Difference between revisions of "Winter Variation"

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Abbreviated as [[WV]], Winter Variation is a system for orienting the [[last-layer]] corners during insertion of the final [[F2L]] slot. It is generally used in conjunction with methods in which the last layer edges are already oriented before insertion of the final F2L block, such as [[ZZ]] or [[Petrus]]. WV may only be used in last slot cases where the final corner-edge pair are already connected in the U-Layer. Currently no algorithms have been generated for dealing with other F2L last slot cases such as R U R'. After using WV, all the pieces will be correctly oriented in the last layer, and the solver must use [[PLL]] algorithms to correctly position them.
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{{Substep Infobox
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|name=WV
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|image=winter_variation.gif
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|proposers=[[Lucas Winter]]
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|year=2005
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|anames=F2LL
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|variants=[[ZZ-WV]] [[WVCP]]
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|subgroup=
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|algs=54 (27 excluding mirrors)
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|moves=8.07
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|purpose=<sup></sup>
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* [[Speedsolving]]
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|previous=[[F2L-1+pair+EO cube state]]
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|next=[[LL:EO+CO cube state]]
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}}
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'''Winter Variation''', abbreviated as '''WV''', sometimes referred to as '''F2LL''', is a subset of [[VLS]] used for orienting the [[Last Layer|last layer]] corners during insertion of the final [[F2L]] slot. It is generally used in conjunction with methods in which the last layer edges are already oriented before insertion of the final F2L block, such as [[ZZ]] or [[Petrus]].  
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WV may only be used in last slot cases where the final corner-edge pair are already connected in the U-Layer. In the R U R' case [[Summer Variation]] can be applied. After using WV, all the pieces will be correctly oriented in the last layer, and the solver must use [[PLL]] algorithms to correctly position them.
  
 
There are 27 Winter Variation algorithms total, one for each configuration of corner orientations. WV cases are set up so there is a corner-edge pair in the top layer to be placed in the final slot. Recognition of cases is typically done by looking at 3 of the corners in the top layer (the last corner's orientation is always dependent on the other 3). Since the last slot can potentially be in 1 of 4 positions, the solver must readily be able to recognize mirror cases and apply mirror algorithms in order to use WV.
 
There are 27 Winter Variation algorithms total, one for each configuration of corner orientations. WV cases are set up so there is a corner-edge pair in the top layer to be placed in the final slot. Recognition of cases is typically done by looking at 3 of the corners in the top layer (the last corner's orientation is always dependent on the other 3). Since the last slot can potentially be in 1 of 4 positions, the solver must readily be able to recognize mirror cases and apply mirror algorithms in order to use WV.
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The benefit to learning WV is that the solver uses fewer moves than directly placing the final c/e pair and using standard [[OCLL]] algorithms. The average move count for optimal WV algorithms is 8.07. In addition, PLL algorithms are generally well known, since PLL is the last step of the popular [[Fridrich]] method.
 
The benefit to learning WV is that the solver uses fewer moves than directly placing the final c/e pair and using standard [[OCLL]] algorithms. The average move count for optimal WV algorithms is 8.07. In addition, PLL algorithms are generally well known, since PLL is the last step of the popular [[Fridrich]] method.
  
== See Also ==
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The original description and rationale for this variation can be seen in the yahoo speedsolvingrubikscube group [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/14346 here].
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== See also ==
 
* [[Partial Corner Control]]
 
* [[Partial Corner Control]]
 
* [[Summer Variation]]
 
* [[Summer Variation]]
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* [[VLS]]
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* [[HLS]]
 
* [[CLS]]
 
* [[CLS]]
 
* [[EJLS]]
 
* [[EJLS]]
  
== External Links ==
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== External links ==
 
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* [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/14346 A variation on the Petrus Method] - initial proposal of the method
 
* [http://pagesperso-orange.fr/absolutemind/f2ll-angl.htm Sebastien Felix's WV Page]
 
* [http://pagesperso-orange.fr/absolutemind/f2ll-angl.htm Sebastien Felix's WV Page]
 
* [http://web.mac.com/teisenmann/Tripod/winter.html Jack Eisenmann's WV Page]
 
* [http://web.mac.com/teisenmann/Tripod/winter.html Jack Eisenmann's WV Page]
* [http://ten10.myweb.hinet.net/f2ll.html Dragon Cube WV Page]
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* [http://dragoncube.org/vh_f2l.html Dragon Cube WV Page]
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* YouTube: [http://www.youtube.com/watch?v=V2uIqju7ZJo F2LL Winter Variation]
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* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=14096 F2LL winter variation, is it worth learning?]
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* [https://www.speedcubingtips.eu/winter-variations/ Speedcubingtips.eu Winter Variation algs]
  
[[Category:Methods]]
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[[Category:3x3x3 last slot substeps]]
[[Category:F2LL Methods]]
 
[[Category:3x3x3 Methods]]
 
[[Category:3x3x3 Speedsolving Methods]]
 

Revision as of 01:14, 24 June 2019

WV
Winter variation.gif
Information
Proposer(s): Lucas Winter
Proposed: 2005
Alt Names: F2LL
Variants: ZZ-WV WVCP
Subgroup:
No. Algs: 54 (27 excluding mirrors)
Avg Moves: 8.07
Purpose(s):


Winter Variation, abbreviated as WV, sometimes referred to as F2LL, is a subset of VLS used for orienting the last layer corners during insertion of the final F2L slot. It is generally used in conjunction with methods in which the last layer edges are already oriented before insertion of the final F2L block, such as ZZ or Petrus.

WV may only be used in last slot cases where the final corner-edge pair are already connected in the U-Layer. In the R U R' case Summer Variation can be applied. After using WV, all the pieces will be correctly oriented in the last layer, and the solver must use PLL algorithms to correctly position them.

There are 27 Winter Variation algorithms total, one for each configuration of corner orientations. WV cases are set up so there is a corner-edge pair in the top layer to be placed in the final slot. Recognition of cases is typically done by looking at 3 of the corners in the top layer (the last corner's orientation is always dependent on the other 3). Since the last slot can potentially be in 1 of 4 positions, the solver must readily be able to recognize mirror cases and apply mirror algorithms in order to use WV.

The benefit to learning WV is that the solver uses fewer moves than directly placing the final c/e pair and using standard OCLL algorithms. The average move count for optimal WV algorithms is 8.07. In addition, PLL algorithms are generally well known, since PLL is the last step of the popular Fridrich method.

The original description and rationale for this variation can be seen in the yahoo speedsolvingrubikscube group here.

See also

External links