User:Dave3457/sandbox/Gallery of VisualCube
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< User:Dave3457 | sandbox
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http://cube.crider.co.uk/visualcube.jpg Create the default image of a 3x3x3 cube. The default size is 128px X 128px. -
...&r=x0 Using the parameter r, we begin with the cube rotated zero degrees on any axis -
...&r=x20 Rotate the cube 20 degrees on the x-axis. -
...&r=x-20 Rotate the cube -20 degrees on the x-axis. -
...&r=x20y30 Rotate the cube 20 degrees on the x-axis and then 30 degrees on the y-axis. -
...&alg=RU Using the parameter alg, apply algorithm RU to the cube. -
...&case=RU Using the parameter case, set up the cube so that the algorithm RU will solve the cube. -
...&fd=uuuuuuuuurrrrrrrrrfffffffffdddddddddlllllllllbbbbbbbbb Using the parameter fd, define each facelet of the cube individually. -
...&fd=ufuuufufurrrrrrrrrfffffffffdddddddddlllllllllbbbbbbbbb By replacing some of the "u"s with "f"s, define some of the facelets on the upper side as front facelets -
...&fd=ttttttttttttttttttttttttttt Virtually speaking, the cube has a "base" who's default color is black. It is the base which one is seeing in the gaps between the facelets. -
...&fd=tttttttttrrrrrrrrrfffffffffdddddddddlllllllllbbbbbbbbb Using the letter t, make all of the facelets on the top of the cube transparent, exposing the black base underneath them. -
...&fd=ttt... ...bbb&co=0 Now set the parameter co which stands for "Cube Opacity" equal to 0 thus making the base completely transparent. -
...&fd=ttt... ...&bg=A0A0A0 Using the parameter bg give the image a grey background corresponding to the RGB 6-digit Hex color code [A0A0A0]. This way we can see the white facelets on the bottom, -
...&fo=50 Now also make the parameter fo or "face Opacity" equal to 50 thus making the facelets opacity only 50%. (Wiki software bug, refer to link for image. Refer to image for bug details) -
...&fc=ndlswyrobgmpt Using fc, color the first few facelets a variety of specific colors. n=black (noir), d=dark grey, l=light grey, s=silver, w=white, y=yellow, r=red, o=orange, b=blue, g=green, m=magenta, p=pink, t=transparent, a RGB 6-digit Hex color code [27d9ed] -
...&sch=white,red,green,yellow,orange,blue Using sch, change the color scheme. -
...&sch=white,red,060,yellow,orange,blue Make the green darker using the RGB 3-digit Hex color code [060] -
...&&dist=1.5 Using dis, change the distance from the default of 5 to 2 -
...&arw=U2U6,F1F3,F7R2 Using arw, add arrows by specifying the beginning and ending facelets. -
...&ac=green By using ac, change the default arrow color to green. -
...&arw=U2U6-s7,F1F3-pink,F7R2R5 Scale one arrow, change the color of another and cause another to curve. -
...&pzl=2 Using pzl, change the dimensions of the puzzle. -
...&&view=plan By setting the parameter view to plan we can look directly down on the top of the cube. -
...&view=plan&alg=RER2E2RU2R'E2R2E'R'U2 Add an algorithm. -
...&stage=ell By setting the stage parameter to ell we can mask the cube so as to highlight the relevant pieces associated with the "edge of last layer" method. (Several others pre-existing mask arrangements also exist.) -
...&stage=ell-z Now rotate it on the z-axis.
