User:AvBW
using my user page to compile my algs. WIP
Edge OLL 0 edges [F: [R, U]] [f: [R, U]] 0 edges [F: [U, R]] U [F: [R, U]] 0 edges [F: [R, U]] U2 [F: [U, R]] 2 edges, L R [F: [R, U]] 2 edges, F R [f: [R, U]] 2 edges, L B [F: [U, R]] 2 edges, L B [r U: [R', U]] 2 edges, L B [F: [R, U]2]
Corner OLL Sune FL facing U [R U: [R', U]] FL facing U after AUF [U R U', L'] Antisune FR facing U [L' U': [L, U']] FR facing U after AUF [U' L' U, R] Double headlights Facing L and R [R U: [R', U]2] Facing F and B [F: [R, U]3] Facing F and B [R U: [R', U]4] Headlights plus antiheadlights 2 Facing L [f: [R, U]] [F: [R, U]]
Headlights On B R2' D' R U2 R' D R U2 R On B R2 B2 R F2' R' B2 R F2' R Antiheadlights On R l' U' L U R U' r' F Diagonals FL facing L [R U: [R', U]3] FL facing F [R' F R, B']
// Standard edge flip algorithm (r2 B2) ((U2 2L U2 2R') (U2' 2R U2')) ((F2 2R) (F2' 2L')) (B2' r2') // With wide turns (r2 B2) ((U2 l U2 r') (U2' r U2')) ((F2 r) (F2' l')) (B2' r2') // Modified 2R-only, two versions x2' [r2 B2: [U2, 2R 3d2' 2R'] 2R [3f2, 2R]] x2' [r2' F2': [D2', 2R 3u2 2R'] 2R [3b2', 2R]] // With wide turns x2' [r2 B2: [U2, r 3d2' r'] r [3f2, r]] x2' [r2' F2': [D2', r 3u2 r'] r [3b2', r]]
