Difference between revisions of "Z4"
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− | A reduction-based method for solving the 4x4x4 | + | A reduction-based method for solving the 4x4x4 using ZZ principals: minimal rotations and F/B moves. |
== Steps == | == Steps == |
Revision as of 14:11, 23 October 2010
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A reduction-based method for solving the 4x4x4 using ZZ principals: minimal rotations and F/B moves.
Steps
A full description is available here.
- Solve Centres
- EOpair DF/DB and place
- EOpair 10 remaining dedges
- Flip final bad dedges (including orientation parity)
- ZZF2L
- COLL
- EPLL including PLL parity (1 step)
See Also
External Links
- Speedsolving.com: Simultaneous EO and edge pairing for ZZ on 4x4