Difference between revisions of "Yau method"
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Centers are a little bit harder. | Centers are a little bit harder. | ||
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+ | == Notable Users == | ||
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+ | [[Mats Valk]] [http://worldcubeassociation.org/results/p.php?i=2007VALK01] | ||
+ | [[Sebastian Weyer]] [http://worldcubeassociation.org/results/p.php?i=2010WEYE02] | ||
+ | [[Erik Akkersdijk]] [http://worldcubeassociation.org/results/p.php?i=2005AKKE01] | ||
+ | [[Dan Cohen]] [http://worldcubeassociation.org/results/p.php?i=2007COHE01] |
Revision as of 16:53, 24 May 2012
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Yau Method is a 4x4 speedsolving method, but it can also be applied at bigger cubes.
Contents
Overview
1. Solve 2 opposite centers and 3 of the cross dedges
2. Solve the remaining 4 centers
3. Complete the cross
4. Pair up the remaining dedges without messing up the cross
Pros
Easy edgepairing
Cross is already done when you start the 3x3 part
Cons
It can be hard to find the 3 first crossdedges
Centers are a little bit harder.
Notable Users
Mats Valk [1] Sebastian Weyer [2] Erik Akkersdijk [3] Dan Cohen [4]