Difference between revisions of "User:Stux"

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(→‎F2L 37: start OLL cheat sheet)
(→‎CFOP OLL preferred algorithms: copy some algorithms)
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|
 
|
* [[OLL#All edges flipped correctly| All edges flipped correctly <small>(OCLL1-OCLL8)</small> ]]
+
* [[#All edges flipped correctly| All edges flipped correctly <small>(OCLL1-OCLL8)</small> ]]
* [[OLL#No edges flipped correctly| No edges flipped correctly <small>(O1-O8)</small> ]]
+
* [[#No edges flipped correctly| No edges flipped correctly <small>(O1-O8)</small> ]]
* [[OLL#All Corners Oriented| All Corners Oriented <small>(E1-E2)</small> ]]
+
* [[#All Corners Oriented| All Corners Oriented <small>(E1-E2)</small> ]]
 
|
 
|
* [[OLL#"P" shapes| "P" shapes <small>(P1-P4)</small> ]]
+
* [[#"P" shapes| "P" shapes <small>(P1-P4)</small> ]]
* [[OLL#"W" shapes| "W" shapes <small>(W1-W2)</small> ]]
+
* [[#"W" shapes| "W" shapes <small>(W1-W2)</small> ]]
* [[OLL#"L" shapes| "L" shapes <small>(L1-L6)</small> ]]
+
* [[#"L" shapes| "L" shapes <small>(L1-L6)</small> ]]
* [[OLL#"C" shapes| "C" shapes <small>(C1-C2)</small> ]]
+
* [[#"C" shapes| "C" shapes <small>(C1-C2)</small> ]]
* [[OLL#"T" shapes| "T" shapes <small>(T1-T2)</small> ]]
+
* [[#"T" shapes| "T" shapes <small>(T1-T2)</small> ]]
* [[OLL#"I" shapes| "I" shapes <small>(I1-I4)</small> ]]
+
* [[#"I" shapes| "I" shapes <small>(I1-I4)</small> ]]
 
|
 
|
* [[OLL#Square shapes| Square shapes <small>(S1-S2)</small> ]]
+
* [[#Square shapes| Square shapes <small>(S1-S2)</small> ]]
* [[OLL#Big lightning bolt shapes| Big lightning bolt shapes <small>(B5-B6)</small> ]]
+
* [[#Big lightning bolt shapes| Big lightning bolt shapes <small>(B5-B6)</small> ]]
* [[OLL#Small lightning bolt shapes| Small lightning bolt shapes <small>(B1-B4)</small> ]]
+
* [[#Small lightning bolt shapes| Small lightning bolt shapes <small>(B1-B4)</small> ]]
* [[OLL#Fish shapes| Fish shapes <small>(F1-F4)</small> ]]
+
* [[#Fish shapes| Fish shapes <small>(F1-F4)</small> ]]
* [[OLL#Knight move shapes| Knight move shapes <small>(K1-K4)</small> ]]
+
* [[#Knight move shapes| Knight move shapes <small>(K1-K4)</small> ]]
* [[OLL#Awkward shapes| Awkward shapes <small>(A1-A4)</small> ]]
+
* [[#Awkward shapes| Awkward shapes <small>(A1-A4)</small> ]]
 +
|}
 +
 
 +
<div style="clear:both;"></div>
 +
 
 +
==All edges flipped correctly ([[OCLL]])==
 +
This subgroup, '''OCLL''' (also '''OLL-C''') is used in methods which have oriented the [[LL]] edges earlier in the solve, such as [[ZZ]]. Solving the '''OCLL''' is also the second part of the [[2-look OLL]].
 +
 
