Difference between revisions of "Yau method"

From Speedsolving.com Wiki
Line 44: Line 44:
 
== Notable Users ==
 
== Notable Users ==
  
[[Mats Valk]] [http://worldcubeassociation.org/results/p.php?i=2007VALK01]
+
[[Mats Valk]] [http://worldcubeassociation.org/results/p.php?i=2007VALK01]  
 +
 
 
[[Sebastian Weyer]]  [http://worldcubeassociation.org/results/p.php?i=2010WEYE02]
 
[[Sebastian Weyer]]  [http://worldcubeassociation.org/results/p.php?i=2010WEYE02]
 +
 
[[Erik Akkersdijk]] [http://worldcubeassociation.org/results/p.php?i=2005AKKE01]
 
[[Erik Akkersdijk]] [http://worldcubeassociation.org/results/p.php?i=2005AKKE01]
 +
 
[[Dan Cohen]] [http://worldcubeassociation.org/results/p.php?i=2007COHE01]
 
[[Dan Cohen]] [http://worldcubeassociation.org/results/p.php?i=2007COHE01]
 +
 +
== External links ==
 +
 +
* [http://www.youtube.com/watch?v=6bZ9LEF4MSM&list=UUsLzPzismi5q3BC8tViT2bg&index=1&feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57]

Revision as of 17:01, 24 May 2012

Yau Method method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


Yau Method is a 4x4 speedsolving method, but it can also be applied at bigger cubes.

Overview

1. Solve 2 opposite centers and 3 of the cross dedges

2. Solve the remaining 4 centers

3. Complete the cross

4. Pair up the remaining dedges without messing up the cross

5. Solve F2L + LL (3x3)


Pros

Easy edgepairing

Cross is already done when you start the 3x3 part


Cons

It can be hard to find the 3 first crossdedges

Centers are a little bit harder.


Notable Users

Mats Valk [1]

Sebastian Weyer [2]

Erik Akkersdijk [3]

Dan Cohen [4]

External links