Difference between revisions of "Yau method"

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== Notable users ==
 
== Notable users ==
* [[Feliks Zemdegs]]
+
* [[Erik Akkersdijk]]
* [[Robert Yau]]
+
* [[Dan Cohen]]
 
* [[Mats Valk]]
 
* [[Mats Valk]]
 
* [[Sebastian Weyer]]
 
* [[Sebastian Weyer]]
* [[Erik Akkersdijk]]
+
* [[Robert Yau]]
* [[Dan Cohen]]
+
* [[Feliks Zemdegs]]
  
 
== External links ==
 
== External links ==

Revision as of 03:28, 4 September 2012

Yau Method method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


Yau Method is a 4x4 speedsolving method proposed by Robert Yau. It can also be applied to bigger cubes.

Overview

  • 1. Solve 2 opposite centers and 3 of the cross dedges
  • 2. Solve the remaining 4 centers
  • 3. Complete the cross
  • 4. Pair up the remaining dedges without messing up the cross
  • 5. Solve F2L + LL (3x3)

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • It can be hard to find the 3 first crossdedges
  • Centers are a little bit harder.

Notable users

External links