Difference between revisions of "User:Zombiedude347/3x3x3"

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==Bottom Layer==
 
==Bottom Layer==
 +
''Note:Correct Orientation for edges is defined such that quarter turns change orientation, and half turns preserve orientation.''
 +
 +
 
*Solve Corners
 
*Solve Corners
 
**Use the algorithms on my [[User:Zombiedude347/2x2x2|2x2x2]] page.
 
**Use the algorithms on my [[User:Zombiedude347/2x2x2|2x2x2]] page.
 
*ELL
 
*ELL
 
**This method is primarily intuitive, done use combinations of these 4 algorithms and rotations of the cube.
 
**This method is primarily intuitive, done use combinations of these 4 algorithms and rotations of the cube.
{{Alg|M D M' D2 M D M'}}
+
{|
{{Alg|M D' M' D2 M D' M'}}
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|- {{Alg|M D M' D2 M D M'}} || Rotates DR,DB,DL clockwise, preserves orientation
{{Alg|M D M' D' M D' M' D' M D2 M'}}
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|- {{Alg|M D' M' D2 M D' M'}} || Rotates DR,DB,DL counterclockwise, preserves orientation
{{Alg|E R F' U R' F E' F' R U' F R'}}
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|- {{Alg|M D M' D' M D' M' D' M D2 M'}} || Re-Orients DB,DL, doesn't preserve location (use if no edges are correctly positioned or oriented)
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|- {{Alg|E R F' U R' F E' F' R U' F R'}} || Re-Orients FL,FR, preserves location (use if 1 or more edges are correctly positioned or oriented)
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|}

Revision as of 22:55, 11 September 2015

Top Layer

  • Solve the cross, done intuitively.
  • Place Top Corners
    • Find a corner on the D face that belongs on the U face. Rotate the cube so that the correct location of the piece is at the UFR corner. Rotate the D face so that the piece is in the DFR corner.
    • If the white sticker is on the D face, use
Speedsolving Logo tiny.gif Alg R' D2 R D R' D' R
    • If the white sticker is on the F face, use
Speedsolving Logo tiny.gif Alg F D F'
    • If the white sticker is on the R face, use
Speedsolving Logo tiny.gif Alg R' D' R
    • If all the top layer corners are on the U face, but 2 or more are incorrect, then rotate the cube so that of these incorrect corners is at the UFR and do move R' D' R to move it to the D face.

Middle Layer

  • Find a middle layer edge on the bottom layer.
  • Rotate the cube so that the correct location of the piece is at the FR edge.
  • If the bottom sticker of the piece belongs on the F face, place the piece in the DF position and use
Speedsolving Logo tiny.gif Alg R D S D2 S' D R'
  • If the bottom sticker of the piece belongs on the R face, place the piece in the DR position and use
Speedsolving Logo tiny.gif Alg F' D' M D2 M' D' F
  • If the edge in the FL slot belongs in the FR slot, and could be oriented correctly using the move D2, use
Speedsolving Logo tiny.gif Alg M F M' F2 M F M'
  • If the edge in the FR slot belongs in the FL slot, and could be oriented correctly using the move D2, use
Speedsolving Logo tiny.gif Alg M F' M' F2 M F' M'
  • In any other cases, where FR is incorrectly positioned or oriented, use
Speedsolving Logo tiny.gif Alg F' D' M D2 M' D' F


Bottom Layer

Note:Correct Orientation for edges is defined such that quarter turns change orientation, and half turns preserve orientation.


  • Solve Corners
    • Use the algorithms on my 2x2x2 page.
  • ELL
    • This method is primarily intuitive, done use combinations of these 4 algorithms and rotations of the cube.
Speedsolving Logo tiny.gif Alg M D M' D2 M D M'

Rotates DR,DB,DL clockwise, preserves orientation

Speedsolving Logo tiny.gif Alg M D' M' D2 M D' M'

Rotates DR,DB,DL counterclockwise, preserves orientation

Speedsolving Logo tiny.gif Alg M D M' D' M D' M' D' M D2 M'

Re-Orients DB,DL, doesn't preserve location (use if no edges are correctly positioned or oriented)

Speedsolving Logo tiny.gif Alg E R F' U R' F E' F' R U' F R'

Re-Orients FL,FR, preserves location (use if 1 or more edges are correctly positioned or oriented)