Difference between revisions of "Zehta method"

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m (Reverted edits by Neene (talk) to last revision by Reirto-RRNF)
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|variants=None
 
|variants=None
 
|steps=7
 
|steps=7
|moves=48-55
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|moves=48-60?
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
 
* [[Speedsolving]]
 
* [[Speedsolving]]
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1. [[EOEdge]]
 
1. [[EOEdge]]
  
2.FB: Solve a 1x2x3 block on the D layer, with 1x1x3 of the block in the DL position.
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2. FB: Solve a 1x2x3 block on the D layer, with 1x1x3 of the block in the DL position.
  
3.Belt: Finish E slice.
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3. Belt: Finish E slice.
  
 
4. 6CO: Orient the 6 remaining corners using 71 algorithms
 
4. 6CO: Orient the 6 remaining corners using 71 algorithms
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==Pros==
 
==Pros==
No rotations
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*No rotations
 
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*3 algorithmic steps instead of 2, allowing for higher TPS overall.
Lower move count compared to other speed methods like CFOP or ZZ, comparable to Roux
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*Ergonomics: roughly 50% of the solve is entirely <RUD> gen. Another 17% is a guaranteed <MU> gen or <RU> gen
 
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*Mid-solve pauses for recognizing [[EO]] are prevented
3 algorithmic steps instead of 2, allowing for higher TPS overall.
 
 
 
Ergonomics: roughly 50% of the solve is entirely <RUD> gen. Another 17% is a guaranteed <MU> gen or <RU> gen
 
  
 
==Cons==
 
==Cons==
 +
*Some 6CP algorithms have many R2 moves in a row.
 +
*Adjusting both faces at the end has a higher chance to get a +2 or DNF.
 +
*Transition between algorithmic steps is difficult to master.
 +
*Movecount is higher compared to normal Mehta due to [[EOEdge]].
  
Some 6CP algorithms have many R2 moves in a row.
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==See also==
 
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*[[Mehta]]
Adjusting both faces at the end has a higher chance to get a +2 or DNF.
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*[[ZZ-LOL]]
 
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*[[Edge Orientation]]
Transition between algorithmic steps is difficult to master.
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*[[EOEdge]]
  
 
[[Category:3x3x3 methods]]
 
[[Category:3x3x3 methods]]
 
[[Category:3x3x3 speedsolving methods]]
 
[[Category:3x3x3 speedsolving methods]]

Latest revision as of 02:11, 28 November 2022

Zehta method
Zehta.jpg
Information about the method
Proposer(s): Hồ Nguyễn Quốc Hưng
Proposed: 2021
Alt Names: none
Variants: None
No. Steps: 7
No. Algs: unknown
Avg Moves: 48-60?
Purpose(s):


Zehta method is a 3x3 speedsolving method created by Quoc Hung, a Vietnamese cuber. It is a mix between ZZ-LOL and Mehta. It focuses on all three factors: good finger trick, low moves count and high TPS.

Overview

1. EOEdge

2. FB: Solve a 1x2x3 block on the D layer, with 1x1x3 of the block in the DL position.

3. Belt: Finish E slice.

4. 6CO: Orient the 6 remaining corners using 71 algorithms

5. 6CP: Permute the 6 remaining corners using 47 algorithms

6. L5EP: Solve the cube by permuting the last 5 edges using 16 L5EP algorithms

(134 algorithms)

Pros

  • No rotations
  • 3 algorithmic steps instead of 2, allowing for higher TPS overall.
  • Ergonomics: roughly 50% of the solve is entirely <RUD> gen. Another 17% is a guaranteed <MU> gen or <RU> gen
  • Mid-solve pauses for recognizing EO are prevented

Cons

  • Some 6CP algorithms have many R2 moves in a row.
  • Adjusting both faces at the end has a higher chance to get a +2 or DNF.
  • Transition between algorithmic steps is difficult to master.
  • Movecount is higher compared to normal Mehta due to EOEdge.

See also