PLL

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PLL
PLLinfo.jpg
Information
Proposer(s):
Proposed:
Alt Names:
Variants:
No. Steps: 1
No. Algs: 21
Avg Moves: 11.8 HTM
Purpose(s):

PLL is the Permutation of the Last Layer, the last step of many speedsolving methods. In this step, the pieces on the top layer have already been oriented (OLL) so that the top face has all the same color, and they can now be moved into their solved positions. There are 21 PLLs (13 if you count mirrors and inverses as being the same) and each one is named after a letter. The following page gives a list of all of the PLLs, along with a picture and a list of common algorithms for each one. The diagrams below are top views of where you want the pieces to go. For example, the T Permutation (or 'T perm') swaps the UL and UR edges, as well as the UFR and UBR corners. Make sure to try out all of the available algorithms for a case to see which one feels the fastest to you - the same algorithm may not be the fastest for everyone, and shorter algorithms are not always faster than longer ones. PLL is a subgroup of ZBLL.


PLL

H | Ua | Ub | Z | Aa | Ab | E | F | Ga | Gb | Gc | Gd | Ja | Jb | Na | Nb | Ra | Rb | T | V | Y | edit

See also

External links

PLL algorithms

Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms)

Click on an algorithm (not the camera icon) to watch an animation of it.

Permutations of Edges Only

This subgroup, EPLL is used as a substep for many speedsolving methods, for example in the VH method (COLL).

H Permutation

H.gif

Name: H-PLL, X-PLL
Used in: EPLL, CPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 10 HTM, 7 STM
X-PLL is H-PLL + U2.

Speedsolving Logo tiny.gif PLL M2' U M2' U2 M2' U M2' Cube Camera Icon.png [1]
Speedsolving Logo tiny.gif PLL M2' U' M2' U2' M2' U' M2' Cube Camera Icon.png [2]
Speedsolving Logo tiny.gif PLL M2' U2 M2' U' M2' U2 M2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') M2' U2 M2' U M2' U2 M2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R2 U2 R U2 R2 U2 R2 U2 R U2 R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R2' U2 R' U2 R2' U2' R2' U2 R' U2 R2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R U2' R' U' R' U' R2 U' R2' U2' R2 U2' R' (U) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL L2 U2 L' U2 L2 U2 L2 U2 L' U2 L2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL L R U2 L' R' F' B' U2 F B Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL L R U2 L' R' (y) L' R' U2 L R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (M2' U)6 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (M2' U')6 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (R' S R u) 6 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL S R U2 R2 U2 R2 U2 R S' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL F2 M2' F2 U' F2 M2' F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x) U2 M2' U2 B' U2 M2' U2 (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL L R U2 L' l' U' u' L2 U (z) L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2' u M2' u2 M2' u M2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2' u' M2' u2' M2' u' M2' Cube Camera Icon.png [X]

U Permutation : a

U1.gif

Name: U-PLL a
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

Speedsolving Logo tiny.gif PLL R2 U' R' U' R U R U R U' R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) R U' R U R U R U' R' U' R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R U R' U R' U' R2 U' R' U R' U R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2 U M' U2 M U M2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) M2 U M U2 M' U M2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') M2 u' M u2 M u' M2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) M2 u' M' u2 M' u' M2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R2' U' S' U2 S U' R2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R2 U' (F B') R2 (F' B) U' R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL B2 U' M U2 M' U' B2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) F2 U' (L R') F2 (L' R) U' F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R2 d' r U2 M U2 R' d R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R2 d' r U2 M U2 R' d R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R U R' U' L' U' L U2 R U' R' U' L' U L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2)(R U R' U R U2' R') U (L' U' L U' L' U2 L) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R U R' U' L' U' L U2 R U' R' U' L' U L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL r U R' U R' U' R2 U' r' U R' U R Cube Camera Icon.png [X]

U Permutation : b

U.gif

Name: U-PLL b
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

Speedsolving Logo tiny.gif PLL R' U R' U' R' U' R' U R U R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) R2 U R U R' U' R' U' R' U R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) L' U L' U' L' U' L' U L U L2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2 U' M' U2 M U' M2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) M2 U' M U2 M' U' M2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) F2 U R' L F2 R L' U F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL B2 U M U2 M' U B2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') M2 u M' u2 M' u M2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R U' R U R U R' U' R' U' R' U2 R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) R' U' R U' R U R2 U R U' R U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL L' U' L U R U R' U2 L' U L U R U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (z) U2' R U R U' R' U' R' U' R U' (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2 z) U' R U' R' U' R' U' R U R U2' (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) F2 U M' U2 M U F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') r2 u M' u2 M' u r2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) (L' U' L U' L' U2 L) U' (R U R' U R U2' R') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL L' U' L U R U R' U2 L' U L U R U' R' Cube Camera Icon.png [X]

Z Permutation

Z.gif

Name: Z-PLL
Used in: EPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 12 HTM, 7 STM

Speedsolving Logo tiny.gif PLL M2' U M2' U M' U2 M2' U2 M' U2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) M2' U' M2' U' M' U2' M2' U2' M' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2' U2 M' U' M2' U' M2' U' M' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) M2' U2 M' U M2' U M2' U M' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M' U' M2' U' M2' U' M' U2 M2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) M' U M2' U M2' U M' U2 M2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M' U2 M2 U2 M' U' M2 U' M2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2' U M2' U' E2 M' E2 M' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) M2' U' M2' U E2 M' E2 M' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2' U M' E2 M' E2 U' M2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2' U M2' U M2 B2 M2 B2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R' U' R U' R U R U' R' U R U R2 U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R' U' R2 U R U R' U' R U R U' R U' R' Cube Camera Icon.png [3]
Speedsolving Logo tiny.gif PLL R U R' U R' U' R' U R U' R' U' R2 U R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R U R2 U' R' U' R U R' U' R' U R' U R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x') R U' R' (U D) R' (D U') R' U R D2' (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2' D S2 D' S' M2' S Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL M2' u M2' D' M S2 M' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) F2 M2' F2 M2' U M2' U M2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) M2' U (F2 M2' F2 M2') U' M2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R2 U R2 U' R2 F2 R2 U' F2 U R2 F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R' U L' E2 L U' R L' U R' E2 R U' L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R2 U' R2 U R2 (x') U2 R2 F U2 F' R2 U2 (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') l' U R U' D' R U D' R U' R' D2 (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R' U' R' F R F' U R F' U' L' U L F Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R' U' R' F R F' U R U' R' U' F' U F R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R U R2 U' R' F R U R U' R U' R' U' R U R' F' Cube Camera Icon.png [X]


Permutations of Corners Only

This is also known as CPLL (Corner Permute Last Layer). There is one more case in this group, the X-PLL but that is the same alg as H-PLL + U2, see EPLL.

