Difference between revisions of "VOP method"

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* '''SA:''' [U'] F2 U R2 U' F2 U R2
 
* '''SA:''' [U'] F2 U R2 U' F2 U R2
 
* '''OO:''' R2 D L2 U L2  U' L2 D' R2 or R' F' R U' F2 U R' F R or R2 U' F2 U2 R2 U' R2 U' F2
 
* '''OO:''' R2 D L2 U L2  U' L2 D' R2 or R' F' R U' F2 U R' F R or R2 U' F2 U2 R2 U' R2 U' F2
 
+
* '''SS:''' R2 U R2 U' R2 D R2 U' R2 U R2 or R U R' F2 R F' R U R2 F2 or F2 R2 U' R' F R' F2 R U' R'
* '''SS:''' R2 U R2 U' R2 D R2 U' R2 U R2
 
  
 
[[Category: 2x2x2 Methods]]
 
[[Category: 2x2x2 Methods]]

Revision as of 23:51, 3 May 2010

VOP method
Ss method.gif
Information about the method
Proposer(s): Kenneth Gustavsson
Proposed: 2010
Alt Names: LFC
Variants: Guimond Method
No. Steps: 3
No. Algs: 24
Avg Moves: ~18
Purpose(s):

VOP is a experimental three step method for the 2x2x2 cube:

V: Make a fully solved V in the first layer of three pieces (intuitive)
O: OLFC, orient last five corners (Guimond orientation, 16 cases)
P: PLFC, permute last five corners (separation and permutation, 6+2 cases)

The +2 cases for PLFC are the two permutations of the last layer (J and N) that occure if the last corner of FL skips to place.

In comparsion to already exisisting methods like the Guimond Method and the Ortega Method VOP has no direct advantages (or disadvantages) as a stand alone method, it is one who already uses Guimond and is looking for a good add on to use when the right scramble comes up who has the greatest benefit of learning VOP (then you only need the six cases for PLFC, the rest is already in Guimond, maybe that you have to change a couple of OLL's that else destroys the V).


The six cases of PLFC:

PLFC cases.jpg

Algs:

  • OA: [U2] R2 U R2 U' R2
  • AO: [U2] F2 U' F2 U F2
  • AS: [U] R2 U' F2 U R2 U' F2
  • SA: [U'] F2 U R2 U' F2 U R2
  • OO: R2 D L2 U L2 U' L2 D' R2 or R' F' R U' F2 U R' F R or R2 U' F2 U2 R2 U' R2 U' F2
  • SS: R2 U R2 U' R2 D R2 U' R2 U R2 or R U R' F2 R F' R U R2 F2 or F2 R2 U' R' F R' F2 R U' R'