Difference between revisions of "User:Zombiedude347/2x2x2"

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(→‎OLLs: used alg template)
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====PLLs====
 
====PLLs====
 
Look at all the unsolved corners, look if 2 corners need to be switched.
 
Look at all the unsolved corners, look if 2 corners need to be switched.
*If the two that need switched are adjacent. Position the cube so that the two faces needing switched are on the front face then use the algorithm (R' D' R)(F D F')(R' D R).
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*If the two that need switched are adjacent. Position the cube so that the two faces needing switched are on the front face then use {{Alg|(R' D' R)(F D F')(R' D R)}}
*If the two corners that need switched are diagonal from each other, then do the move (R' D' R)(F D2 F')(R' D R).
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*If the two corners that need switched are diagonal from each other, then use {{Alg|(R' D' R)(F D2 F')(R' D R)}}
  
 
====OLLs====
 
====OLLs====

Revision as of 17:37, 1 September 2015

Here's my 2x2x2 method. All of these algorithms are applicable to the 3x3x3 as well, as I adapted this method from my 3x3x3 method.

First Layer

The first step is to put any 2 corners in a 1x1x2 block. ~48% of the time, this is already done on a scrambled cube.(146/306 from my tests using a random scramble generator).

Create a matching 1x1x2 then combine it with the other 1x1x2 block to create a 1x2x2 block.

Last Layer

PLLs

Look at all the unsolved corners, look if 2 corners need to be switched.

  • If the two that need switched are adjacent. Position the cube so that the two faces needing switched are on the front face then use
Speedsolving Logo tiny.gif Alg (R' D' R)(F D F')(R' D R)
  • If the two corners that need switched are diagonal from each other, then use
Speedsolving Logo tiny.gif Alg (R' D' R)(F D2 F')(R' D R)


OLLs

2x2Su.gif
Speedsolving Logo tiny.gif Alg (y2) L D L' D L D2 L'
2x2AS.gif
Speedsolving Logo tiny.gif Alg (y) R' D' R D' R' D2 R
2x2Bo.gif
Speedsolving Logo tiny.gif Alg (y) R' D' R D' R' D2 R y' L D L' D L D2 L'
2x2He.gif
Speedsolving Logo tiny.gif Alg (y) R' D' R D' R' D2 R y2 L D L' D L D2 L'
2x2H.gif
Speedsolving Logo tiny.gif Alg (y) R' D' R D' R' D R D' R' D2 R
2x2T.gif
Speedsolving Logo tiny.gif Alg R' D' R D' R' D2 R L D L' D L D2 L'
or 
Speedsolving Logo tiny.gif Alg (y')R' D' R D' R' D2 R(y)R' D' R D' R' D2 R
2x2Pi.gif
Speedsolving Logo tiny.gif Alg (y') R' D' R D' R' D2 R (y') R' D' R D' R' D2 R
Note That all algorithms are with the Down face as the Last Layer