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
|-valign="top"
 +
|
 +
=== OLL 27 ===
 +
{{case
 +
|image=o27.gif
 +
|name=S, Sune, Swimming Left
 +
|methods=[[OCLL]], [[OLL]]
 +
|optimal=7 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|(U L U' R') (U L' U' R)|OLL}}
 +
{{Alg|R U R' U R U2 R'|OLL|vidurl=http://www.youtube.com/watch?v=PPZloK1cqrE}}
 +
{{Alg|y' R' U2 R U R' U R|OLL}}
 +
{{Alg|y L' U2 L U L' U L|OLL}}
 +
{{Alg|y2 L U L' U L U2 L'|OLL}}
 +
{{Alg|R U' L' U R' U' L|OLL}}
 +
{{Alg|U2 r2 U R' U' L' U R U' r' (x')|OLL}}
 +
{{Alg|y' U R U' L' U R' U' L|OLL}}
 +
 
 +
|
 +
 
 +
=== OLL 26 ===
 +
{{case
 +
|image=o26.gif
 +
|name=-S, Antisune, Swimming Right
 +
|methods=[[OCLL]], [[OLL]]
 +
|optimal=7 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|(R' U L U') (R U L')|OLL}}
 +
{{Alg|y2 R' U' R U' R' U2 R|OLL}}
 +
{{Alg|y' R U2 R' U' R U' R'|OLL}}
 +
{{Alg|y L U2 L' U' L U' L'|OLL}}
 +
{{Alg|L' U' L U' L' U2 L|OLL|vidurl=http://www.youtube.com/watch?v=KDalwVQCLzE}}
 +
{{Alg|L' U R U' L U R'|OLL}}
 +
{{Alg|y' L' U R U' L U R'|OLL}}
 +
{{Alg|y' R U2 R' U2' R' F R2 U' R' U' R U R' F'|OLL}}
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
=== OLL 21 ===
 +
{{case
 +
|image=o21.gif
 +
|name=H, Double Sune, Flip, Cross
 +
|methods=[[OCLL]], [[OLL]]
 +
|optimal=11 [[HTM]], 10 [[STM]]
 +
|text=
 +
}}
 +
{{Alg|R U R' U R U' R' U R U2 R'|OLL}}
 +
{{Alg|y R U2 R' U' R U R' U' R U' R'|OLL}}
 +
{{Alg|y F (R U R' U')3 F'|OLL}}
 +
{{Alg|y F' (L' U' L U) (L' U' L U) (L' U' L U) F|OLL}}
 +
{{Alg|R' U' R U' R' U R U' R' U2 R|OLL}}
 +
{{Alg|L U L' U L U' L' U L U2 L'|OLL}}
 +
{{Alg|y L' U2 L U L' U' L U L' U L|OLL}}
 +
{{Alg|y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R|OLL}}
 +
{{Alg|L' U2 M' (y) R U2 R U2 R' U2 (y') l|OLL}}
 +
 
 +
|
 +
 
 +
=== OLL 22 ===
 +
{{case
 +
|image=o22.gif
 +
|name=Pi, Bruno, Wheel, T-shirt
 +
|methods=[[OCLL]], [[OLL]]
 +
|optimal=9 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|R U2 R2' U' R2 U' R2' U2 R|OLL}}
 +
{{Alg|f (R U R' U') f' F (R U R' U') F'|OLL}}
 +
{{Alg|y2 f' (L' U' L U) f F' (L' U' L U) F|OLL}}
 +
{{Alg|y2 L' U2 L2 U L2 U L2 U2 L'|OLL}}
 +
{{Alg|R U2 R2 U' R' U R U' R U' R' y M' U2 M|OLL}}
 +
{{Alg|R' U L U' R U' L' U' L U' L'|OLL}}
 +
{{Alg|y2 L U' R' U L' U R U R' U R|OLL}}
 +
{{Alg|y2 L' U R U' L U' R' U' R U' R'|OLL}}
 +
{{Alg|R U' L' U R' U L U L' U L|OLL}}
 +
{{Alg|R U R' U R U2 R' y' R U R' U R U2 R'|OLL}}
 +
{{Alg|R U R' U' R' F R2 U R' U' R U R' U' F'|OLL}}
 +
{{Alg|(R' U L U' R U L') U2 (R' U L U' R U L')|OLL}}
 +
|-valign="top"
 +
|
 +
 
