Difference between revisions of "ZZ-EF"

From Speedsolving.com Wiki
Line 4: Line 4:
 
{{Method Infobox
 
{{Method Infobox
 
|name=ZZ-EF
 
|name=ZZ-EF
|proposers=[[zimlit]]
+
|image=
|year=2020
+
|anames=ZZ-Edges First
|steps=3
+
|proposers=[[Matt DiPalma]]
 +
|year=2014
 
|algs=
 
|algs=
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
* [[speedsolving]]
+
* [[Speedsolving]]
 
}}
 
}}
  
 +
'''ZZ-EF''' or '''ZZ-Edges First''' is a variant of the [[ZZ method]] proposed by [[Matt DiPalma]] in 2016. Using special tricks, the chance of easy cases and skips is increased by a lot.
  
==Steps==
+
== Steps ==
+
# '''[[EOLine]]:''' Like in ZZ, the solve starts by [[Edge Orientation|orienting all edges]] and creating a line.
#EO 2x2x3
+
# '''Lucky [[ZZ F2L]]:''' The first two layers are solved <RUL(D)>-gen. While all F2L edges (two cross edges and four e-slice edges) and one F2L corner need to be solved correctly, the other three corners only need to form a 3-cycle which can be solved using a commutator, maximizing the chance of easier cases.
##EOArrow
+
# '''[[Speed-Heise step]]:''' Using Speed-Heise algorithms during last slot, all edges are permuted and at least one corner solved, leaving a 3-cycle on the last layer.
##2 f2l pairs
 
#last few edges
 
##DR and BR edges
 
##Remaining edges
 
#L6C
 
  
==pros==
+
 
*can be 100% intuitive
+
== Pros ==
*uses mostly R, U, D moves(ergonomic)
+
 
*Good lookahead
+
== Cons ==
==cons==
+
 
*Badly researched
+
== See also ==
*Hard to get used to
+
* [[Matt DiPalma]]
 +
* [[ZZ method]]
 +
 
 +
== External links ==
 +
* Speedsolving.com: [https://www.speedsolving.com/threads/zz-edges-first-discussion.50964/ Proposal]
 +
* YouTube: [https://youtu.be/jBlt8lmSlNQ Walkthrough solve]
 +
 
 +
{{work}}

Revision as of 07:02, 10 May 2020

Proposed as a zz edges first hybrid ZZ-EF is an attempt to make a decent edges first method

ZZ-EF method
Information about the method
Proposer(s): Matt DiPalma
Proposed: 2014
Alt Names: ZZ-Edges First
Variants: none
No. Steps: unknown
No. Algs:
Avg Moves: unknown
Purpose(s):

ZZ-EF or ZZ-Edges First is a variant of the ZZ method proposed by Matt DiPalma in 2016. Using special tricks, the chance of easy cases and skips is increased by a lot.

Steps

  1. EOLine: Like in ZZ, the solve starts by orienting all edges and creating a line.
  2. Lucky ZZ F2L: The first two layers are solved <RUL(D)>-gen. While all F2L edges (two cross edges and four e-slice edges) and one F2L corner need to be solved correctly, the other three corners only need to form a 3-cycle which can be solved using a commutator, maximizing the chance of easier cases.
  3. Speed-Heise step: Using Speed-Heise algorithms during last slot, all edges are permuted and at least one corner solved, leaving a 3-cycle on the last layer.


Pros

Cons

See also

External links

Scramble 01.jpg This page is under construction!
One or more of our members are currently working on this page.
Come back in a few days and it will hopefully be completed by then.