A Permutation : a

A1.gif

Name: A-PLL a
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R' F R' B2 R F' R' B2 R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x') R' D R' U2 R D' R' U2 R2 (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x) R' U R' D2 R U' R' D2 R2 (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL l' U R' D2 R U' R' D2 R2 (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL l' U R' (z) r2 U R' U' r2 (z) L2' (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y x') R2 u2 r' F' r u2 R' U l' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y x') R2 D2 R' U' R D2 R' U R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y' x) L2 D2 L' U' L D2 L' U L' (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2 z) F2 R U2 R' U2 F2 L' U2 L U2 (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y z') U2 R U2 R' F2 U2 L' U2 L F2 (z) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R' U2 R2 U' L' U R' U' L U R' U2 R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R U' L' U' L2 U' R2 U L2 U' R2 U2 L U R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') R U R' F' r U R' U' r' F R2 U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') r U r' U' r' F r2 U' r' U' r U r' F' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R L D2 R' U' R D2 R' U L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) L' B L' F2 L B' L' F2 L2 Cube Camera Icon.png [X]

A Permutation : b

A.gif

Name: A-PLL b
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R B' R F2 R' B R F2 R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x) R D' R U2 R' D R U2 R2 (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x') R U' R D2 R' U R D2 R2 (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y' x) R2 D2 R U R' D2 R U' R (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2 x) L U' L D2 L' U L D2 L2 (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y z) U2 L' U2 L F2 U2 R U2 R' F2 (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (z') F2 L' U2 L U2 F2 R U2 R' U2 (z) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') R' U2 R U' L' U R U' L U R2 U2 R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (z) (U R' D r2 U') (R U r2' U') (D') (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) r U' L z' l2 U' L U l2 z' R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') R2 B2 R F R' B2 R F' R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y' x') R2 U2 R D R' U2 R D' R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) L F' L B2 L' F L B2 L2 Cube Camera Icon.png [X]

E Permutation

E.gif

Name: E-PLL
Used in: CPLL, PLL, L4C, ZBLL, ZZLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif PLL (y x') R U' R' D R U R' D' R U R' D R U' R' D' (x) Cube Camera Icon.png [4]
Speedsolving Logo tiny.gif PLL R2 U R' U' (y) (R U R' U')2 R U R' (y') R U' R2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x) U R' U' L U R U' r2 U' R U L U' R' U (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y x') R U' R' D R U R' u2 R' U R D R' U' R (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y x') R U' R' D R U R' D2 L' U L D L' U' L (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x) U R' U' L U R U' L' U R U' L U R' U' L' (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x') U' R U L' U' R' U r2 U R' U' r' F R F' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R U R' U R' U' R F' R U R' U' R' F R2 U' R2 U R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL L R' U' R U L' U' R' U R r U R' U' r' F R F' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL l' U' L' U R U' l U R' U' L U R U' l' U (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) r' R' U' L D' L' U L R U' R' D R U (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) l L U R' D R U' R' r' F r D' L' U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL r2 U r2 D (x') (R U' R' U)3 (x) D' r2 U' r2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R2 U R' (y) (R U' R' U)3 (y') R U' R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y' z') R' F R2 U R' B' R U' R2 F' R (z) R B R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R' U L' D2 L U' R L' U R' D2 R U' L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R B L B' R' (y) R L (y) L B' R' B L' (y') R' L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL l' U' r' F R F' R U R' U' L U R U' R' F Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL F' R U R' U' L' U R U' l' U R' U' r B R (x2) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (z) U2 R2 F (R U R' U')3 F' R2 U2 (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R' D' R U' R' D R U R' D' R U2 R' D R U' R' D' R U R' D R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y x') R' D R U' R' D' R U2 L D' L' U' L D L' (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL F R' F' r U R U' r' F R F' r U R' U' r' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (x) R U' R' D R U R' D' R U R' D R U' R' D' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL D R' D2 F' D L D' F D2 R D' F' L' F Cube Camera Icon.png [X]


Permutations of Edges and Corners

F Permutation

F.gif

Name: F-PLL
Used in: PLL, ZBLL, ZZLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif Alg.1 R' U R U' R2 F' U' F U R F R' F' R2 U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v2) R' U R U' R2 (y') R' U' R U (y x) R U R' U' R2 (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v3) R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R Cube Camera Icon.png [5]
Speedsolving Logo tiny.gif Alg.1(v4) (y’) L U F L' U' L U L F' L2 U L U L' U' L U' L' Cube Camera Icon.png [X]

Decomposition(Alg.1) = [R', U] [R2: [F', U'] [R, F] ] (U')

Speedsolving Logo tiny.gif Alg.2 L' U2 L' U' F' L' F2 U' F' U F' L F U' L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) (y2) R' U2 R' d' R' F' R2 U' R' U R' F R U' F Cube Camera Icon.png [6]

Decomposition(Alg.2) = [L' U: [U: (L')] [F' L' F: [F, U'] ] ]

Speedsolving Logo tiny.gif Alg.3 L B2 F' D2 B R' B' D2 F2 L' F' L B2 L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.3(v2) (y') F r2 R' U2 r U' r' U2 (x') R2 U' R' U r2 u' (z') Cube Camera Icon.png [X]

Decomposition(Alg.3) = [L B2: [F' D2 B: (R')] [F, L'] ]

Speedsolving Logo tiny.gif Alg.4 B' U' R' B U B' U' B' R B2 U' B' U' B U B' U B Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.4(v2) (y) R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R Cube Camera Icon.png [X]

Decomposition(Alg.4) = [B' U': [R': [B, U] [B', R] ] [B U' B': (U')] ]

Speedsolving Logo tiny.gif Alg.5 L U' L' U L2 F U F' U' L' F' L F L2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v2) (y2) R U' R' U R2 (y) R U R' U' (x) U' R' U R U2 (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v3) (y' z) R U R' U' R U2 (z' y') R U R' U' (y' x') R' U' R U R2 (x) Cube Camera Icon.png [X]

Decomposition(Alg.5) = [L, U'] [L2: [F, U] [L', F'] ] (U)

Speedsolving Logo tiny.gif Alg.6 R' U2 R' U2 L U' R' U' R' U R U2 L' U2 R U R Cube Camera Icon.png [X]

Decomposition(Alg.6) = [R' U': [R' U2 L U': [U, L' U2 R] [U' R' U': (R')] ] ]

Speedsolving Logo tiny.gif Alg.7 L U2 L U2 R' U L U L U' L' U2 R U2 L' U' L' Cube Camera Icon.png [X]

Decomposition(Alg.7) = [L2: [L', U2] [R': [U L U: (L)] [U', R] ] [U, L'] ]

Speedsolving Logo tiny.gif Alg.8 L R' F2 R' D L' F2 R U' L2 R B2 L2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v2) (y2) M U2 r' U l' U2 r U' R2 r U2 R2 (x') Cube Camera Icon.png [X]

Decomposition(Alg.8) = [L R': [F2 R': (D)] [F2, L' R'] ] [R', U'] [U' L2: B2]

Speedsolving Logo tiny.gif Alg.9 L F R' F' L' F' D2 B' L' B D2 F' R F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v2) (r U R' U') (z) U' (l' U2 r' U') (r U2 l' U R2) (x) Cube Camera Icon.png [X]

Decomposition(Alg.9) = [F2 R': [R, F2 L F] [F D2 B': (L')] ]

