Difference between revisions of "Yau method"
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|year= 2009 | |year= 2009 | ||
|steps= 5 | |steps= 5 | ||
− | |moves= | + | |variants=[[Yau5]] |
+ | |moves=~150 STM [https://docs.google.com/spreadsheets/d/1WTOMjbcHqy1bGuvlTMgQvv-5SR0DHzMgUlIP7I62_RI/edit#gid=350378147&range=E6] | ||
|algs= None | |algs= None | ||
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Some commonly used techniques with the Yau method include: | Some commonly used techniques with the Yau method include: | ||
* Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step [[2gen]]. | * Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step [[2gen]]. | ||
− | * Pairing edges using [[3-2-3 edge pairing]]. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique. | + | * Pairing edges using [[3-2-3 edge pairing]]. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in-depth with this technique. |
== Overview == | == Overview == | ||
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* It can be hard to find the 3 first [[dedge|cross edges]] | * It can be hard to find the 3 first [[dedge|cross edges]] | ||
* Centers are a little bit harder. | * Centers are a little bit harder. | ||
− | + | ||
== Notable users == | == Notable users == | ||
* [[Erik Akkersdijk]] | * [[Erik Akkersdijk]] | ||
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== External links == | == External links == | ||
+ | * [https://www.speedsolving.com/threads/4x4x4-reduction-cross-idea.15267/ Robert Yau's proposal on speedsolving.com] | ||
* [http://www.youtube.com/watch?v=6bZ9LEF4MSM&list=UUsLzPzismi5q3BC8tViT2bg&index=1&feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57] | * [http://www.youtube.com/watch?v=6bZ9LEF4MSM&list=UUsLzPzismi5q3BC8tViT2bg&index=1&feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57] | ||
* [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese] | * [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese] |
Revision as of 12:49, 3 September 2020
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The Yau Method, or Yau4, not to be confused with Yau5, is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.
Some commonly used techniques with the Yau method include:
- Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step 2gen.
- Pairing edges using 3-2-3 edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in-depth with this technique.
Overview
- Solve 2 opposite centers .
- Solve 3 of the cross dedges.
- Solve the remaining 4 centers, maintaining the partial cross by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves.
- Pair up the remaining dedges without messing up the cross, starting with solving the final cross piece.
- Solve F2L + LL (3x3) and Parity.
Pros
- Easy edge pairing
- Cross is already done when you start the 3x3 step
Cons
- It can be hard to find the 3 first cross edges
- Centers are a little bit harder.
Notable users
See Also
External links
- Robert Yau's proposal on speedsolving.com
- Mats Valk 4x4 avg + single WR 26.77 / 33.57
- Tutorial in Japanese
- JustKeepCubing 4x4 Yau tutorial
- JRcuber 4x4 Yau walkthrough solves
- Speedcubereview 4x4 yau tutorial
- Tips for 4x4 with yau
- Tips For Achieving Sub-1 On 4x4 Using Yau
- 3-2-3 Yau edge pairing tutorial
- Feliks's 4x4 walkthrough solves
- Cyoubx's 4x4 Yau walkthrough solves
- 3-2-3 and 6-2 Advanced Yau 4x4 edge pairing tutorial
- Tutorial in French