Difference between revisions of "Zehta method"

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(Created page with " {{Method Infobox |name=Zehta |image=Zehta.jpg |proposers= Hồ Nguyễn Quốc Hưng |year=2021 |variants=None |steps=7 |moves=48-55 |purp...")
 
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Adjusting both faces at the end has a higher chance to get a +2 or DNF.
 
Adjusting both faces at the end has a higher chance to get a +2 or DNF.
 
Transition between algorithmic steps is difficult to master.
 
Transition between algorithmic steps is difficult to master.
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[[Category:3x3x3 methods]]
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[[Category:3x3x3 speedsolving methods]]

Revision as of 06:11, 23 December 2021

Zehta method
Zehta.jpg
Information about the method
Proposer(s): Hồ Nguyễn Quốc Hưng
Proposed: 2021
Alt Names: none
Variants: None
No. Steps: 7
No. Algs: unknown
Avg Moves: 48-55
Purpose(s):


Zehta method is a 3x3 speedsolving method created by Quoc Hung, a Vietnamese cuber. It is a mix between ZZ-LOL and Mehta. It focuses on all three factors: good finger trick, low moves count and high TPS.

Overview

1. EOEdge

2.FB: Solve a 1x2x3 block on the D layer, with 1x1x3 of the block in the DL position.

3.Belt: Finish E slice.

4. 6CO: Orient the 6 remaining corners using 71 algorithms

5. 6CP: Permute the 6 remaining corners using 47 algorithms

6. L5EP: Solve the cube by permuting the last 5 edges using 16 L5EP algorithms

(134 algorithms)

Pros

No rotations Lower move count compared to other speed methods like CFOP or ZZ, comparable to Roux 3 algorithmic steps instead of 2, allowing for higher TPS overall. Ergonomics: roughly 50% of the solve is entirely <RUD> gen. Another 17% is a guaranteed <MU> gen or <RU> gen

Cons

Some 6CP algorithms have many R2 moves in a row. Adjusting both faces at the end has a higher chance to get a +2 or DNF. Transition between algorithmic steps is difficult to master.