Speedsolving Logo tiny.gif Alg.10 R B2 D B2 R' B' R B' D2 F L' F' D B2 R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.10(v2) (y x) U R2 F R2 U' R' U l' U2 L F' L' U (x') R2 U' (x') Cube Camera Icon.png [X]

Decomposition(Alg.10) = [R B2 D: [B2: [R', B'] ] [D2 F: (L')] ]

Speedsolving Logo tiny.gif Alg.11 B U B' U B U2 B2 U' B U' B' U2 B U F R B' R' F' R B R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.11(v2) (y) (R U R' U R U2 R2) (U' R U' R' U2 R) U (r U R' U' r' F R F') Cube Camera Icon.png [X]

Decomposition(Alg.11) = [B: (U)] [U': [U2, B] [B', U'] [U2, B'] ] [F, R B' R']

Speedsolving Logo tiny.gif Alg.12 F2 B2 D F2 B2 R U R' U' R' F R2 U' R' U' R U R' F B2 D' F2 B2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.12(v2) (y) M2 U M2 (y') (R U R' U' R' F R2 U' R' U' R U R' F') (y) M2 U' M2 Cube Camera Icon.png [X]

Decomposition(Alg.12) = [F2 B2 D B2 F': [F': [R, U] [R', F] ] [R U' R': (U')] ]

Speedsolving Logo tiny.gif Alg.13 R U' F R F' U F' U' F2 R' F' U' R' U2 R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.13(v2) (y) F U' r U r' U r' F' r2 U' r' U' F' U2 F' Cube Camera Icon.png [X]

Decomposition(Alg.13) = [R U': [F R F': [U, F'] ] [U': (R')] ]

G Permutation : a

G3.gif

Name: G-PLL a
Used in: PLL, ZBLL
Optimal moves: 12 HTM

Speedsolving Logo tiny.gif PLL (y) R2' u R' U R' U' R u' R2 (y') R' U R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R2 U R' U R' U' R U' R2 D U' R' U R D' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) F2' D R' U R' U' R D' F2 L' U L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R L U2 R' L' (y') R' U L' U2 R U' L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R U R' U' R' U F R U R U' R' F' U R' U2 R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) L F2 R F' L' F U R' U' F' L F' L' Cube Camera Icon.png [X]


G Permutation : b

G2.gif

Name: G-PLL b
Used in: PLL, ZBLL
Optimal moves: 12 HTM

Speedsolving Logo tiny.gif PLL R' U' R (y) R2 u R' U R U' R u' R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) F' U' F R2 u R' U R U' R u' R2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R' U' R B2 D L' U L U' L D' B2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) L' U' L (y') R2' u R' U R U' R u' R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') R' U L' U2 R U' L (y) R L U2 L' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL R2 D L2 D F2 L D R' D2 L D' R' U2 Cube Camera Icon.png [X]


G Permutation : c

G1.gif

Name: G-PLL c
Used in: PLL, ZBLL
Optimal moves: 12 HTM

Speedsolving Logo tiny.gif PLL (y) R2' u' R U' R U R' u R2 (y) R U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R2' u' R U' R U R' u R2 B U' B' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R2' U' R U' R U R' U R2 D' U R U' R' D Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) R2' D' F U' F U F' D R2 B U' B' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) F2' D' L U' L U L' D F2 R U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL L' U' L U L U' F' L' U' L' U L F U' L U2 L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL L' R' U2 L R (y) L U' R U2 L' U R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') R2' F2 R U2 R U2 R' F R U R' U' R' F R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') l' U2' L' U l F' U' L U F R' F R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) U F2 R2 L2 U' L2 U L2 D' L2 D R2 F2 U' Cube Camera Icon.png [X]


G Permutation : d

G.gif

Name: G-PLL d
Used in: PLL, ZBLL
Optimal moves: 12 HTM

Speedsolving Logo tiny.gif PLL (y2) R U R' (y') R2 u' R U' R' U R' u R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) R U R' F2 D' L U' L' U L' D F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) L U2 L' U F' L' U' L U L F U L' U' L' U L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) l2 U' L2 U' F2 L' U' R U2 L' U l (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) L U' R U2 L' U R' (y) R' L' U2 R L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y) f R f' R2 u' R U' R' U R' u R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') R' F' R F' U' L' U F R' F' L F2 R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y') R2' F' (R U R U') (R' F' R) (U2' R' U2' R') F2 R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif PLL (y2) (R U R') F2 D' L U' L' U L' D F2 U2 Cube Camera Icon.png [X]


J Permutation : a

J1.gif

Name: J-PLL a, L-perm
Used in: PLL, ZBLL, BLD
Optimal moves: 10 HTM

Speedsolving Logo tiny.gif Alg.1 B' U F' U2 B U' B' U2 F B U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v2) (y) R' U L' U2 R U' R' U2 R L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v3) (y') L' U R' U2 L U' L' U2 R L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v4) (y') L' U R' (z) R2 U R' U' R2 U D (z') Cube Camera Icon.png [X]

Decomposition(Alg.1) = [B' U: [F' U2 B: (U')] [B, U'] ]

Speedsolving Logo tiny.gif Alg.2 B2 R' U' R B2 L' D L' D' L2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) (y2) F2 L' U' L F2 R' D R' D' R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v3) (y2) F2 L' U' L b2 L' U L' U' r2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v4) (y x') R2 u' R' u R2 (x' y') R' U R' U' l2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v5) (y2 x) U2 r' U' r U2 l' U R' U' l2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v6):Inv(Alg.2(v5)) (y2) l2 U R U' l U2 r' U r U2 (x') Cube Camera Icon.png [X]

Decomposition(Alg.2) = [B2 R': (U')] [L': [D, L'] ]

Speedsolving Logo tiny.gif Alg.3 L' U R' U2 L U' R U L' U R' U2 L U' R Cube Camera Icon.png [X]

Decomposition(Alg.3) = [L' R': [R, U] [U' L U', R] (U) [U, L] ]

Speedsolving Logo tiny.gif Alg.4 L' U' L F L' U' L U L F' L2 U L U Cube Camera Icon.png [X]

Decomposition(Alg.4) = [L' U' L F: [L', U'] [L, F'] ] (U)

Speedsolving Logo tiny.gif Alg.5 B2 R2 U' R2 D B2 D' B2 U B2 U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v2) B2' R2 U' R2' u R2 D' R2' U R2 Cube Camera Icon.png [X]

Decomposition(Alg.5) = [B2: [R2: (U')] [D, B2] [U, B2] ]

Speedsolving Logo tiny.gif Alg.6 B2 U' D B2 U' B2 U B2 D' B2 U B2 U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.6(v2) (y) R2 (U' D) R2' U' R2 U R2' D' R2 U R2' Cube Camera Icon.png [X]

Decomposition(Alg.6) = [D B2: [B2, D'] (U') [B2, U'] ] [B2, U]

