Difference between revisions of "Yau method"
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# Solve 2 opposite [[center]]s .  # Solve 2 opposite [[center]]s .  
# Solve 3 of the cross [[dedge]]s.  # Solve 3 of the cross [[dedge]]s.  
−  # Solve the remaining 4 centers, maintaining the partial [[cross]]  +  # Solve the remaining 4 centers, maintaining the partial [[cross]] by keeping the partial cross on the left side and using only R, Rw, 3Rw, and U moves. 
−  +  # Pair up the remaining [[dedge]]s without messing up the [[cross]], starting with solving the final cross piece.  
−  # Pair up the remaining [[dedge]]s without messing up the [[cross]].  +  # Solve [[F2L]] + [[LL]] (3x3) and [[Parity]]. 
−  # Solve [[F2L]] + [[LL]] (3x3).  
== Pros ==  == Pros == 
Revision as of 00:24, 23 March 2017

Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.
Overview
 Solve 2 opposite centers .
 Solve 3 of the cross dedges.
 Solve the remaining 4 centers, maintaining the partial cross by keeping the partial cross on the left side and using only R, Rw, 3Rw, and U moves.
 Pair up the remaining dedges without messing up the cross, starting with solving the final cross piece.
 Solve F2L + LL (3x3) and Parity.
Pros
 Easy edgepairing
 Cross is already done when you start the 3x3 part
Cons
 It can be hard to find the 3 first cross edges
 Centers are a little bit harder.
Notable users
External links
 Mats Valk 4x4 avg + single WR 26.77 / 33.57
 Tutorial in Japanese
 JustKeepCubing 4x4 Yau tutorial
 JRcuber 4x4 Yau walktrough solves
 Speedcubereview 4x4 yau tutorial
 Tips for 4x4 with yau
 Tips For Achieving Sub1 On 4x4 Using Yau
 323 Yau edge pairing tutorial
 Feliks's 4x4 walktrough solves
 Cyoubx's 4x4 Yau walktrough solves
 323 and 62 Advanced Yau 4x4 edge pairing tutorial