OLL (2x2x2)

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These algorithms orient the top layer on a 2x2x2. Three variants of these algorithms are given depending on how they affect the rest of the cube.

  1. Algs which don't affect the bottom layer (suitable for both LBL and Ortega) are unmarked.
  2. Algs which affect bottom layer permutation (suitable for Ortega only) are marked with an O
  3. Algs which mix bottom and top layers (suitable if used with Guimond-style separation) are marked with a G
  • Sune
    R U R' U R U2' R'
    O: R D' R2 F2 D' F
    O: R D' R2 (y') R2 D' R
    O: L' D L2 (y) L2 D L'
    G: R2 U' R U' R
  • Anti-Sune
    R U2 R' U' R U' R'
    O: R D' R2 F2 D' F
    O: R D' R2 (y') R2 D' R
    G: R2 U R' U R
  • Bowtie
    R' F R B' R' F' R B
    G: R U2 R' F' U' F
  • T
    R U R' U' L' U R U'
    R U R' U' R' F R F'
    G: F R U2 R' F
  • U
    F U R U' R' F'
    F R U R' U' F'
    R' F' U' F U R
    G: R U2 R U2 R
  • Pi
    O: R' F R2 U' R2' F R
    G: R2 U R2 F' U2 F
  • H
    R2 U2' R' U2' R2'
    G: R2 U2 R

NOTE: The inverse of the final move in the algs marked G may be used to create a better separation case.

See Also

External Links