 +
=== OLL 23 ===
 +
{{case
 +
|image=o23.gif
 +
|name=U, [[Headlights]], Superman
 +
|methods=[[OCLL]], [[OLL]]
 +
|optimal=9 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|R2' D' R U2 R' D R U2 R|OLL}}
 +
{{Alg|R' U2 R F U' R' U' R U F'|OLL}}
 +
{{Alg|F R U' R' U R U R' U R U' R' F'|OLL}}
 +
{{Alg|(y') R U R' U' (R U' R' U2) (R U' R' U2) R U R'|OLL}}
 +
{{Alg|(R' U' R U') R' U2 R2 U (R' U R U2 R')|OLL}}
 +
{{Alg|R' U L' U R U' L U2 R' U R|OLL}}
 +
{{Alg|F (R U R' U') (R' F R F2) (L' U2 L)|OLL}}
 +
{{Alg|L2 D L' U2 L D' L' U2 L'|OLL}}
 +
{{Alg|l2 U' R D2 R' U R D2 R|OLL}}
 +
{{Alg|l2' U' z' U R2 U' L U R2 z' L|OLL}}
 +
{{Alg|(y2) R' F2 R U2 R U2 R' F2 R U2 R'|OLL}}
 +
{{Alg|(y2) R2 D R' U2 R D' R' U2 R'|OLL}}
 +
{{Alg|R2' B2 R F2' R' B2 R F2' R|OLL}}
 +
{{Alg|(y2) R d' R' U R d R' (y) R' U2 R|OLL}}
 +
{{Alg|(x) R' B2' (R U' R' U) B2' (U' R U)|OLL}}
 +
{{Alg|(y2)R U R' U R U2 R2' U' R U' R' U2' R|OLL}}
 +
{{Alg|3(R U R' U') 3(R' F R F')|OLL}}
 +
 
 +
=== OLL 24 ===
 +
{{case
 +
|image=o24.gif
 +
|name=T, Chameleon, Shark, Hammerhead, Little Horse, Stingray
 +
|methods=[[OCLL]], [[OLL]]
 +
|optimal=8 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|r U R' U' L' U R U' x'|OLL}}
 +
{{Alg|r U R' U' r' F R F'|OLL}}
 +
{{Alg|(y' x') R U R' D R U' R' D' |OLL}}
 +
{{Alg|(y') F R U R' U' R U' R' U' R U R' F'|OLL}}
 +
{{Alg|R U R2' U' R2 U' R2' U2' R U' R U' R'|OLL}}
 +
{{Alg|(y') R U' R' (U2 R U R') (U2 R U R') (U R U' R')|OLL}}
 +
{{Alg|(y x) D' R' U R D R' U' R x'|OLL}}
 +
{{Alg|(y x) D L U' L' D' L U L' x' |OLL}}
 +
{{Alg|(y x') U' R' D R U R' D' R x|OLL}}
 +
{{Alg|(y2) R' F' L F R F' L' F|OLL}}
 +
{{Alg|(y2) R' F' r U R U' r' F|OLL}}
 +
{{Alg|(y2) l' U' L U R U' r' F|OLL}}
 +
{{Alg|(y') l U l' F R B' R' F'|OLL}}
 +
{{Alg|R U' R' F R U R' U' R' F' R2 U' R' U2 R U' R'|OLL}}
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
=== OLL 25 ===
 +
{{case
 +
|image=o25.gif
 +
|name=L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
 +
|methods=[[OCLL]], [[OLL]]
 +
|optimal=8 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|R U2 R' U' (R U R' U') (R U R' U') R U' R'|OLL}}
 +
{{Alg|R U R' U (R U' R' U) (R U' R' U) R U2 R'|OLL}}
 +
{{Alg|y2 R' F R B' R' F' R B|OLL}}
 +
{{Alg|y2 F R' F' L F R F' L'|OLL}}
 +
{{Alg|y F' L F R' F' L' F R|OLL}}
 +
{{Alg|y' F' r U R' U' r' F R|OLL}}
 +
{{Alg|y' x U R' U' L U R U' r'|OLL}}
 +
{{Alg|R' F' L' F R F' L F|OLL}}
 +
{{Alg|y R' U' (R U R' F') (R U R' U') (R' F R2)|OLL}}
 +
{{Alg|y2 R U2' R D R' U2 R D' R2'|OLL}}
 +
{{Alg|y2 F R' F' r U R U' r'|OLL}}
 +
{{Alg|y2 l' U R D' R' U' R D x'|OLL}}
 +
{{Alg|x' D R U R' D' R U' l'|OLL}}
 +
{{Alg|x' U L' U' R U L U' l'|OLL}}
 +
{{Alg|x' R' D R U' R' D' R U x|OLL}}
 +
{{Alg|x R' U R D' R' U' R D x'|OLL}}
 +
{{Alg|y2 x L  U' L' D  L  U  L' D' x'|OLL}}
 +
{{Alg|l' U' L' U R U' L U x'|OLL}}
 +
{{Alg|U r U R U' L' U R' U' x'|OLL}}
 +
{{Alg|y2 L' R U R' U' L U R U' R'|OLL}}
 +
{{Alg|F R B R' F' l U' l'|OLL}}
 +
{{Alg|U R U2 R' L' U' L U' R U' R' L' U2 L|OLL}}
 +
{{Alg|F R U' R' U' R U2  R' U' F'|OLL}}
 +
{{Alg|y R U R' U' R' F R U R U' R' F'|OLL}}
 +
{{Alg|y' R U (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') U' R'|OLL}}
 +
{{Alg|x U R' U' r x' U R U' r'|OLL}}
 +
{{Alg|y' R2 D R' U R D' R' U' R' |OLL}}
 +
 
