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  1. Cride5

    HCMC Summer Open 2016

    Info here This will be my first comp since WC 2011 - feeling a bit rusty! Anyone fancy a trip to Vietnam to join us?
  2. Cride5

    Mirrored Inverse Sexy Method (MirIS)

    A beginner method optimised for speed and simplicity EDIT: Full tutorial here. Rationale Steps Cross 3x corner-edge pairs Top cross orientation Top cross permutation Last 5 corners Details For this method the Inverse Sexy move (U R U' R') and its mirror (U' L' U L) are used. We also...
  3. Cride5

    TwistySim

    A puzzle simulator built with the TwistySim puzzle visualisation toolkit (posted in this thread). cube.crider.co.uk/twistysim/demo.html We have a developer with some time assigned to this project, so may be able to implement some feature requests. If you have any suggestions please post them...
  4. Cride5

    Vizarto Puzzle Visualisations

    I'd like to share some web-based visualisation technology we've been developing. The system generates 3D SVG visualisations that are interactive and animated. We've put together a set of WCA twisty puzzles as a showcase of the visualisation toolkit. Here is a basic demo of static, and...
  5. Cride5

    [Unofficial] 16.73 Average of 12 - ZZ Method

    Recorded and edited on a MacBook Pro, using QuickTime + iMovie. Average of 12: 16.73 Best Time: 14.85 Worst Time: 20.58 Standard Deviation: 1.2 (7.2%) Avg moves: 59.5 Avg TPS: 3.51 Avg inspection: 7.42 Reconstructions: 1. 15.76 D F' U L' F B D U B2 R F L2 R' U2 B2 R B2 L D2 U2 B2 F D2 U2...
  6. Cride5

    Simultaneous EO and dedge pairing for ZZ on 4x4

    Simultaneous EO and edge pairing for ZZ on 4x4 After experimenting with this method for a while, I'm starting to think it may just be viable option for using ZZ on 4x4. The basic idea is to orient edges while pairing them. This is achieved by using a varient of Robert Yau's edge pairing...
  7. Cride5

    Fixing 4x4 edge flip parity after redux - fastest/shortest alg

    As a ZZ user looking to get into 4x4, I've been trying to find a nice way to solve the 4x4 by doing EO after reduction. The idea would be to do just EO inspection, and solve the line after EO (and/or EO parity). My inspecction time for EO (without the line) is probably quick enough for this...
  8. Cride5

    Move count metrics for big cubes - standards and preferences

    I've been looking for a 'definitive' source on the metrics people are using to measure move counts for big cube algorithms. Unfortunately I couldn't find anything on the Wiki, and information within threads of this forum was pretty sparse to say the least. This post by qq here seems to cover...
  9. Cride5

    Solving the 2x2 with 8355 - The '35' Method

    At a first glance, the idea of solving the 2x2 using the 8355 concept is as simple as just solving 3/4 of a layer intuitively, and then repeating the sexy-move to solve the remaining 5 pieces - easy! If you've ever tried solving a 2x2 like this, you'll probably have noticed that it sometimes...
  10. Cride5

    ZZF2L 'Openslotting' Algorithms

    When solving ZZF2L I find myself inserting C+E pairs into 'open' slots almost as often as closed ones. Although it can improve efficiency, the main reason I do it is for lookahead. Where an initial 1x2x2 belongs in a front slot, I normally place it into the back to fill up the hidden edge...
  11. Cride5

    Intuitive 3x3 Solution (no algs)

    There has been some interest in 'no alg' solutions to the Rubik's cube lately, so I thought I would share this... Related threads: http://www.speedsolving.com/forum/showthread.php?t=22673 http://www.speedsolving.com/forum/showthread.php?t=14437 Preamble The corners are generally recognised...
  12. Cride5

    Beginner 3x3 Tutorial (1 alg solution)

    http://cube.crider.co.uk/beginner.html Just looking for some feedback really. Are the instructions easy enough to follow? Cheers :)
  13. Cride5

    Drill Sergeant - Brunson's LL Trainer

    Just thought I would create a thread for discussions on brunson's excellent LL trainer: http://brunson.com/drillsergeant My suggestions: * Would it be possible to enable keyboard control of the applet so that space brings up the next case, and there are keys to execute rotations (allowing a...
  14. Cride5

    weeTimer - cTimer for Handheld Devices

    Does what it says on the tin. A JavaScript timer for handheld devices. Get it @ http://www.ctimer.co.uk/wee It is basically a stripped down version of cTimer, with an interface optimised narrow screens. The timer can also be activated via mouse or 'touch' to allow usage with touch screen...
  15. Cride5

    Self Lubricating Plastic

    Lubing cubes is not only a time-consuming chore, but over time may increase the rate of plastic wear. At the moment it seems that manufacturers pay little attention to the plastic used in their cubes, and I think much more could be done to produce cubes using plastic with a much lower...
  16. Cride5

    Edges First Keyhole

    The basic concept: After cross place 3 E-slice edges, and then use the remaining 'slot' to solve three D-layer corners. The idea certainly isn't new. I searched the forum for references to this idea and and found these, there may be others though...
  17. Cride5

    Fridrich F2L Move Count

    I've been scouring the internet to find some figures for the average optimal move-count of Fridrich F2L, but unfortunately I've only been able to find estimates based on a small sample of human or computer solves. Has anyone computed the figures for this? Ideally, what I would like to know is...
  18. Cride5

    [Unofficial] Rubik's Cube Speedbuild - 19.03 sec

    Getting bored waiting for dinner... Sorry about the music :rolleyes:
  19. Cride5

    Coracle - Corner Lookahead Trainer

    During F2L lookahead I often find myself looking at partially hidden corners (with two stickers visible) and hesitating to figure out what they are. Its something I've been trying to improve on, but its difficult to do on a physical cube ... so I decided to make an app for it...
  20. Cride5

    Proposal: web-based random state scrambles for 3x3

    In partnership with other developers I've put together an open-source browser-based random-state scrambler for 3x3 which I would like to propose as an official scrambler for WCA competitions. The main post on the WCA forum is here...
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