Difference between revisions of "Yau method"
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== Overview == | == Overview == | ||
− | + | # Solve 2 opposite [[center]]s and 3 of the cross [[dedge]]s | |
− | + | # Solve the remaining 4 centers | |
− | + | # Complete the [[cross]]. | |
− | + | # Pair up the remaining [[dedge]]s without messing up the [[cross]] | |
− | + | # Solve [[F2L]] + [[LL]] (3x3) | |
== Pros == | == Pros == |
Revision as of 17:57, 29 April 2015
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Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.
Overview
- Solve 2 opposite centers and 3 of the cross dedges
- Solve the remaining 4 centers
- Complete the cross.
- Pair up the remaining dedges without messing up the cross
- Solve F2L + LL (3x3)
Pros
- Easy edgepairing
- Cross is already done when you start the 3x3 part
Cons
- It can be hard to find the 3 first crossdedges
- Centers are a little bit harder.