Category:Fewest Moves techniques
This page introduces some tips and techniques to help you solve the cube in as few moves as possible.
The best results can be obtained when all techniques are controlled. It is strongly advised not to follow a strict pattern, for example a speedsolving method. However some algorithms learned from a speedsolving method will give some advantages in some cases. The most useful methods are Heise Method, Petrus Method, Fridrich Method, Roux Method and ZBLL.
Block Building
Best start for an FMC is block building technique. try to build a 2x2x2 block then a 2x2x3 block. After the 2x2x2 block 3 sides to extend it to a 2x2x3. Explore all of them. After the 2x2x3 block
Pair Insertion
when inserting Fridrich-pairs in F2L don't get stuck with you speedcubing methods but try some alternatives and check each of them for
Commutators
Conjugates
Pseudoblocks or Pre-scramble-moves
Like Heise Method you can build pseudo blocks, which are adjacent 1x2x2 blocks or c/e pairs that are not adjecent but nedd an extra turn to get those blocks at the right color-centre. Solving with pseudo blocks needs can be very difficult and needs a lot of experience. As an alternative you can replace a pseudo block by a pre-scramble-move to give more oversight over your solve
Inserted Moves (single)
Inserted Algorithms/Commutators
Freestyle Solving
If you see some opportunity to solve a lot of blocks without any (known) pattern you could try to solve it. When leaving a maximum of 4 edges and 4 corners try to conjugate them to 1 face during a solve. Then use pre-scramble-moves or a second cube to solve that face / LL
LL-algorithms
sometimes you solve a lot of LL blocks using a very short LL algorithm, 8 or 9 moves maximum. Try to learn short LL algorithms in such a way that you know what it does to corners and edges. Start with the length-6 LL-alg, then the three 7-move LL-algs, the five 8-move LL-algs, and so on. You are really an expert when learning all LL-algs up to 10 moves.
Other Tips
do not use moves that turn the cube!
Use fixed colors for up & front to enhance recognition'!
write down promising moves, do not wait till the very end!
create a backup solve!
learn to scramble fast, it can save a lot of time during a 1-hour solve
bring stickers (for insertions) and extra cubes during a competition
See Also
- Fewest Moves
- Fewest Moves Challenge
- Commutators
- [Fewest Moves Methods Category]
- Puzzle Theory
- God's Algorithm
External Links
- Speedsolving.com Fewest Moves: Tips and Techniques
- Speedsolving.com The FMC thread
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Pages in category "Fewest Moves techniques"
The following 6 pages are in this category, out of 6 total.
