Difference between revisions of "Yau method"
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* '''1'''. Solve 2 opposite [[center]]s and 3 of the cross [[dedge]]s | * '''1'''. Solve 2 opposite [[center]]s and 3 of the cross [[dedge]]s | ||
* '''2'''. Solve the remaining 4 centers | * '''2'''. Solve the remaining 4 centers | ||
− | * '''3'''. Complete the cross | + | * '''3'''. Complete the [[cross]]. |
* '''4'''. Pair up the remaining dedges without messing up the cross | * '''4'''. Pair up the remaining dedges without messing up the cross | ||
* '''5'''. Solve [[F2L]] + [[LL]] (3x3) | * '''5'''. Solve [[F2L]] + [[LL]] (3x3) |
Revision as of 20:54, 14 January 2015
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Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.
Overview
- 1. Solve 2 opposite centers and 3 of the cross dedges
- 2. Solve the remaining 4 centers
- 3. Complete the cross.
- 4. Pair up the remaining dedges without messing up the cross
- 5. Solve F2L + LL (3x3)
Pros
- Easy edgepairing
- Cross is already done when you start the 3x3 part
Cons
- It can be hard to find the 3 first crossdedges
- Centers are a little bit harder.