Snyder Method

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Snyder method
Information about the method
Proposer(s): Anthony Snyder
Proposed: 1980's
Alt Names:
Variants: Heise Method
No. Steps:
No. Algs: unknown
Avg Moves:
Purpose(s):

The Snyder Method is a speedsolving method for the 3x3x3 cube that was used by Anthony Snyder in the 80's. You start the same way as with Petrus forming a 2x2x2 block that then is expanded to a XCross. (see note). For the last layer first edges are solved together with one corner. Then solving the last three corners compleates the cube.

Note: No information on compleation of F2L was found, 3 corners + 3 edges like in LBL probably and there is no information on how the first LL step was done either, 1-look is unthinkable because it has too many cases. Probably only a few algs was used and it was divided into as many looks that was needed for the situation, and the same for L3C. Having compleate sets of short algorithms was very unusual in the 1980's (combining 2 algs in 1-look was a common solution). Kenneth Gustavsson suggested the same LL-method ('Fish & Chips') in 2005 but with VHF2L and the rest in two clearly defined steps, EP + 1 corner (36 cases, the 'fish' step) and then L3C (22 cases, the 'chips' step), this makes a 2-look ZBLL, often a little more effective than COLL/EPLL.

See also:

Tony Snyder wrote: In 1983 I set the world record for unassisted play on a video game called Q*Bert at a place called Showbiz Pizza in Minneapolis. I decided to solve the cube before starting and then again after, just to see what condition my mind would get to. Before starting the game I solved the cube in 31 seconds (early am, bad time). Then I spent half the week playing Q*Bert non-stop, finishing after 57 hours of continuous play and no sleep. I was awake for 3 hours before it started. So after 60 hours of no sleep I then solved the cube in 25 seconds. They showed some of this on local TV, and they did a write-up in March 1984 Electronic Games Magazine. BTW, I unexpectedly went colorblind for about 30 minutes during play, then recovered - lost about 300 Q*Berts during that time, but I had over 800 saved up so it was no big deal.




If you have edges oriented when starting the last layer you can often do using only Sune, double Sune (or inverse and/or mirrors), J-PLL a/b or U-PLL a/b for the first look. Here are a couple of examples that show how this is done:

Scramble                                 Solution
F U F' L2 B' U' B U L2 F U' F' U         AUF to U-PLL a on the left side, (L3C 3-twist).
L' U R U' B2 U' B2 U B2 R' L U'          AUF J-PLL b, (L3C 'Anti Niklas')
B' F R2 U' R2 U R2 U F' U' B U'          J-PLL b, (L3C Niklas)
R2 F2 R2 U R' F2 R U' R2 F2 R U R U      left side double Antisune (L' U2 L U...)
R' F U2 F U L' U L F U' F U F R U2       left side double Antisune (again!)
B L2 F' D F' D' F2 L2 B' U'              y J-PLL a (setup L' before the y for 1LLL)
L U2 L D' B2 D L' U2 L D' B2 D L2 U'     y2 left Antisune.

Sometimes more than one of these solutions are possible. Working like this solves the step in an easy 2:5 times, maybe more. It is effective, fast and OH-friendly, but recogniton for the sune/doublesune cases is horrible without loads of practice. For the cases where two opposite edges needs to be swapped COLL is a recommended alternative and for the cases with edges correct, one or two look L4C.