User:Dave3457/sandbox/Gallery of VisualCube
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< User:Dave3457 | sandbox
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http://cube.crider.co.uk/visualcube.jpg Create the default image of a 3x3x3 cube. The default size is 128px X 128px. -
...&r=x0 Using the parameter r, we begin with the cube rotated zero degrees on any axis -
...&r=x20 Rotate the cube 20 degrees on the x-axis. -
...&r=x-20 Rotate the cube -20 degrees on the x-axis. -
...&r=x20y30 Rotate the cube 20 degrees on the x-axis and then 30 degrees on the y-axis. -
...&alg=RU Using the parameter alg, apply algorithm RU to the cube. -
...&case=RU Using the parameter case, set up the cube so that the algorithm RU will solve the cube. -
...&fd=uuuuuuuuurrrrrrrrrfffffffffdddddddddlllllllllbbbbbbbbb Color each facelet of the cube individually. -
...&fd=ufuuufufurrrrrrrrrfffffffffdddddddddlllllllllbbbbbbbbb By replacing some of the us with fs, make some upper facelets the same color as the front facelets -
...&fd=ttttttttttttttttttttttttttt Virtually speaking, the cube has a base who's default color is black. It is the base which one is seeing in the gaps between the facelets. -
...&fd=tttttttttrrrrrrrrrfffffffffdddddddddlllllllllbbbbbbbbb Using the letter t, make all of the facelets on the top of the cube transparent, exposing the black base underneath them. -
...&fd=ttt... ...bbb&co=0 Now set the parameter co which stands for "Cube Opacity" equal to 0 thus making the base completely transparent. -
...&fd=ttt... ...&bg=A0A0A0 Using the parameter bg which stands for "background" give the image a grey background corresponding to the RGB 6-digit Hex color code [A0A0A0]. This way we can see the white facelets on the bottom, -
...&fo=50 Now also make the parameter fo or "face Opacity" equal to 50 thus making the facelets opacity only 50%. (Wiki software bug, refer to link for image. Refer to image for bug details) -
...&fc=ndlswyrobgmpt Using fc, color the first few facelets a variety of specific colors. n=black (noir), d=dark grey, l=light grey, s=silver, w=white, y=yellow, r=red, o=orange, b=blue, g=green, m=magenta, p=pink, t=transparent, a RGB 6-digit Hex color code [27d9ed] -
...&sch=white,red,green,yellow,orange,blue Using sch, change the color scheme. -
...&sch=white,red,060,yellow,orange,blue Make the green darker using the RGB 3-digit Hex color code [060] -
...&&dist=1.5 Using dis, change the distance from the default of 5 to 2 -
...&arw=U2U6,F1F3,F7R2 Using arw, add arrows by specifying the beginning and ending facelets. -
...&ac=green By using ac, change the default arrow color to green. -
...&arw=U2U6-s7,F1F3-pink,F7R2R5 Scale one arrow, change the color of another and cause another to curve. -
...&pzl=2 Using pzl, change the dimensions of the puzzle. -
...&&view=plan Use the view called plan to look directly down on the top of the cube. -
...&view=plan&alg=RER2E2RU2R'E2R2E'R'U2 Add an algorithm. -
...&stage=ell Using the stage mask parameter mask the cube so as to highlight the relevant pieces associated with the "Edge of Last Layer" method. (Several others pre-existing mask arrangements also exist.) -
...&stage=ell-z Now rotate it.
