Difference between revisions of "User:Zombiedude347/2x2x2"

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The first step is to put any 2 corners in a 1x1x2 block. ~48% of the time, this is already done on a scrambled cube.(146/306 from my tests using a random scramble generator).
 
The first step is to put any 2 corners in a 1x1x2 block. ~48% of the time, this is already done on a scrambled cube.(146/306 from my tests using a random scramble generator).
  
The second step is to expand 2 corners into a 1x2x2 block. This is done by intuition.
+
Create a matching 1x1x2 then combine it with the other 1x1x2 block to create a 1x2x2 block.
  
 
==Last Layer==
 
==Last Layer==
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{| border=1
 
{| border=1
 
|-
 
|-
  ! R' D' R D' R' D2 R !! L D L' D L D2 L'
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| [[File:2x2Su.gif]] || (y2) L D L' D L D2 L' (d2)
 
|-
 
|-
| images to be added || images to be added
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| [[File:2x2AS.gif]] || (y) R' D' R D' R' D2 R (d2)
 
|-
 
|-
| colspan="2" | note D can be changed to F, U, or B, whichever is being used as the last layer.
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| [[File:2x2Bo.gif]] || (y) R' D' R D' R' D2 R y' L D L' D L D2 L'
 +
|-
 +
| [[File:2x2He.gif]] || (y) R' D' R D' R' D2 R y2 L D L' D L D2 L'
 +
|-
 +
| [[File:2x2H.gif]] || (y) R' D' R D' R' D R D' R' D2 R
 +
|-
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| [[File:2x2T.gif]] || R' D' R D' R' D2 R L D L' D L D2 L' <br/>or<br/>(y')R' D' R D' R' D2 R(y)R' D' R D' R' D2
 +
|-
 +
| [[File:2x2Pi.gif]] || (y') R' D' R D' R' D2 R (y') R' D' R D' R' D2 R
 +
|-
 +
| <colspan="2"> | Note That all algorithms are with the Down face as the Last Layer
 
|}
 
|}

Revision as of 16:40, 23 August 2015

Here's my 2x2x2 method. Some of these algorithms are applicable to the 3x3x3 as well, as I adapted this method from my 3x3x3 method.

First Layer

The first step is to put any 2 corners in a 1x1x2 block. ~48% of the time, this is already done on a scrambled cube.(146/306 from my tests using a random scramble generator).

Create a matching 1x1x2 then combine it with the other 1x1x2 block to create a 1x2x2 block.

Last Layer

PLLs

Look at all the unsolved corners, look if 2 corners need to be switched.

  • If the two that need switched are adjacent. Position the cube so that the two faces needing switched are on the front face then use the algorithm (R' D' R)(F D F')(R' D R).
  • If the two corners that need switched are diagonal from each other, then do the move (R' D' R)(F D2 F')(R' D R).

OLLs

2x2Su.gif (y2) L D L' D L D2 L' (d2)
2x2AS.gif (y) R' D' R D' R' D2 R (d2)
2x2Bo.gif (y) R' D' R D' R' D2 R y' L D L' D L D2 L'
2x2He.gif (y) R' D' R D' R' D2 R y2 L D L' D L D2 L'
2x2H.gif (y) R' D' R D' R' D R D' R' D2 R
2x2T.gif R' D' R D' R' D2 R L D L' D L D2 L'
or
(y')R' D' R D' R' D2 R(y)R' D' R D' R' D2
2x2Pi.gif (y') R' D' R D' R' D2 R (y') R' D' R D' R' D2 R
Note That all algorithms are with the Down face as the Last Layer