SPL
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(Redirected from ZZSlice)

SPL is a method invented by Matilda Teixeira aka MatildaCruzzader25. The creator was inspired to make the method because of the fact that a team in the January 2021 Method Development Competition made one.
Steps
 EOSlice: Edges are oriented, while a line consisting of the DL and DR edges is formed.
 Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are built without regard to Corner Permutation.
 OCLL: The corners on the last layer are oriented.
 L6EP: Permute the last six edges. (There is a 50% chance of "parity", where you'll get 2 edges swapped at the end of LSEP. To fix this, you can do a Tperm or Fperm from the CFOP method)
 CPBL: The corners on U layer and D layer are permuted using one algorithm.
Variants
Beginners
 EOSlice: Edges are oriented, while a line consisting of the DL and DR edges is formed.
 Keyhole Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are built without regard to Corner Permutation and with KeyHole.
 OCLL: Orient last layer corners.
 L6EP: Permute the last six edges.
 CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners.
COLL
 EOSlice Edges are oriented, while a line consisting of the DL and DR edges is formed.
 Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are built without regard to Corner Permutation.
 COLL: Orient and permute last layer corners.
 L6EP: Permute the last six edges.
 CPLL: z2 or x2 to permute first layer corners.
Intermediate
 EOSlice Edges are oriented, while a line consisting of the DL and DR edges is formed.
 Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are built without regard to Corner Permutation.
 OCLL: Orient last layer corners.
 L6EP: Permute the last six edges.
 CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners
Roux AKA RouxCP
 Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are solved like in Roux, but without regard to Corner Permutation.
 OCLL: The corners on the last layer are oriented.
 CPBL: The corners on U and D are permuted using one algorithm, Edge Permutation can be ignored.
 LSE: The last six edges are solved like in Roux.
Roux Beginners
 Keyhole Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are solved like in Roux, but without regard to Corner Permutation.
 OCLL: The corners on the last layer are oriented.
 CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners, Edge Permutation can be ignored.
 LSE: The last six edges are solved like in Roux.
Roux COLL
 Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are solved like in Roux, but without regard to Corner Permutation.
 COLL: The corners on the last layer are oriented and permuted.
 CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners, Edge Permutation can be ignored.
 LSE: The last six edges are solved like in Roux.
Roux Intermidiate
 Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are solved like in Roux, but without regard to Corner Permutation.
 OCLL: The corners on the last layer are oriented.
 CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners, Edge Permutation can be ignored.
 LSE: The last six edges are solved like in Roux.
Pros
Cons
 Relatively high movecount (6575 moves).
 The Edge Orientation step may be hard to get used to for beginners.
Example solve
Example solve by nuclearaven:
Scramble: B' R2 U B2 F2 U L2 D' R2 B2 F2 U' R' U' F2 U2 B L2 F2 x2 L2 F2 U2 F' L' D2 // EOSlice L' U L U' R U R' // 1st pair D L U L' D' // 2nd pair U' R' F U2 R U R' F R // 3rd pair U' L' U' L U L' U' L U // 4th pair U R' U2 R U R' U R // OCLL M2 U' M' U2 M U2 M2 U' M U2 M' // L6EP x' R' U R' D2 R U' R' D2 R2 // CPBL