Difference between revisions of "Yau method"
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− | '''Yau Method''' is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes. | + | The '''Yau Method''', or '''Yau4''', not to be confused with [[Yau5]], is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes. |
+ | |||
+ | Some commonly used techniques with the Yau method include: | ||
+ | * Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step [[2gen]]. | ||
+ | * Pairing edges using [[3-2-3]] edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique. | ||
== Overview == | == Overview == | ||
− | + | # Solve 2 opposite [[center]]s . | |
− | + | # Solve 3 of the cross [[dedge]]s. | |
− | + | # Solve the remaining 4 centers, maintaining the partial [[cross]] by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves. | |
− | + | # Pair up the remaining [[dedge]]s without messing up the [[cross]], starting with solving the final cross piece. | |
− | + | # Solve [[F2L]] + [[LL]] (3x3) and [[Parity]]. | |
== Pros == | == Pros == | ||
− | * Easy edgepairing | + | * Easy [[dedge|edgepairing]] |
− | * Cross is already done when you start the 3x3 | + | * Cross is already done when you start the 3x3 step |
== Cons == | == Cons == | ||
− | * It can be hard to find the 3 first | + | * It can be hard to find the 3 first [[dedge|cross edges]] |
* Centers are a little bit harder. | * Centers are a little bit harder. | ||
Line 36: | Line 40: | ||
* [[Robert Yau]] | * [[Robert Yau]] | ||
* [[Feliks Zemdegs]] | * [[Feliks Zemdegs]] | ||
+ | * [[Kevin Hays]] | ||
+ | |||
+ | == See Also == | ||
+ | * [[Yau5]] | ||
+ | * [[Reduction]] | ||
+ | * [[Hoya]] | ||
== External links == | == External links == | ||
* [http://www.youtube.com/watch?v=6bZ9LEF4MSM&list=UUsLzPzismi5q3BC8tViT2bg&index=1&feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57] | * [http://www.youtube.com/watch?v=6bZ9LEF4MSM&list=UUsLzPzismi5q3BC8tViT2bg&index=1&feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57] | ||
* [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese] | * [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese] | ||
+ | * [https://www.youtube.com/watch?v=SU1I9HfjIg0 JustKeepCubing 4x4 Yau tutorial] | ||
+ | * [https://www.youtube.com/watch?v=MuDj8sFGUHI JRcuber 4x4 Yau walkthrough solves] | ||
+ | * [https://www.youtube.com/watch?v=WF8qFRNOCJc Speedcubereview 4x4 yau tutorial] | ||
+ | * [https://www.youtube.com/watch?v=63qi00DA3gQ Tips for 4x4 with yau] | ||
+ | * [https://www.youtube.com/watch?v=IFA3p4piQFo Tips For Achieving Sub-1 On 4x4 Using Yau] | ||
+ | * [https://www.youtube.com/watch?v=N69GNk0ToHw 3-2-3 Yau edge pairing tutorial] | ||
+ | * [https://www.youtube.com/watch?v=JS_XFXO2D4E Feliks's 4x4 walkthrough solves] | ||
+ | * [https://www.youtube.com/watch?v=-kJgmGcF0hM Cyoubx's 4x4 Yau walkthrough solves] | ||
+ | * [https://www.youtube.com/watch?v=YV5AyZCrGtQ 3-2-3 and 6-2 Advanced Yau 4x4 edge pairing tutorial] | ||
+ | * [https://www.speedcubingtips.eu/methodes-de-resolution/methode-yau4/ Tutorial in French] | ||
[[Category:4x4x4 methods]] | [[Category:4x4x4 methods]] | ||
+ | [[Category:Big Cube methods]] |
Revision as of 10:52, 6 July 2019
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The Yau Method, or Yau4, not to be confused with Yau5, is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.
Some commonly used techniques with the Yau method include:
- Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step 2gen.
- Pairing edges using 3-2-3 edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique.
Overview
- Solve 2 opposite centers .
- Solve 3 of the cross dedges.
- Solve the remaining 4 centers, maintaining the partial cross by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves.
- Pair up the remaining dedges without messing up the cross, starting with solving the final cross piece.
- Solve F2L + LL (3x3) and Parity.
Pros
- Easy edgepairing
- Cross is already done when you start the 3x3 step
Cons
- It can be hard to find the 3 first cross edges
- Centers are a little bit harder.
Notable users
See Also
External links
- Mats Valk 4x4 avg + single WR 26.77 / 33.57
- Tutorial in Japanese
- JustKeepCubing 4x4 Yau tutorial
- JRcuber 4x4 Yau walkthrough solves
- Speedcubereview 4x4 yau tutorial
- Tips for 4x4 with yau
- Tips For Achieving Sub-1 On 4x4 Using Yau
- 3-2-3 Yau edge pairing tutorial
- Feliks's 4x4 walkthrough solves
- Cyoubx's 4x4 Yau walkthrough solves
- 3-2-3 and 6-2 Advanced Yau 4x4 edge pairing tutorial
- Tutorial in French