Difference between revisions of "Yau method"

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{{Method Infobox
 
{{Method Infobox
|name=Yau Method
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|name=Yau
 
|image=YAU.gif
 
|image=YAU.gif
 
|proposers=[[Robert Yau]]
 
|proposers=[[Robert Yau]]
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|moves= Unknown
 
|moves= Unknown
 
|algs= None
 
|algs= None
|purpose=|purpose=<sup></sup>
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|purpose=<sup></sup>
 
* [[Speedsolving]]
 
* [[Speedsolving]]
 
}}
 
}}
  
  
'''Yau Method''' is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes.
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The '''Yau Method''', or '''Yau4''', not to be confused with [[Yau5]], is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes.
 +
 
 +
Some commonly used techniques with the Yau method include:
 +
* Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step [[2gen]].
 +
* Pairing edges using [[3-2-3]] edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique.
  
 
== Overview ==
 
== Overview ==
* '''1'''. Solve 2 opposite centers and 3 of the cross dedges
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# Solve 2 opposite [[center]]s .
* '''2'''. Solve the remaining 4 centers
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# Solve 3 of the cross [[dedge]]s.
* '''3'''. Complete the cross
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# Solve the remaining 4 centers, maintaining the partial [[cross]] by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves.
* '''4'''. Pair up the remaining dedges without messing up the cross
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# Pair up the remaining [[dedge]]s without messing up the [[cross]], starting with solving the final cross piece.
* '''5'''. Solve [[F2L]] + [[LL]] (3x3)
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# Solve [[F2L]] + [[LL]] (3x3) and [[Parity]].
  
 
== Pros ==
 
== Pros ==
* Easy edgepairing
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* Easy [[dedge|edgepairing]]
* Cross is already done when you start the 3x3 part
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* Cross is already done when you start the 3x3 step
  
 
== Cons ==
 
== Cons ==
* It can be hard to find the 3 first crossdedges
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* It can be hard to find the 3 first [[dedge|cross edges]]
 
* Centers are a little bit harder.
 
* Centers are a little bit harder.
 
   
 
   
 
== Notable users ==
 
== Notable users ==
* [[Feliks Zemdegs]]
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* [[Erik Akkersdijk]]
* [[Robert Yau]]
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* [[Dan Cohen]]
 
* [[Mats Valk]]
 
* [[Mats Valk]]
 
* [[Sebastian Weyer]]
 
* [[Sebastian Weyer]]
* [[Erik Akkersdijk]]
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* [[Robert Yau]]
* [[Dan Cohen]]
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* [[Feliks Zemdegs]]
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* [[Kevin Hays]]
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== See Also ==
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* [[Yau5]]
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* [[Reduction]]
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* [[Hoya]]
  
 
== External links ==
 
== External links ==
 
* [http://www.youtube.com/watch?v=6bZ9LEF4MSM&list=UUsLzPzismi5q3BC8tViT2bg&index=1&feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57]
 
* [http://www.youtube.com/watch?v=6bZ9LEF4MSM&list=UUsLzPzismi5q3BC8tViT2bg&index=1&feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57]
 
* [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese]
 
* [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese]
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* [https://www.youtube.com/watch?v=SU1I9HfjIg0 JustKeepCubing 4x4 Yau tutorial]
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* [https://www.youtube.com/watch?v=MuDj8sFGUHI JRcuber 4x4 Yau walkthrough solves]
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* [https://www.youtube.com/watch?v=WF8qFRNOCJc Speedcubereview 4x4 yau tutorial]
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* [https://www.youtube.com/watch?v=63qi00DA3gQ Tips for 4x4 with yau]
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* [https://www.youtube.com/watch?v=IFA3p4piQFo Tips For Achieving Sub-1 On 4x4 Using Yau]
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* [https://www.youtube.com/watch?v=N69GNk0ToHw 3-2-3 Yau edge pairing tutorial]
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* [https://www.youtube.com/watch?v=JS_XFXO2D4E Feliks's 4x4 walkthrough solves]
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* [https://www.youtube.com/watch?v=-kJgmGcF0hM Cyoubx's 4x4 Yau walkthrough solves]
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* [https://www.youtube.com/watch?v=YV5AyZCrGtQ 3-2-3 and 6-2 Advanced Yau 4x4 edge pairing tutorial]
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* [https://www.speedcubingtips.eu/methodes-de-resolution/methode-yau4/ Tutorial in French]
  
 
[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]
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[[Category:Big Cube methods]]

Latest revision as of 10:52, 6 July 2019

Yau method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


The Yau Method, or Yau4, not to be confused with Yau5, is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.

Some commonly used techniques with the Yau method include:

  • Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step 2gen.
  • Pairing edges using 3-2-3 edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique.

Overview

  1. Solve 2 opposite centers .
  2. Solve 3 of the cross dedges.
  3. Solve the remaining 4 centers, maintaining the partial cross by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves.
  4. Pair up the remaining dedges without messing up the cross, starting with solving the final cross piece.
  5. Solve F2L + LL (3x3) and Parity.

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 step

Cons

  • It can be hard to find the 3 first cross edges
  • Centers are a little bit harder.

Notable users

See Also

External links