Speedsolving Logo tiny.gif Alg.7 L' U2 L U L' U2 R U' L U R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v2) (y2) R' U2 R U R' U2' L U' R U L' Cube Camera Icon.png [7]
Speedsolving Logo tiny.gif Alg.7(v3) (y2) R' U2 R U R' (z) R2' U R' D R U' (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v4) (y2) R' U2' R U R' (z) R2 U R' D R U' (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v5) (z) D R' U' R D' R (R U R' U') R2 U (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v6):Inv(Alg.7) R U' L' U R' U2 L U' L' U2' L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v7):Inv(Alg.7(v2)) (y2) L U' R' U L' U2 R U' R' U2 R Cube Camera Icon.png [8]

Decomposition(Alg.7) = [L': [U2 L: (U)] [R: [U', L]] ]

Speedsolving Logo tiny.gif Alg.8 R' L' U2 L U L' U2 R U' L U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v2) (y2) L' R' U2 R U R' U2 L U' R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v3) R' L' d2 R U R' d2 R U' L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v4) (z) U' D' R2 U R U' R2 (z') R U' L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v5):Inv(Alg.8) (y') L' U R' U2 L U' L' U2 L R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v6):Inv(Alg.8(v4)) (y') L' U R' (z) R2 U R' U' R2 U D (z') Cube Camera Icon.png [X]

Decomposition(Alg.8) = [L': [R' U2 L: (U)] [U', L] ]

Speedsolving Logo tiny.gif Alg.9 B U' L' B L2 U' L' U' L U L' B' L U L' B' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v2) (y2) F U' R' F R2 U' R' U' R U R' F' R U R' F' Cube Camera Icon.png [X]

Decomposition(Alg.9) = [B L U' L' B: [B' L U, L'] [L, U'] (U') [U', L] ]

Speedsolving Logo tiny.gif Alg.10 B' U B' R2 F D' F D F2 R2 B2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.10(v2) (y) R' U l' U2 r U' L U r2 F2 R2 Cube Camera Icon.png [X]

Decomposition(Alg.10) = [B2: [B: (U)] [R2 F: [D', F] ] ]

J Permutation : b

J.gif

Name: J-PLL b
Used in: PLL, ZBLL, BLD
Optimal moves: 10 HTM

Speedsolving Logo tiny.gif Alg.1 B U' F U2 B' U B U2 F' B' U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v2) (y') L U' R U2 L' U L U2 R' L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v3) (y) R U' L U2 R' U R U2 L' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v4) (y) R U' L (z') L2 U' L U L2 D' U' (z) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2 R U2 R' U' R U2 L' U R' U' L Cube Camera Icon.png [X]

Decomposition(Alg.1) = [B U': [F U2 B': (U)] [B', U] ]

Speedsolving Logo tiny.gif Alg.2 B2 L U L' B2 R D' R D R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) (y2) F2 R U R' F2 L D' L D L2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v3) (y2) F2 R U R' b2 R U' R U l2' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v4) (y' x') L2 u L u' L2 (x' y) L U' L U r2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v5) (y2 x) U2 l U l' U2 r U' L U r2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v6):Inv(Alg.2(v5)) (y2) r2 U' L' U r' U2 l U' l' U2 (x') Cube Camera Icon.png [X]

Decomposition(Alg.2) = [B2 L: (U)] [R: [D', R] ]

Speedsolving Logo tiny.gif Alg.3 R U' L U2 R' U L' U' R U' L U2 R' U L' Cube Camera Icon.png [X]

Decomposition(Alg.3) = [L R: [L', U'] [U R' U, L'] (U') [U', R'] ]

Speedsolving Logo tiny.gif Alg.4 R U R' F' R U R' U' R' F R2 U' R' U' Cube Camera Icon.png [X]

Decomposition(Alg.4) = [R U R' F': [R, U] [R', F]] (U')

Speedsolving Logo tiny.gif Alg.5 B2 L2 U L2 D' B2 D B2 U' B2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v2) B2 L2 U L2 u' L2 D L2 U' L2 Cube Camera Icon.png [X]

Decomposition(Alg.5) = [B2: [L2: (U)] [D', B2] [U', B2] ]

Speedsolving Logo tiny.gif Alg.6 B2 U D' B2 U B2 U' B2 D B2 U' B2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.6(v2) (y') L2 (U D') L2 U L2 U' L2 D L2 U' L2 Cube Camera Icon.png [X]

Decomposition(Alg.6) = [D' B2: [B2, D] (U) [B2, U] ] [B2, U']

Speedsolving Logo tiny.gif Alg.7 R U2 R' U' R U2 L' U R' U' L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v2) (y2) L U2 L' U' L U2' R' U L' U' R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v3) (y2) L U2 L' U' L (z') L2' U' L D' L' U (z) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v4) (y2) L U2' L' U' L (z') L2' U' L D' L' U (z) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v5) (z') D' L U L' D L' (L' U' L U) L2' U' (z) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v6):Inv(Alg.7) L' U R U' L U2 R' U R U2' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v7):Inv(Alg.7(v2)) (y2) R' U L U' R U2 L' U L U2 L' Cube Camera Icon.png [X]

Decomposition(Alg.7) = [R: [U2 R': (U')] [L': [U, R'] ] ]

Speedsolving Logo tiny.gif Alg.8 L R U2 R' U' R U2 L' U R' U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v2) (y2) R L U2 L' U' L U2 R' U L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v3) L R d2 L' U' L d2 L' U R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v4) (z') U D L2 U' L' U L2 (z) L' U R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v5):Inv(Alg.8) (y) R U' L U2 R' U R U2 R' L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v6):Inv(Alg.8(v4)) (y) R U' L (z') L2 U' L U L2 U' D' (z) Cube Camera Icon.png [X]

Decomposition(Alg.8) = [R: [L U2 R': (U')] [U, R'] ]

Speedsolving Logo tiny.gif Alg.9 B' U R B' R2 U R U R' U' R B R' U' R B Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v2) (y2) F' U L F' L2 U L U L' U' L F L' U' L F Cube Camera Icon.png [X]

Decomposition(Alg.9) = [B' R' U R B': [B R' U', R] [R', U] (U) [U, R'] ]

Speedsolving Logo tiny.gif Alg.10 B U' B L2 F' D F' D' F2 L2 B2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.10(v2) (y') L U' r U2 l' U R' U' l2 F2 L2 Cube Camera Icon.png [X]

Decomposition(Alg.10) = [B2: [B': (U')] [L2 F': [D, F'] ] ]

N Permutation : a

N1.gif

Name: N-PLL a
Used in: PLL, ZBLL, ZZLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif Alg.1 (L U' R U2 L' U R')2 U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v2) (z) (U R' D R2 U' R D')2 (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v3) (y z) R' (U R' D R2 U' R D')2 (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v4) (R U' L U2 R' U L')2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v5) (z) (D R' U R2 D' R U')2 (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v6) (z) U R' D R2 U' R U (z') R' U' R (z) R2 U' R (z') R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v7) R U' L d2 L' U L R' U' R U2 r' F l' Cube Camera Icon.png [X]

Decomposition(Alg.1) = [L R: [R', U'] [U2: [U': [L', U] ] [R', U'] ] [U', L'] ] (U')

