TuRBo
From Speedsolving.com Wiki
TuRBo is a 3x3x3 blindfold solving method for edges invented by Erik Akkersdijk. It is a pretty basic method but you solve two pieces at the same time using 3-cycles and that makes it effective and competitive. It is also possible to solve the corners in the same manner but no guide is published on the net so far (Kai Jiptner uses TuRBo for corners).
The buffer is the U sticker of the UF edge and you setup the two shooting positions to UR/RU and UL/LU and then apply one of eight possible 3-cycle ELL (two are U-PLL a and b).
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