Difference between revisions of "Yau method"

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== Overview ==
 
== Overview ==
* '''1'''. Solve 2 opposite [[center]]s and 3 of the cross [[dedge]]s
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# Solve 2 opposite [[center]]s and 3 of the cross [[dedge]]s
* '''2'''. Solve the remaining 4 centers
+
# Solve the remaining 4 centers
* '''3'''. Complete the [[cross]].
+
# Complete the [[cross]].
* '''4'''. Pair up the remaining [[dedge]]s without messing up the [[cross]]
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# Pair up the remaining [[dedge]]s without messing up the [[cross]]
* '''5'''. Solve [[F2L]] + [[LL]] (3x3)
+
# Solve [[F2L]] + [[LL]] (3x3)
  
 
== Pros ==
 
== Pros ==

Revision as of 17:57, 29 April 2015

Yau method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.

Overview

  1. Solve 2 opposite centers and 3 of the cross dedges
  2. Solve the remaining 4 centers
  3. Complete the cross.
  4. Pair up the remaining dedges without messing up the cross
  5. Solve F2L + LL (3x3)

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • It can be hard to find the 3 first crossdedges
  • Centers are a little bit harder.

Notable users

External links