Speedsolving Logo tiny.gif Alg.2 L U' L' U L F U F' L' U' L F' L F L' U L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) (z) U R' U' R U F R F' U' R' U F' U F U' R U' (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v3):Inv(Alg.2) (L U' L F') L' F (L' U L) F U' (F' L' U' L U) L' Cube Camera Icon.png [X]

Decomposition(Alg.2) = [L U': [L' U L F: (U)] [F', L] ]

Speedsolving Logo tiny.gif Alg.3 R U' R' U R B U B' R' U' R B' R B R' U R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.3(v2) R U' R' U l U F U' R' F' R U' R U l' U R' Cube Camera Icon.png [X]

Decomposition(Alg.3) = [R U': [R' U R B: (U)] [B', R] ]

Speedsolving Logo tiny.gif Alg.4 R' U R2 B2 U R' B2' R U' B2 R2' U' R U' Cube Camera Icon.png [X]

Decomposition(Alg.4) = [R' U R2 B2 U R': B2] (U')

Speedsolving Logo tiny.gif Alg.5 F' R U R' U' R' F R2 F U' R' U' R U F' R' Cube Camera Icon.png [X]

Decomposition(Alg.5) = [F' R U, R'] [R F U' R': (U')]

Speedsolving Logo tiny.gif Alg.6 R U R' U (R U R' F' R U R' U' R' F R2 U' R') U2 R U' R' Cube Camera Icon.png [9]

Decompositon(Alg.6) = [R U R': [U2: [U', R] [F' R U, R'] [R, U'] ] (U')]

Speedsolving Logo tiny.gif Alg.7 R U R' B U B' R' B U B' U' B' R B2 U' B' U' R U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v2) L U L' (y') (R U R' F' R U R' U' R' F R2 U' R') (y') U' R U' R' Cube Camera Icon.png [X]

Decomposition(Alg.7) = [R U R': [B U B' R': [B, U] [B', R]] (U')]

Speedsolving Logo tiny.gif Alg.8 L2 U2 L' U2 F2 L2 F2 L F2 U2 L2 U2 L F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v2) (z) U2 R2 U' R2 (y') R2 U2 R2 U R2 (y) R2 U2 R2 d R2 (x') Cube Camera Icon.png [X]

Decomposition(Alg.8) = [L: [L, U2] [F2, L2] ] [F2: [U2, L2] (L')]

Speedsolving Logo tiny.gif Alg.9 R U R' U' L U2 L' U' L U2 R' U L' U' R U R U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v2) (R U R' U') L U2 L' U' L (z') L2 U' L D' L' U (L U L' U') (z) Cube Camera Icon.png [X]

Decomposition(Alg.9) = [R U R' U': [L: [U2 L': (U')] [R' U, L'] ] ]

Speedsolving Logo tiny.gif Alg.10 L' U L2 F2 U L' F2 L U' F2 L2 U' L U' Cube Camera Icon.png [X]

Decomposition(Alg.10) = [L' U L2 F2 U L': F2] (U')

Speedsolving Logo tiny.gif Alg.11 L2 F2 U2 F2 U' F2 L2 U2 L2 U' F2 U2 L2 U' Cube Camera Icon.png [X]

Decomposition(Alg.11) = [L2 U F2: [F2, U'] [U, F2] [L2, U2] [U, F2] ] (U')

Speedsolving Logo tiny.gif Alg.12 (L U L' U) (R' U L U') R U2 (L' U L U2) L' (U' L U' L') Cube Camera Icon.png [X]

Decomposition(Alg.12) = [L U L' U: [L: [R': [L', U] ] [U2 L': (U)] ] ]

N Permutation : b

N.gif

Name: N-PLL b
Used in: PLL, ZBLL, ZZLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif Alg.1 (R' U L' U2 R U' L)2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v2) (z) (D' R U' R2' D R' U)2 (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v3) (y' z') L (U' L D' L2 U L' D)2 (z) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v4) (L' U R' U2' L U' R)2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v5) (z) (U' R D' R2' U R' D)2 (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v6) (z) U' R D' R2 U R' U' (z') R U R' (z) R2 U R' (z') R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v7) L' U R' d2 R U' L R' U L' U2 l F' r Cube Camera Icon.png [X]

Decomposition(Alg.1) = [L' R': [L, U] [U2: [U: [R, U'] ] [L, U] ] [U, R] ] (U)

Speedsolving Logo tiny.gif Alg.2 R' U R U' R' F' U' F R U R' F R' F' R U' R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) (z') U' L U L' U' F' L' F U L U' F U' F' U L' U (z) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v3):Inv(Alg.2) (R' U R' F) R F' (R U' R') F' U (F R U R' U') R Cube Camera Icon.png [X]

Decomposition(Alg.2) = [R' U: [R U' R' F': (U')] [F, R'] ]

Speedsolving Logo tiny.gif Alg.3 L' U L U' L' B' U' B L U L' B L' B' L U' L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.3(v2) L' U L U' r' U' F' U L F L' U L' U' r U' L Cube Camera Icon.png [X]

Decomposition(Alg.3) = [L' U: [L U' L' B': (U')] [B, L'] ]

Speedsolving Logo tiny.gif Alg.4 L U' L2 B2 U' L B2 L' U B2 L2 U L' U Cube Camera Icon.png [X]

Decomposition(Alg.4) = [L U' L2 B2 U' L: B2] (U)

Speedsolving Logo tiny.gif Alg.5 F L' U' L U L F' L2 F' U L U L' U' F L Cube Camera Icon.png [X]

Decomposition(Alg.5) = [F L' U', L] [L' F' U L: (U)]

Speedsolving Logo tiny.gif Alg.6 L' U' L U' (L' U' L F L' U' L U L F' L2 U L) U2 L' U L Cube Camera Icon.png [X]

Decomposition(Alg.6) = [L' U' L: [U2: [U, L'] [F L' U', L] [L', U] ] (U)]

Speedsolving Logo tiny.gif Alg.7 L' U' L B' U' B L B' U' B U B L' B2 U B U L' U L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v2) R' U' R (y) (L' U' L F L' U' L U L F' L2 U L) (y) U L' U L Cube Camera Icon.png [X]

Decomposition(Alg.7) = [L' U' L: [B' U' B L: [B', U'] [B, L']] (U)]

Speedsolving Logo tiny.gif Alg.8 R2 U2 R U2 F2 R2 F2 R' F2 U2 R2 U2 R' F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v2) (z') U2 L2 U L2 (y) L2 U2 L2 U' L2 (y') L2 U2 L2 d' L2 (x') Cube Camera Icon.png [X]

Decomposition(Alg.8) = [R': [R', U2] [F2, R2] ] [F2: [U2, R2] (R)]

Speedsolving Logo tiny.gif Alg.9 L' U' L U R' U2 R U R' U2 L U' R U L' U' L' U L Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v2) (L' U' L U) R' U2' R U R' (z) R2 U R' D R U' (R' U' R U) (z') Cube Camera Icon.png [X]

Decomposition(Alg.9) = [L' U' L U: [R': [U2 R: (U)] [L U', R] ] ]

