Difference between revisions of "Yau method"

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* [[Robert Yau]]
 
* [[Robert Yau]]
 
* [[Feliks Zemdegs]]
 
* [[Feliks Zemdegs]]
 +
* [[Kevin Hays]]
  
 
== See Also ==
 
== See Also ==

Revision as of 19:15, 9 August 2017

Yau method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


The Yau Method (Yau4) is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.

Some commonly used techniques with the Yau method include:

  • Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step 2gen.
  • Pairing edges using 3-2-3 edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique.

Overview

  1. Solve 2 opposite centers .
  2. Solve 3 of the cross dedges.
  3. Solve the remaining 4 centers, maintaining the partial cross by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves.
  4. Pair up the remaining dedges without messing up the cross, starting with solving the final cross piece.
  5. Solve F2L + LL (3x3) and Parity.

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 step

Cons

  • It can be hard to find the 3 first cross edges
  • Centers are a little bit harder.

Notable users

See Also

External links