WaterRoux
From Speedsolving.com Wiki
Water Roux is Corners first method that is a hybrid of Waterman and Roux
|
Contents
Steps
- create a 1x2x3 block on the left as in Roux
- Solve the other corners
- Solve the DFR and DBR corners in any permutation/orientation with at least one of them having the correct facelet on the D-slice
- Solve all six remaining corners in one algorithm with TLEG-1 (a mix of CLL, LEG-1, and Twisty LEG-1)
- Now the first block and all the corners are solved. Solve two R layer edges using ERL algorithms
- Solve the rest of the cube using L7E
Pros
- Relatively efficient
- Good look ahead
cons
- Very reliant on slice moves
- Not well researched
- High algorithm count