Speedsolving Logo tiny.gif Alg.10 R U' R2' F2 U' R F2' R' U F2 R2 U R' U Cube Camera Icon.png [X]

Decomposition(Alg.10) = [R U' R2 F2 U' R: F2] (U)

Speedsolving Logo tiny.gif Alg.11 R2 F2 U2 F2 U F2 R2 U2 R2 U F2 U2 R2 U Cube Camera Icon.png [X]

Decomposition(Alg.11) = [R2 U' F2: [F2, U] [U', F2] [R2, U2] [U', F2] ] (U)

Speedsolving Logo tiny.gif Alg.12 (R' U' R U') (L U' R' U) L' U2 (R U' R' U2) R (U R' U R) Cube Camera Icon.png [X]

Decomposition(Alg.12) = [R' U' R U': [R': [L: [R, U'] ] [U2 R: (U')] ] ]


R Permutation : a

R1.gif

Name: R-PLL a
Used in: PLL, ZBLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif Alg.1 R U2 R' U2 R B' R' U' R U R B R2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v2) R U2 R' U2 R B' R' U' R U l U R2 (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v3) (y2 z) U R2 U' R2 U F' U' R' U R U F U2 (z') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v4) (y2) L U2 L' U2 L F' L' U' L U L F L2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v5):Inv(Alg.1) (y') R2 B' R' U' R' U R B R' U2 R U2 R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v6):Inv(Alg.1(v4)) (y) L2 F' L' U' L' U L F L' U2 L U2 L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v7) F2 R' F' U' F' U F R F' U2 F U2 F' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v8) (y' x') R2 U' l' U' R' U l U l' U2 R U2 R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v9) (y') R l U' l' U' R' U l U l' U2 R U2' R' Cube Camera Icon.png [X]

Decomposition(Alg.1) = [R, U2] [R B' R', U' R U] [U' R: (U)]

Speedsolving Logo tiny.gif Alg.2 F2 L2 U F U F' U' F' U' L2 F' U F' U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) R U' R F2 U R U R U' R' U' F2 R2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v3):Inv(Alg.2) (y') R2 F2 U R U R' U' R' U' F2 R' U R' Cube Camera Icon.png [X]

Decomposition(Alg.2) = [R U': [R F2 U R U: (R)] [R', U] ]

Speedsolving Logo tiny.gif Alg.3 F U F' L' F U2 F' U2 F' L F U F U2 F' U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.3(v2) (y') R U R' F' R U2 R' U2 R' F R U R U2 R' U' Cube Camera Icon.png [X]

Decomposition(Alg.3) = [F U F' L' F U2, F'] [U2, F] (U')

Speedsolving Logo tiny.gif Alg.4 R U2 R' U' R' F' R U2 R U2 R' F R U' R' U Cube Camera Icon.png [X]

Decomposition(Alg.4) = [R: [U2 R' U2, U R' F' R] ] (U)

Speedsolving Logo tiny.gif Alg.5 L' U' L U2 L U2 R' L2 U L U' L R U2 L' U2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v2) (y2) R' U' R U2 R U2 L' R2 U R U' R L U2 R' U2 Cube Camera Icon.png [X]

Decomposition(Alg.5) = [L': (U')] [U2, L] [R': [L', U] ] [L, U2]

Speedsolving Logo tiny.gif Alg.6 R U2 R D R' U R D' R' U' R' U R U R' U Cube Camera Icon.png [X]

Decomposition(Alg.6) = [U' R: [R', U] [U', R D R'] [U' R': (U)] ]

Speedsolving Logo tiny.gif Alg.7 F U' F' U' F U F D F' U' F D' F' U2 F' U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v2) (y') R U' R' U' R U R D R' U' R D' R' U2 R' Cube Camera Icon.png [X]

Decomposition(Alg.7) = [F: [U' F': (U')] [F D F', U'] [U, F'] ]

Speedsolving Logo tiny.gif Alg.8 B' L' U' L B' L' U B' U' B' U B L B2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v2) (y x') R' U' F' U R' U' (x) U R' U' R' U R B R2 Cube Camera Icon.png [X]

Decomposition(Alg.8) = [B2 L': [L B L', U'] [B' U': (B')] ]

Speedsolving Logo tiny.gif Alg.9 R U2 R' U B L' B' R B L B' U R' U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v2) R U2 R' U (y) R B' R' F R B R' (z x) R U' (x' z') Cube Camera Icon.png [X]

Decomposition(Alg.9) = [R U' R': [R, U'] [B L' B', R] ] (U)

Speedsolving Logo tiny.gif Alg.10 L U2 L2 B L B' L U2 L' F' L' U L U L' U' L F Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.10(v2) (y2) R U2 l' R' U R U' l U2 R' B' R' U R U R' U' R B Cube Camera Icon.png [X]

Decomposition(Alg.10) = [L U2 L': [L', B] ] [F' L': [U L: (U)] ]

Speedsolving Logo tiny.gif Alg.11 R U2 R D R' U R D' R' U' R' U R U R' U Cube Camera Icon.png [X]

Decomposition(Alg.11) = [R U2: [R D R', U] [R', U] ] (U)

R Permutation : b

R.gif

Name: R-PLL b
Used in: PLL, ZBLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif Alg.1 R' U2 R U2 R' F (R U R' U') R' F' R2' U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v2) R' U2 R U2 R' F (R U R' U)' l' U' R2 (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v3) (z') U' L2 U L2 U' F U L U' L' U' F' U2 (z) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v4) R' U2 R U2 R' F R U R' U' R' F' R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v5):Inv(Alg.1) (y) R2 F R U R U' R' F' R U2 R' U2 R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v6):Inv(Alg.1(v4)) (y) R2 F R U R U' R' F' R U2 R' U2 R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v7) B2 R B U B U' B' R' B U2 B' U2 B Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v8) (y x) R2 U l U R U' l' U' l U2 R' U2 R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v9) (y') r' L' U r U L U' r' U' r U2 L' U2 L Cube Camera Icon.png [X]

Decomposition(Alg.1) = [R', U2] [R' F R, U R' U'] [U R': (U')]

Speedsolving Logo tiny.gif Alg.2 B2 L2 U' B' U' B U B U L2 B U' B U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) R' U R' B2 U' R' U' R' U R U B2 R2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v3):Inv(Alg.2) (y) R2 B2 U' R' U' R U R U B2 R U' R Cube Camera Icon.png [X]

Decomposition(Alg.2) = [R' U: [R' B2 U' R' U': (R')] [R, U'] ]

Speedsolving Logo tiny.gif Alg.3 B' U' B L B' U2 B U2 B L' B' U' B' U2 B U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.3(v2) (y) R' U' R B R' U2 R U2 R B' R' U' R' U2 R Cube Camera Icon.png [X]

Decomposition(Alg.3) = [B' U' B L B' U2, B] [U2, B'] (U)

Speedsolving Logo tiny.gif Alg.4 R' U2 R U R B R' U2 R' U2 R B' R' U R U' Cube Camera Icon.png [X]

Decomposition(Alg.4) = [R': [U2 R U2, U' R B R'] ] (U')

