Difference between revisions of "Yau method"

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(there u go m8)
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|name=Yau
 
|name=Yau
 
|image=YAU.gif
 
|image=YAU.gif
|proposers=[[Robert Yau]]
+
|proposers=[[Richard Meyer]]
|year= 2009
+
|year=  
 
|steps= 5
 
|steps= 5
 
|moves= Unknown
 
|moves= Unknown
|algs= None
+
|algs=
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
 
* [[Speedsolving]]
 
* [[Speedsolving]]
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'''Yau Method''' is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes.
+
'''Meyer method''' is a 4x4 speedsolving method proposed by [[Richard Meyer]]. It can also be applied to bigger cubes.
  
 
== Overview ==
 
== Overview ==
# Solve 2 opposite [[center]]s and 3 of the cross [[dedge]]s
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# Solve 2 opposite [[center]]s
 +
# Solve a 1x3x4 block on the left using one of the built centers
 
# Solve the remaining 4 centers
 
# Solve the remaining 4 centers
# Complete the [[cross]].
 
 
# Pair up the remaining [[dedge]]s without messing up the [[cross]]
 
# Pair up the remaining [[dedge]]s without messing up the [[cross]]
# Solve [[F2L]] + [[LL]] (3x3)
+
# Do 3x3 stage with [[Roux]] (first block is already solved)
 
 
== Pros ==
 
* Easy edgepairing
 
* Cross is already done when you start the 3x3 part
 
 
 
== Cons ==
 
* It can be hard to find the 3 first crossdedges
 
* Centers are a little bit harder.
 
 
== Notable users ==
 
* [[Erik Akkersdijk]]
 
* [[Dan Cohen]]
 
* [[Mats Valk]]
 
* [[Sebastian Weyer]]
 
* [[Robert Yau]]
 
* [[Feliks Zemdegs]]
 
  
 
== External links ==
 
== External links ==
* [http://www.youtube.com/watch?v=6bZ9LEF4MSM&list=UUsLzPzismi5q3BC8tViT2bg&index=1&feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57]
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* [https://www.speedsolving.com/forum/showthread.php?53278-The-Meyer-Thread-4x4-Reduction-Sub-Method Meyer Thread]
* [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese]
 
  
 
[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]

Revision as of 23:08, 3 July 2015

Yau method
YAU.gif
Information about the method
Proposer(s): Richard Meyer
Proposed:
Alt Names: none
Variants: none
No. Steps: 5
No. Algs:
Avg Moves: Unknown
Purpose(s):


Meyer method is a 4x4 speedsolving method proposed by Richard Meyer. It can also be applied to bigger cubes.

Overview

  1. Solve 2 opposite centers
  2. Solve a 1x3x4 block on the left using one of the built centers
  3. Solve the remaining 4 centers
  4. Pair up the remaining dedges without messing up the cross
  5. Do 3x3 stage with Roux (first block is already solved)

External links