User:Dave3457/sandbox/Gallery of VisualCube
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< User:Dave3457 | sandbox
File:VisualCube_3_.png |
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http://cube.crider.co.uk/visualcube.jpg Create the default image of a 3x3x3 cube. The default size is 128px X 128px. -
...&r=x0 We begin with the cube rotated zero degrees on any axis -
...&r=x20 Rotate the cube 20 degrees on the x-axis. -
...&r=x-20 Rotate the cube -20 degrees on the x-axis. -
...&r=x20y30 Rotate the cube 20 degrees on the x-axis and then 30 degrees on the y-axis. -
...&alg=RU Apply algorithm RU to the cube. -
...&case=RU Set up the cube so that the algorithm RU will solve the the cube. -
...&fd=uuuuuuuuurrrrrrrrrfffffffffdddddddddlllllllllbbbbbbbbb Color each facelet of the cube individually in the default manner. -
...&fd=ufuuufufurrrrrrrrrfffffffffdddddddddlllllllllbbbbbbbbb Make some upper facelets the same color as the front facelets
At this point in time the virtual structure of the cube needs to be discussed. Virtually speaking, the cube has a "base" who's default color is black. It is the base which one is seeing in the gaps between the facelets.
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...&fd=tttttttttrrrrrrrrrfffffffffdddddddddlllllllllbbbbbbbbb Make all of the facelets on the top of the cube transparent exposing the black base underneath them. -
...&fd=ttt... ...bbb&co=0 Now also make the parameter "co" or "Cube Opacity" equal to 0 thus making the base completely transparent. -
...&fd=ttt... ...bbb&co=0&bg=A0A0A0 So that we can see the white facelets on the bottom, give the image a grey background corresponding to the RGB 6-digit Hex color code [A0A0A0] -
...&fd=ttt... ...bbb&co=0&bg=A0A0A0&fo=50 Now also make the parameter "fo" or "face Opacity" equal to 50 thus making the facelets opacity only 50%. -
...&fc=ndlswyrobgmpt Color the first few facelets a variety of specific colors. n=black (noir), d=dark grey, l=light grey, s=silver, w=white, y=yellow, r=red, o=orange, b=blue, g=green, m=magenta, p=pink, t=transparent -
...&sch=white,red,green,yellow,orange,blue Change the color scheme. -
...&sch=white,red,060,yellow,orange,blue Make the green darker using the RGB 3-digit Hex color code [060] -
...&&dist=1.5 Change the distance from the default of 5 to 2 -
...&arw=U2U6,F1F3,F7R2 Add arrows by specifying the beginning and ending facelets. -
...&ac=green Change the default color of the arrows to green. -
...&arw=U2U6-s7,F1F3-pink,F7R2R5 Scale one arrow, change the color of another and cause another to curve. -
...&pzl=2 Change the dimensions of the cube. -
...&&view=plan Use the view called "plan" to look directly down on the top of the cube. -
...&view=plan&alg=RER2E2RU2R'E2R2E'R'U2 Add an algorithm. -
...&stage=ell Using the "stage" mask parameter mask the cube so as to highlight the relevant pieces associated with the "Edge of Last Layer" method. (Several others pre-existing mask arrangements also exist.) -
...&stage=ell-z Now rotate it.
