Difference between revisions of "Z4"

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A reduction-based method for solving the 4x4x4, based on ZZ principals - minimal rotations and F/B moves.
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A reduction-based method for solving the 4x4x4 using ZZ principals: minimal rotations and F/B moves.
  
 
== Steps ==
 
== Steps ==

Revision as of 14:11, 23 October 2010

Z4 method
Z4.gif
Information about the method
Proposer(s): Conrad Rider
Proposed: 2010
Alt Names:
Variants:
No. Steps: 7
No. Algs: 7 for EO pairing
Avg Moves: ~125 (estimate)
Purpose(s):


A reduction-based method for solving the 4x4x4 using ZZ principals: minimal rotations and F/B moves.

Steps

A full description is available here.

  1. Solve Centres
  2. EOpair DF/DB and place
  3. EOpair 10 remaining dedges
  4. Flip final bad dedges (including orientation parity)
  5. ZZF2L
  6. COLL
  7. EPLL including PLL parity (1 step)

See Also

External Links