V First

From Speedsolving.com Wiki

V First is a group of Pyraminx methods which all start out by solving a "V" (a layer missing an edge, or three centers with two of the three edges between solved) first and end with solving the rest of the puzzle in many different ways, often algorithmically.

V First methods are the most used and widespread Pyraminx methods nowadays, followed by Top First methods.

Methods

Layer By Layer

Layer By Layer is an easy to learn V First method which, like the Layer by Layer, is often taught to beginners.

  • Step 1: Solve three of the centers. They will share a color; try to simultaneously place as many of the edges of that layer as you can.
  • Step 2: Finish the layer by inserting the remaining edges with RUR'-type insertions. Sometimes there are special tricks you can do in this step if you end up with edges that are already in the layer but in the wrong place or misoriented.
  • Step 3: Solve the last layer in one step. There are 5 possible algorithms which can be found here.

L4E

L4E stands for Last 4 Edges. It is named after the L4E alg set used in the final step.

  • Step 1: Solve all of the centers and two adjacent edges. With practice this can be 1-looked in inspection.
  • Step 2: Finish the last 4 edges in one step. There are 35 algs for this, but this step can also be done intuitively.

The different variants of L4E are distinguished by the way in which the last 4 edges are solved:

  • Intuitive L4E: The most commonly used variant due to its low algorithm count. Here, one edge (usually from the top) is solved intuitively. Afterwards, the remaining three edges are solved using a 3-cycle.
  • (Algorithmic) L4E: L4E is solved immediately in one algorithm. Most algorithms solve a top edge in such a way that a three move 3-cycle remains, although this does not always have to be the case.
  • ML4E (Multiangle L4E): Similar to L4E, except that multiple algorithms are learned for different angles so that rotations can be avoided and the V can be built more ergonomically.
  • TL4E (Twisty L4E): Similar to L4E, except that the edge in the back of the V can be twisted (unoriented), which allows for more efficient blockbuilding.

Notable users

See also

External links