Difference between revisions of "Zehta method"
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Revision as of 06:11, 23 December 2021
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Zehta method is a 3x3 speedsolving method created by Quoc Hung, a Vietnamese cuber.
It is a mix between ZZ-LOL and Mehta.
It focuses on all three factors: good finger trick, low moves count and high TPS.
Overview
1. EOEdge
2.FB: Solve a 1x2x3 block on the D layer, with 1x1x3 of the block in the DL position.
3.Belt: Finish E slice.
4. 6CO: Orient the 6 remaining corners using 71 algorithms
5. 6CP: Permute the 6 remaining corners using 47 algorithms
6. L5EP: Solve the cube by permuting the last 5 edges using 16 L5EP algorithms
(134 algorithms)
Pros
No rotations Lower move count compared to other speed methods like CFOP or ZZ, comparable to Roux 3 algorithmic steps instead of 2, allowing for higher TPS overall. Ergonomics: roughly 50% of the solve is entirely <RUD> gen. Another 17% is a guaranteed <MU> gen or <RU> gen
Cons
Some 6CP algorithms have many R2 moves in a row. Adjusting both faces at the end has a higher chance to get a +2 or DNF. Transition between algorithmic steps is difficult to master.