Speedsolving Logo tiny.gif Alg.5 L U L' U2 L' U2 R L2 U' L' U L' R' U2 L U2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v2) (y2) R U R' U2 R' U2 L R2 U' R' U R' L' U2 R Cube Camera Icon.png [X]

Decomposition(Alg.5) = [L: (U)] [U2, L'] [R: [L, U'] ] [L', U2]

Speedsolving Logo tiny.gif Alg.6 R' U2 R' D' R U' R' D R U R U' R' U' R U' Cube Camera Icon.png [X]

Decomposition(Alg.6) = [U R': [R, U'] [U, R' D' R] [U R: (U')] ]

Speedsolving Logo tiny.gif Alg.7 B' U B U B' U' B' D' B U B' D B U2 B U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v2) (y) R' U R U R' U' R' D' R U R' D R U2 R Cube Camera Icon.png [X]

Decomposition(Alg.7) = [B': [U B: (U)] [B' D' B, U] [U', B] ]

Speedsolving Logo tiny.gif Alg.8 F L U L' F L U' F U F U' F' L' F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v2) (y' x) R U B U' R U (x') U' R U R U' R' F' R2 Cube Camera Icon.png [X]

Decomposition(Alg.8) = [F2 L: [L' F' L, U] [F U: (F)] ]

Speedsolving Logo tiny.gif Alg.9 R' U2 R U' F' L F R' F' L' F U' R U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v2) R' U2 R U' (y') R' F R B' R' F' R (z x') R' U (x z') Cube Camera Icon.png [X]

Decomposition(Alg.9) = [R' U R: [R', U] [F' L F, R'] ] (U')

Speedsolving Logo tiny.gif Alg.10 L' U2 L2 F' L' F L' U2 L B L U' L' U' L U L' B' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.10(v2) (y2) R' U2 l R U' R' U l' U2' R F R U' R' U' R U R' F' Cube Camera Icon.png [X]

Decomposition(Alg.10) = [L' U2 L: [L, F'] ] [B L: [U' L': (U')] ]

Speedsolving Logo tiny.gif Alg.11 R' U2 R' D' R U' R' D R U R U' R' U' R U' Cube Camera Icon.png [X]

Decomposition(Alg.11) = [R' U2: [R' D' R, U'] [R, U'] ] (U')

T Permutation

T.gif

Name: T-PLL
Used in: PLL, ZBLL, ZZLL, BLD
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif Alg.1 R U R' U' R' F R2 U' R' U' R U R' F' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v2):Inv(Alg.1) F R U' R' U R U R2 F' R U R U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v3):Inv(Alg.1) (y2) B L U' L' U L U L2 B' L U L U' L' Cube Camera Icon.png [X]

Decomposition(Alg.1) = [R, U] [F: [F', R'] [R U' R': (U')] ]

Speedsolving Logo tiny.gif Alg.2 R' U' R U R B' R2 U R U R' U' R B Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) (y2) L' U' L U L F' L2 U L U L' U' L F Cube Camera Icon.png [X]

Decomposition(Alg.2) = [R', U'] [B': [B, R] [R' U R: (U)] ]

Speedsolving Logo tiny.gif Alg.3 R2 U R2 U' R2' U' D R2 U' R2' U R2 D' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.3(v2) R2 U R2' U' R2 U' D R2' U' R2 U R2' D' Cube Camera Icon.png [X]

Decomposition(Alg.3) = [R2, U] [D R2: [R2, D'] [U' R2: (U')] ]

Speedsolving Logo tiny.gif Alg.4 R2 U' R2 D B2 L2 U L2 D' B2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.4(v2) (y2) L2 U' L2 D F2 R2 U R2 D' F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.4(v3) R2 U' R2 D B2 L2 U L2 D' B2 Cube Camera Icon.png [X]

Decomposition(Alg.4) = [U': [U, R2] [B2 D: [D', B2] [L2: (U)] ] ]

Speedsolving Logo tiny.gif Alg.5 R2 D' F2 U F2 R2 D B2 U' B2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v2) R2' u' R2 U R2' (y) R2 u R2' U' R2 Cube Camera Icon.png [X]

Decomposition(Alg.5) = [R2 D' F2: (U)] [R2, D'] [B2, U']

Speedsolving Logo tiny.gif Alg.6 R2 D' F2 D R2 B2 D L2 D' B2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.6(v2) (y2 z) U2 r' U2 r U2 (x) U2 r U2 r' U2 (z') Cube Camera Icon.png [X]

Decomposition(Alg.6) = [R2 D': F2] [B2 D: L2] (U)

Speedsolving Logo tiny.gif Alg.7 R U R' U' R2 D R' U' R' U' R U R2 D' R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v2) R U R' U' R2 D R' U' R' U' R U (z') U2 R' U (z) Cube Camera Icon.png [X]

Decomposition(Alg.7) = [R, U] [R' D R': [R, D'] [R' U' R': (U')] ]

Speedsolving Logo tiny.gif Alg.8 R2 U R2 U' R2 F2 U' F2 D R2 D' Cube Camera Icon.png [X]

Decomposition(Alg.8) = [R2: [U, R2] [F2: (U')] [D, R2] ]

Speedsolving Logo tiny.gif Alg.9 F' U F' L2 B D' B' L2 F2 U' S' U2 S U2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v1):Mirr(Alg9) y' L U' r U2 l' U l U2 x r2' (U M U2 M') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v2) y x r' U r' d2 r U' r' d2 r2 x' U' M' U2 M Cube Camera Icon.png [10]

Decomposition(Alg.9) = [F', U] [U F2 L2 B: (D')] [S', U2]

V Permutation

V.gif

Name: V-PLL
Used in: PLL, ZBLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif Alg.1 R' U R' U' B' R' B2 U' B' U B' R B R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v2) R' U R' d' R' F' R2 U' R' U R' F R F Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v3) R' U R' (y) U' R' F' R2 U' R' U R' F R F Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v4) R' U R' U' (y x) R' U' R2 B' R' B R' U R U (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v5) R' U R' U' (y x) R' U' R2 (x') U' R' U R' F R F Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.1(v6) R' U R' U' (y) R' F' R2 U' R' U R' F R F Cube Camera Icon.png [X]

Decomposition(Alg.1) = [R2: [R, U] [B': (R')] [B, U'] [B', R] ]

Speedsolving Logo tiny.gif Alg.2 R' U R' U' B' D B' D' B2 R' B' R B R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) R' U R' U' (y x) R' F R' F' R2 U' R' U R U (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v3) R' U R' U' (x2 y') R' U R' U' l R U' R' U R U (x') Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v4) R' U R' U' (x' y) U' R U' R' U2 (y') R' U' R U R (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v5) R' U R' U' (y) R' D R' D' R2 F' R' F R F Cube Camera Icon.png [X]

Decomposition(Alg.2) = [R2: [R, U] [B': [D, B'] [B: (R')] ] [B', R] ]

Speedsolving Logo tiny.gif Alg.3 R' U2 R U2 L U' R' U L' U L U' R U L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.3(v2) R' U2 R U2 L U' R' U r' F r U' R U L' Cube Camera Icon.png [X]

