Difference between revisions of "User:Zombiedude347/3x3x3"
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==Bottom Layer== | ==Bottom Layer== | ||
+ | ''Note:Correct Orientation for edges is defined such that quarter turns change orientation, and half turns preserve orientation.'' | ||
+ | |||
+ | |||
*Solve Corners | *Solve Corners | ||
**Use the algorithms on my [[User:Zombiedude347/2x2x2|2x2x2]] page. | **Use the algorithms on my [[User:Zombiedude347/2x2x2|2x2x2]] page. | ||
*ELL | *ELL | ||
**This method is primarily intuitive, done use combinations of these 4 algorithms and rotations of the cube. | **This method is primarily intuitive, done use combinations of these 4 algorithms and rotations of the cube. | ||
− | {{Alg|M D M' D2 M D M'}} | + | {| |
− | {{Alg|M D' M' D2 M D' M'}} | + | |- {{Alg|M D M' D2 M D M'}} || Rotates DR,DB,DL clockwise, preserves orientation |
− | {{Alg|M D M' D' M D' M' D' M D2 M'}} | + | |- {{Alg|M D' M' D2 M D' M'}} || Rotates DR,DB,DL counterclockwise, preserves orientation |
− | {{Alg|E R F' U R' F E' F' R U' F R'}} | + | |- {{Alg|M D M' D' M D' M' D' M D2 M'}} || Re-Orients DB,DL, doesn't preserve location (use if no edges are correctly positioned or oriented) |
+ | |- {{Alg|E R F' U R' F E' F' R U' F R'}} || Re-Orients FL,FR, preserves location (use if 1 or more edges are correctly positioned or oriented) | ||
+ | |} |
Revision as of 22:55, 11 September 2015
Top Layer
- Solve the cross, done intuitively.
- Place Top Corners
- Find a corner on the D face that belongs on the U face. Rotate the cube so that the correct location of the piece is at the UFR corner. Rotate the D face so that the piece is in the DFR corner.
- If the white sticker is on the D face, use
Alg | R' D2 R D R' D' R |
- If the white sticker is on the F face, use
Alg | F D F' |
- If the white sticker is on the R face, use
Alg | R' D' R |
- If all the top layer corners are on the U face, but 2 or more are incorrect, then rotate the cube so that of these incorrect corners is at the UFR and do move R' D' R to move it to the D face.
Middle Layer
- Find a middle layer edge on the bottom layer.
- Rotate the cube so that the correct location of the piece is at the FR edge.
- If the bottom sticker of the piece belongs on the F face, place the piece in the DF position and use
Alg | R D S D2 S' D R' |
- If the bottom sticker of the piece belongs on the R face, place the piece in the DR position and use
Alg | F' D' M D2 M' D' F |
- If the edge in the FL slot belongs in the FR slot, and could be oriented correctly using the move D2, use
Alg | M F M' F2 M F M' |
- If the edge in the FR slot belongs in the FL slot, and could be oriented correctly using the move D2, use
Alg | M F' M' F2 M F' M' |
- In any other cases, where FR is incorrectly positioned or oriented, use
Alg | F' D' M D2 M' D' F |
Bottom Layer
Note:Correct Orientation for edges is defined such that quarter turns change orientation, and half turns preserve orientation.
- Solve Corners
- Use the algorithms on my 2x2x2 page.
- ELL
- This method is primarily intuitive, done use combinations of these 4 algorithms and rotations of the cube.
Alg | M D M' D2 M D M' |
Rotates DR,DB,DL clockwise, preserves orientation
Alg | M D' M' D2 M D' M' |
Rotates DR,DB,DL counterclockwise, preserves orientation
Alg | M D M' D' M D' M' D' M D2 M' |
Re-Orients DB,DL, doesn't preserve location (use if no edges are correctly positioned or oriented)
Alg | E R F' U R' F E' F' R U' F R' |
Re-Orients FL,FR, preserves location (use if 1 or more edges are correctly positioned or oriented)