Difference between revisions of "Yau method"

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[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]
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[[Category:Big Cube methods]]

Revision as of 01:47, 21 November 2016

Yau method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.

Overview

  1. Solve 2 opposite centers .
  2. Solve 3 of the cross dedges.
  3. Solve the remaining 4 centers, maintaining the partial cross.
  4. Complete the cross.
  5. Pair up the remaining dedges without messing up the cross.
  6. Solve F2L + LL (3x3).

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • It can be hard to find the 3 first cross edges
  • Centers are a little bit harder.

Notable users

External links