Difference between revisions of "XG method"
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− | '''XG''' (short for '''Xtreme-Garron''') is a | + | '''XG''' (short for '''Xtreme-Garron''') is a [[Rubik's cube]] solving method proposed by [[Lucas Garron]] in 2009. |
== The steps == | == The steps == |
Latest revision as of 19:26, 18 February 2018
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XG (short for Xtreme-Garron) is a Rubik's cube solving method proposed by Lucas Garron in 2009.
Contents
The steps
1. Cross
Main Article : Cross |
Make a cross on one side by solving all edges of a given color. Align the edges with the second-layer centers.
2. Finish the 1st layer
Main Article : Corners XG |
You have to finish the 1st layer. For each of the 4 corners, you have to look after it on the 3rd layer and then insert it on the right place with the right orientation. if the corner is already on the 1st Layer but in a bad way, just insert an an other corner at this place so that it comes to the 3rd layer.
3. Build the 2nd layer
Main Article : Edges XG |
4. OLL
Main Article : OLL |
5. PLL
Main Article : PLL |
External links
- Speedsolving.com: XG (New Method Based on Fridrich!) - info on the method by Lucas Garron.