Difference between revisions of "Yau method"

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'''Yau Method''' is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes.
 
'''Yau Method''' is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes.
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Some commonly used techniques with the Yau method include:
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* Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step [[2gen]].
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* Pairing edges using [[3-2-3]] edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique.
  
 
== Overview ==
 
== Overview ==
 
# Solve 2 opposite [[center]]s .
 
# Solve 2 opposite [[center]]s .
 
# Solve 3 of the cross [[dedge]]s.
 
# Solve 3 of the cross [[dedge]]s.
# Solve the remaining 4 centers, maintaining the partial [[cross]] by keeping the partial cross on the left side and using only R, Rw, 3Rw, and U moves.
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# Solve the remaining 4 centers, maintaining the partial [[cross]] by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves.
 
# Pair up the remaining [[dedge]]s without messing up the [[cross]], starting with solving the final cross piece.
 
# Pair up the remaining [[dedge]]s without messing up the [[cross]], starting with solving the final cross piece.
 
# Solve [[F2L]] + [[LL]] (3x3) and [[Parity]].
 
# Solve [[F2L]] + [[LL]] (3x3) and [[Parity]].
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== Pros ==
 
== Pros ==
 
* Easy [[dedge|edgepairing]]
 
* Easy [[dedge|edgepairing]]
* Cross is already done when you start the 3x3 part
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* Cross is already done when you start the 3x3 step
  
 
== Cons ==
 
== Cons ==

Revision as of 17:19, 9 June 2017

Yau method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.

Some commonly used techniques with the Yau method include:

  • Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step 2gen.
  • Pairing edges using 3-2-3 edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique.

Overview

  1. Solve 2 opposite centers .
  2. Solve 3 of the cross dedges.
  3. Solve the remaining 4 centers, maintaining the partial cross by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves.
  4. Pair up the remaining dedges without messing up the cross, starting with solving the final cross piece.
  5. Solve F2L + LL (3x3) and Parity.

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 step

Cons

  • It can be hard to find the 3 first cross edges
  • Centers are a little bit harder.

Notable users

External links