# Zehta method

 Zehta method Information about the method Proposer(s): Hồ Nguyễn Quốc Hưng Proposed: 2021 Alt Names: none Variants: None No. Steps: 7 No. Algs: unknown Avg Moves: 48-60? Purpose(s):

Zehta method is a 3x3 speedsolving method created by Quoc Hung, a Vietnamese cuber. It is a mix between ZZ-LOL and Mehta. It focuses on all three factors: good finger trick, low moves count and high TPS.

## Overview

1. EOEdge

2. FB: Solve a 1x2x3 block on the D layer, with 1x1x3 of the block in the DL position.

3. Belt: Finish E slice.

4. 6CO: Orient the 6 remaining corners using 71 algorithms

5. 6CP: Permute the 6 remaining corners using 47 algorithms

6. L5EP: Solve the cube by permuting the last 5 edges using 16 L5EP algorithms

(134 algorithms)

## Pros

• No rotations
• 3 algorithmic steps instead of 2, allowing for higher TPS overall.
• Ergonomics: roughly 50% of the solve is entirely <RUD> gen. Another 17% is a guaranteed <MU> gen or <RU> gen
• Mid-solve pauses for recognizing EO are prevented

## Cons

• Some 6CP algorithms have many R2 moves in a row.
• Adjusting both faces at the end has a higher chance to get a +2 or DNF.
• Transition between algorithmic steps is difficult to master.
• Movecount is higher compared to normal Mehta due to EOEdge.