Decomposition(Alg.3) = [R', U2] [L U' R' U L': (U)]

Speedsolving Logo tiny.gif Alg.4 R2 U' (B2 U B2) (R D') (R D) R' U R U' R Cube Camera Icon.png [X]

Decomposition(Alg.4) = [R2: [U', B2] [R D': (R)] [U, R] ]

Speedsolving Logo tiny.gif Alg.5 F' U B U' F U F' U B' U' F U2 B U2 B' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v2) (y') R' U L U' R U R' U L' U' R U2 L U2 L' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v3) (y) r' F R F' r U r' F R' F' r U2 R U2 R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v4) (y) L' U R U' L U L' U R' U' L U2 R U2 R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.5(v5) (y z) U' R D R' U R U' R D' R' U R2 D R2 D' (z') Cube Camera Icon.png [X]

Decomposition(Alg.5) = [F' U B U' F: (U)] [U2, B]

Speedsolving Logo tiny.gif Alg.6 L U' R' U L' U' L U' R U L' U2 R' U2 R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.6(v2) (y2) R U' L' U R' U' R U' L U R' U2 L' U2 L Cube Camera Icon.png [X]

Decomposition(Alg.6) = [L U' R' U L': (U')] [U2, R']

Speedsolving Logo tiny.gif Alg.7 R U2 R' D R U' R U' R U R2 D R' U' R D2 Cube Camera Icon.png [X]

Decomposition(Alg.7) = [U: [U': (R)] [D: [D', U R'] [R: [U', R] ] [D: [R', U']] ] ]

Speedsolving Logo tiny.gif Alg.8 (y) R U' R U (y) L D' L D L2 (y') R F R' F' R' Cube Camera Icon.png [X]


Y Permutation

Y.gif

Name: Y-PLL
Used in: PLL, ZBLL, BLD
Optimal moves: 13 HTM

Speedsolving Logo tiny.gif Alg.1 F R U' R' U' R U R' F' R U R' U' R' F R F' Cube Camera Icon.png [11]

Decomposition(Alg.1) = [F R U' R': (U')] [R, U] [R', F]

Speedsolving Logo tiny.gif Alg.2 R' U' R F2 R' U R U F2 U' F2 U' F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.2(v2) R' U' R F2 R' U R d R2 U' R2' U' R2 Cube Camera Icon.png [X]

Decomposition(Alg.2) = [F2: [F2, R' U' R] [U F2: (U')] ]

Speedsolving Logo tiny.gif Alg.3 R2 U' R2 U' R2 U F U F' R2 F U' F' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.3(v2) R2 U' R2 U' R2 d R U R' B2 R U' R' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.3(v3) (y2 z) U2 R' U2 R' U2 R B R B' U2 B R' B' (z') Cube Camera Icon.png [X]

Decomposition(Alg.3) = [R2: [U' R2: (U')] [F U F', R2] ]

Speedsolving Logo tiny.gif Alg.4 F2 D R2 U R2 D' R' U' R F2 R' U R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.4(v2) (y') R2 u R2' U R2 D' R' U' R F2' R' U R Cube Camera Icon.png [X]

Decomposition(Alg.4) = [F2: [D R2: (U)] [R' U' R, F2] ]

Speedsolving Logo tiny.gif Alg.5 F R' F R2 U' R' U' R U R' F' R U R' U' F' Cube Camera Icon.png [X]

Decomposition(Alg.5) = [F2: [F', R'] [R U' R': (U')] [F': [R, U] ] ]

Speedsolving Logo tiny.gif Alg.6 F R' F' R U R U' R2 U' R U R B' R' B U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.6(v2) F R' F' R U R U' R2 U' R U l U' R' U (x) Cube Camera Icon.png [X]

Decomposition(Alg.6) = [F, R'] [U, R] [R', U'] [R, B'] (U)

Speedsolving Logo tiny.gif Alg.7 F R U' R' U' R U F U F' R' F U' F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.7(v2) F R U' R' U' R d R U R' B' R U' R2 Cube Camera Icon.png [X]

Decomposition(Alg.7) = [F: [R, U'] [U2, R] [R: [U', F] ] [F: (U')] ]

Speedsolving Logo tiny.gif Alg.8 R' F R F' U' F' U F2 U F' U' F' L F L' U' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.8(v2) R' F R F' (y') U' R' U R2 U R' U' R' F R F' Cube Camera Icon.png [X]

Decomposition(Alg.8) = [R', F] [U', F'] [F, U] [F', L] (U')

Speedsolving Logo tiny.gif Alg.9 R' F' U F U F' U' F R F' U' F U F R' F' R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.9(v2) (y) F' L' U L U L' U' L F L' U' L U L F' L' F Cube Camera Icon.png [X]

Decomposition(Alg.9) = [R' F' U F: (U)] [F', U'] [F, R']

Speedsolving Logo tiny.gif Alg.10 F2 U F U' F' U L F R' F R F L' F' Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.10(v2) (y z) U2 R U R' U' R (y) R U L' U L U R' U' (x) Cube Camera Icon.png [X]

Decomposition(Alg.10) = [F2: [U, F] (U) [L F: [R', F] ] [L, F'] ]

Speedsolving Logo tiny.gif Alg.11 R2 U' R' U R U' B' R' F R' F' R' B R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.11(v2) (z') U2 L' U' L U L' (y') L' U' R U' R' U' L U (x) Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.11(v3) R2 U' R' U R U' (z' y') L' U' R U' R' U' L U (y z) Cube Camera Icon.png [X]

Decomposition(Alg.11) = [R: [R, U'] [R: (U')] ] [R2, B'] [B': [R, F] [R', B] ]

Speedsolving Logo tiny.gif Alg.12 F R U' R' F D R' B' R' B R2 D' F2 Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.12(v2) F R U' R' F D R' (y x) R' U' R (z) R2 (y) L' d2 (z) Cube Camera Icon.png [X]

Decomposition(Alg.12) = [F R: (U')] [F2 D R2: [R, B'] ]

Speedsolving Logo tiny.gif Alg.13 R' U' R2 U' L U2 R' U R U2 L' R' U R' U R Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.13(v2) (y2 z) U' R' U2 R' D R2 U' R U R2 U' D' R U' R U (z') Cube Camera Icon.png [X]

Decomposition(Alg.13) = [R' U' R2: [U' L U2 R': (U)] [U', R'] ]

Speedsolving Logo tiny.gif Alg.14 F R F' U' F R' F' R B' R2 B R' U' R2 U Cube Camera Icon.png [X]
Speedsolving Logo tiny.gif Alg.14(v2) (y) r U r' U' r U' r' (y') l U' R2 U l' U' R2 Cube Camera Icon.png [X]

Decomposition(Alg.14) = [F R F': (U')] [R: [B', R2] ] [R2, U']


PLL

H | Ua | Ub | Z | Aa | Ab | E | F | Ga | Gb | Gc | Gd | Ja | Jb | Na | Nb | Ra | Rb | T | V | Y | edit

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