WaterRoux

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Revision as of 02:39, 24 February 2020 by ProStar (talk | contribs) (Grammer and cleaning stuff up)

Water Roux is Corners first method that is a hybrid of Waterman and Roux

WaterRoux method
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Information about the method
Proposer(s): unknown
Proposed: unknown
Alt Names: none
Variants:
No. Steps: 4
No. Algs: 343
Avg Moves: ~45
Purpose(s): Speedsolving

Steps

  1. create a 1x2x3 block on the left as in Roux
  2. Solve the other corners
    1. Solve the DFR and DBR corners in any permutation/orientation with at least one of them having the correct facelet on the D-slice
    2. Solve all six remaining corners in one algorithm with TLEG-1 (a mix of CLL, LEG-1, and Twisty LEG-1)
  3. Now the first block and all the corners are solved. Solve two R layer edges using ERL algorithms
  4. Solve the rest of the cube using L7E

Pros

  • Relatively efficient
  • Good look ahead

cons

  • Very reliant on slice moves
  • Not well researched
  • High algorithm count

External links