Difference between revisions of "Yau method"

m
(No one says dedgepairing or crossedges)
Line 23: Line 23:
  
 
== Pros ==
 
== Pros ==
* Easy [[dedge|dedgepairing]]
+
* Easy [[dedge|edgepairing]]
 
* Cross is already done when you start the 3x3 part
 
* Cross is already done when you start the 3x3 part
  
 
== Cons ==
 
== Cons ==
* It can be hard to find the 3 first [[dedge|crossdedges]]
+
* It can be hard to find the 3 first [[dedge|cross edges]]
 
* Centers are a little bit harder.
 
* Centers are a little bit harder.
 
   
 
   

Revision as of 10:29, 22 October 2016

Yau method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.

Overview

  1. Solve 2 opposite centers .
  2. Solve 3 of the cross dedges.
  3. Solve the remaining 4 centers, maintaining the partial cross.
  4. Complete the cross.
  5. Pair up the remaining dedges without messing up the cross.
  6. Solve F2L + LL (3x3).

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • It can be hard to find the 3 first cross edges
  • Centers are a little bit harder.

Notable users

External links