Adàlia
Adàlia is an experimental method for 3x3 which consists of steps:
Building the cross - AF2L - OLL (Possible Parity) - PLL (Possible Parity) - AML
Step 1: Building the cross
See Cross for more details
Step 2: AF2L
A is a standing for Adàlia. This step is based on pairing a corner with a random edge which hasn't got the opposite colour of the cross. The corner must be put on the right place, as well as oriented correctly
OLL
See OLL for more details
OLL Parity
This is an edge parity you may get when solving the cube. To fix this, execute the following algorithm: R U R' U' R U R' U' R U R' U' R U2 R' U' F R' F' R
PLL
See PLL for more details
PLL Parity
Any kind of parity, wheter being an edge or corner parity, will be solved using this algorithm: l' U' R U R2 F' U' F U R F R' F' R2 This step, will make you go to the OLL again, but you'll always get the same OLL case
AML
in this step, the middle layer of the 3x3 will be solved This step consists of 2 substeps: positioning and orienting. Positioning is an intuitive process. Orienting is solved using one algorithm: M U M U M U M U2 M U M U M U M
