Difference between revisions of "User:Zombiedude347/3x3x3"

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* Place Top Corners
 
* Place Top Corners
 
** Find a corner on the D face that belongs on the U face. Rotate the cube so that the correct location of the piece is at the UFR corner. Rotate the D face so that the piece is in the DFR corner.
 
** Find a corner on the D face that belongs on the U face. Rotate the cube so that the correct location of the piece is at the UFR corner. Rotate the D face so that the piece is in the DFR corner.
** If the white sticker is on the D face, use {{Alg|R' D2 R D R' D R}}
+
** If the white sticker is on the D face, use {{Alg|R' D2 R D R' D' R}}
 
** If the white sticker is on the F face, use {{Alg|F D F'}}
 
** If the white sticker is on the F face, use {{Alg|F D F'}}
 
** If the white sticker is on the R face, use {{Alg|R' D' R}}
 
** If the white sticker is on the R face, use {{Alg|R' D' R}}

Revision as of 17:10, 1 September 2015

Top Layer

  • Solve the cross, done intuitively.
  • Place Top Corners
    • Find a corner on the D face that belongs on the U face. Rotate the cube so that the correct location of the piece is at the UFR corner. Rotate the D face so that the piece is in the DFR corner.
    • If the white sticker is on the D face, use
Speedsolving Logo tiny.gif Alg R' D2 R D R' D' R
    • If the white sticker is on the F face, use
Speedsolving Logo tiny.gif Alg F D F'
    • If the white sticker is on the R face, use
Speedsolving Logo tiny.gif Alg R' D' R
    • If all the top layer corners are on the U face, but 2 or more are incorrect, then rotate the cube so that of these incorrect corners is at the UFR and do move R' D' R to move it to the D face.

Middle Layer

  • Find a middle layer edge on the bottom layer.
  • Rotate the cube so that the correct location of the piece is at the FR edge.
  • If the bottom sticker of the piece belongs on the F face, place the piece in the DF position and use
Speedsolving Logo tiny.gif Alg R D S D2 S' D R'
  • If the bottom sticker of the piece belongs on the R face, place the piece in the DR position and use
Speedsolving Logo tiny.gif Alg F' D' M D2 M' D' F


Bottom Layer

  • Solve Corners
    • Use the algorithms on my 2x2x2 page.
  • ELL
    • This method is primarily intuitive, done use combinations of these 4 algorithms
Speedsolving Logo tiny.gif Alg M D M' D2 M D M'
Speedsolving Logo tiny.gif Alg M D' M' D2 M D' M'
Speedsolving Logo tiny.gif Alg M D M' D' M D' M' D' M D2 M'
Speedsolving Logo tiny.gif Alg E R F' U R' F E' F' R U' F R'