Difference between revisions of "Yau method"

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Centers are a little bit harder.
 
Centers are a little bit harder.
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== Notable Users ==
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[[Mats Valk]] [http://worldcubeassociation.org/results/p.php?i=2007VALK01]
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[[Sebastian Weyer]]  [http://worldcubeassociation.org/results/p.php?i=2010WEYE02]
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[[Erik Akkersdijk]] [http://worldcubeassociation.org/results/p.php?i=2005AKKE01]
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[[Dan Cohen]] [http://worldcubeassociation.org/results/p.php?i=2007COHE01]

Revision as of 16:53, 24 May 2012

Yau Method method
YAU.gif
Information about the method
Proposer(s): Robert Yau
Proposed: 2009
Alt Names: none
Variants: none
No. Steps: 5
No. Algs: None
Avg Moves: Unknown
Purpose(s):


Yau Method is a 4x4 speedsolving method, but it can also be applied at bigger cubes.

Overview

1. Solve 2 opposite centers and 3 of the cross dedges

2. Solve the remaining 4 centers

3. Complete the cross

4. Pair up the remaining dedges without messing up the cross

5. Solve F2L + LL (3x3)


Pros

Easy edgepairing

Cross is already done when you start the 3x3 part


Cons

It can be hard to find the 3 first crossdedges

Centers are a little bit harder.


Notable Users

Mats Valk [1] Sebastian Weyer [2] Erik Akkersdijk [3] Dan Cohen [4]