Ortega Method

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Revision as of 03:32, 15 September 2009 by Cride5 (talk | contribs)
Ortega method
Information about the method
Proposer(s): Victor Ortega
Josef Jelinek
Proposed: unknown
Alt Names: none
Variants: none
No. Steps: 3
No. Algs: 12, 11 min
Avg Moves: unknown
Purpose(s):


After a 3x3x3 method, the next step for most people is the Ortega method. This method is popular among Japanese cubers. First, solve one face intuitively; don't worry about solving a layer, because the face will be permuted later. Second, orient the opposite face, using the same OLL algorithms as on 3x3x3 (or more efficient ones if you want - see algs below). Finally you permute both layers at the same time (PBL). The last step sounds difficult but there are only 5 possible cases, so it is quick to learn. In total, there are 12 algorithms to learn (11 without reflections).

For the first face, without color neutrality, the average move count in HTM is a surprisingly low 3.97, and no cases require more than 5 turns.

As a 3x3x3 Method

Using Ortega as a 3x3x3 method involves first solving the corners completely, followed by insertion of the D layer edges, and 3 of the U-layer edges. The mid-layer edges are then oriented during placement of the final U-layer edge, and finally the mid-layer edges are permuted. @see rubikscube.info link below..


See Also

External Links