OLL (2x2x2)
From Speedsolving.com Wiki
These algorithms orient the top layer on a 2x2x2. Three variants of these algorithms are given depending on how they affect the rest of the cube.
- Algs which don't affect the bottom layer (suitable for both LBL and Ortega) are unmarked.
- Algs which affect bottom layer permutation (suitable for Ortega only) are marked with an O
- Algs which mix bottom and top layers (suitable if used with Guimond-style separation) are marked with a G
- Sune
R U R' U R U2' R'
O: R D' R2 F2 D' F
O: R D' R2 (y') R2 D' R
O: L' D L2 (y) L2 D L'
G: R2 U' R U' R - Anti-Sune
R U2 R' U' R U' R'
O: R D' R2 F2 D' F
O: R D' R2 (y') R2 D' R
G: R2 U R' U R - Bowtie
R' F R B' R' F' R B
G: R U2 R' F' U' F - T
R U R' U' L' U R U'
R U R' U' R' F R F'
G: F R U2 R' F - U
F U R U' R' F'
F R U R' U' F'
R' F' U' F U R
G: R U2 R U2 R - Pi
O: R' F R2 U' R2' F R
G: R2 U R2 F' U2 F - H
R2 U2' R' U2' R2'
G: R2 U2 R
NOTE: The inverse of the final move in the algs marked G may be used to create a better separation case.
See Also
- CLL
- PBL
- CxLL Algs (First column for OLLs)
- OLL (for 3x3x3)
- Layer-By-Layer
- Ortega
- 2x2x2 Speedsolving Methods
External Links
- Speedsolving.com: OLL U/D Mixing algs
