EOLine

From Speedsolving.com Wiki
Revision as of 12:42, 7 March 2020 by imported>Lost contributor history (Added EODB, EOArrow and EOCross as variants)
EOLine
Information
Proposer(s): Zbigniew Zborowski
Proposed: 2006
Alt Names:
Variants: Cross, EODB (first step of Portico), EOArrow, EOCross
Subgroup:
No. Algs: 0
Avg Moves: 6.1 HTM
Purpose(s):


The first and most important step of the ZZ Method. It involves orienting all 12 edges, while simultaneously placing the line edges (DF and DB). After the EO part, the cube is reduced to <R, U, L, D, F2, B2>. After placing DB and DF, the cube is reduced to <R, U, L>, meaning it can be solved completely by turning only the R, U and L layers.

Solving Procedure

EO Detection

Looking at the edges on the U face, D face, F face of the E-slice, and B face of the E-slice:

  • If the sticker has L/R color it's a bad edge.
  • If the sticker has F/B color, look at the sticker on the other side of the edge.
* If the side sticker has U/D color, it's a bad edge.

Orienting 2 Bad Edges

Place one bad edge on F/B using <R, U, L, D, F2, B2> and then do a F/B quarter turn. Repeat with Orienting 4+ bad edges approach.

Orienting 4 + Bad Edges

Place four bad edges on F/B using <R, U, L, D, F2, B2> and then do a F/B quarter turn. Repeat until there are no more bad edges.

Orienting 6 Bad Edges

Often, 6 bad edges can be oriented more efficiently by placing 3 bad edges into F/B using <R, U, L, D, F2, B2>, performing an F/B quarter turn, and then using the 4 + approach to correctly orient the remaining 4 bad edges.

Solving the Line

Place DF and DB in their solved positions using <R, U, L, D, F2, B2>.

EO+Line

In order to improve ease of learning and simplify the planning step, beginners may treat EOLine as two steps - EO+Line. Using this approach only EO is planned during inspection. The solver looks-ahead for the line edges during EO execution to plan for placement of the line. Although sometimes a useful fallback for difficult EOLine cases, EO+Line causes the solver to focus on the line edges during the inital steps, rather than looking ahead for the first 1x2x2 block. This significantly reduces the likelyhood of a smooth transition from EOLine to F2L.

Other EO steps solving edges

Over time lots of viable EOLine variants have been invented. The most significant ones are:

  • EOCross, commonly used for two-handed solving (EO and solve DF, DB, DL and DR edges)
  • EOArrow, used for two-handed solving, although not as often as EOCross (EO and solve DF, DB and DL edges)
  • EODB, used in the Portico method (EO and solve DB edge)

More information on these variants can be found on their respective articles.

External links

See also