Difference between revisions of "Yau method"

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# Solve 2 opposite [[center]]s .
 
# Solve 2 opposite [[center]]s .
 
# Solve 3 of the cross [[dedge]]s.
 
# Solve 3 of the cross [[dedge]]s.
# Solve the remaining 4 centers, maintaining the partial [[cross]].
+
# Solve the remaining 4 centers, maintaining the partial [[cross]] by keeping the partial cross on the left side and using only R, Rw, 3Rw, and U moves.
# Complete the [[cross]].
+
# Pair up the remaining [[dedge]]s without messing up the [[cross]], starting with solving the final cross piece.
# Pair up the remaining [[dedge]]s without messing up the [[cross]].
+
# Solve [[F2L]] + [[LL]] (3x3) and [[Parity]].
# Solve [[F2L]] + [[LL]] (3x3).
 
  
 
== Pros ==
 
== Pros ==

Revision as of 00:24, 23 March 2017

Yau method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.

Overview

  1. Solve 2 opposite centers .
  2. Solve 3 of the cross dedges.
  3. Solve the remaining 4 centers, maintaining the partial cross by keeping the partial cross on the left side and using only R, Rw, 3Rw, and U moves.
  4. Pair up the remaining dedges without messing up the cross, starting with solving the final cross piece.
  5. Solve F2L + LL (3x3) and Parity.

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • It can be hard to find the 3 first cross edges
  • Centers are a little bit harder.

Notable users

External links