Belt Method

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Revision as of 10:59, 15 December 2010 by Pi.cubed (talk | contribs)
Belt method
Information about the method
Proposer(s): Denton Holder
Proposed: unknown
Alt Names: Equator
Variants: 2 Look 3 Look 4Look
No. Steps: unknown
No. Algs: unknown
Avg Moves: unknown
Purpose(s):


Also known as "Equator", Belt is a method which involves solving the middle layer first.

1. Solve the E-Slice

2. Separate the remaining pieces into their respective layers. The corners and the edges are usually done separately, but the order varies. This can be done intuitively.

3. Orient the U and D layer pieces. Doing this step in one look requires far too many algorithms, so it is normally done by first orienting the U layer, and then the D layer. OLL (57 algorithms) can be used for this, though a parity algorithm is needed.

[To do- OLL Parity algorithm(s).]

4. Permute U and D layer pieces. The one look version takes over 300 cases, so, once again, two look is much more practical. You first correct the parity error (which occurs 50% of the time), and then you use PLL (21 algorithms) on both layers to finish the cube.

PLL Parity- M2 U2 M2

This method has little to no practicality, as it is hard to recognize cases, requires multiple distinct steps, and has a 200+ move count at normal scrambles. The speed of this method is around 300% of other popular methods i.e. Petrus, ZB, Roux, and Fridrich. In all, this method has no use.

See Also

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