Difference between revisions of "Yau method"
From Speedsolving.com Wiki
m |
Shadowslice (talk | contribs) (No one says dedgepairing or crossedges) |
||
Line 23: | Line 23: | ||
== Pros == | == Pros == | ||
− | * Easy [[dedge| | + | * Easy [[dedge|edgepairing]] |
* Cross is already done when you start the 3x3 part | * Cross is already done when you start the 3x3 part | ||
== Cons == | == Cons == | ||
− | * It can be hard to find the 3 first [[dedge| | + | * It can be hard to find the 3 first [[dedge|cross edges]] |
* Centers are a little bit harder. | * Centers are a little bit harder. | ||
Revision as of 10:29, 22 October 2016
|
Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.
Overview
- Solve 2 opposite centers .
- Solve 3 of the cross dedges.
- Solve the remaining 4 centers, maintaining the partial cross.
- Complete the cross.
- Pair up the remaining dedges without messing up the cross.
- Solve F2L + LL (3x3).
Pros
- Easy edgepairing
- Cross is already done when you start the 3x3 part
Cons
- It can be hard to find the 3 first cross edges
- Centers are a little bit harder.