 +
|}
 +
 
 +
==No edges flipped correctly==
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
|-valign="top"
 +
|
 +
=== OLL 1 ===
 +
{{case
 +
|image=o1.gif
 +
|name=Runway, Blank
 +
|methods=OLL
 +
|optimal=11 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|(R U2) (R2' F R F' U2') (R' F R F')|OLL|vidurl=http://www.youtube.com/watch?v=n_2qaxpViEY}}
 +
 
 +
 
 +
=== OLL 2 ===
 +
{{case
 +
|image=o2.gif
 +
|name=Zamboni
 +
|methods=OLL
 +
|optimal=11 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|F (R U R' U') F' f (R U R' U') f'|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&feature=related}}
 +
 
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
=== OLL 3 ===
 +
{{case
 +
|image=o3.gif
 +
|name=Anti-Nazi, Anti-Mouse
 +
|methods=OLL
 +
|optimal=11 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|(y) f (R U R' U') f' U' F (R U R' U') F'|OLL}}
 +
 
 +
 
 +
=== OLL 4 ===
 +
{{case
 +
|image=o4.gif
 +
|name= Nazi, Mouse
 +
|methods=OLL
 +
|optimal=11 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|f (R U R' U') f' U F (R U R' U') F'|OLL}}
 +
 
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
=== OLL 17 ===
 +
{{case
 +
|image=o17.gif
 +
|name= Slash, Diagonal
 +
|methods=OLL
 +
|optimal=11 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|R U R' U (R' F R F') U2 (R' F R F')|OLL}}
 +
 
 +
 
 +
=== OLL 18 ===
 +
{{case
 +
|image=o18.gif
 +
|name= Crown
 +
|methods=OLL
 +
|optimal=11 [[HTM]]
 +
|text=
 +
}}
 +
 
 +
{{Alg|(y) (F R' F' R) U2 (F R' F' R)(U' R U' R') |OLL}}
 +
 
 +
 
 +
=== OLL 19 ===
 +
{{case
 +
|image=o19.gif
 +
|name= Bunny
 +
|methods=OLL
 +
|optimal=11 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|r' R U R U R' U' r R2' F R F'|OLL}}
 +
|}
 +
 
 +
=="P" shapes==
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
|-valign="top"
 +
|
 +
 
 +
=== OLL 31 ===
 +
{{case
 +
|image=o31.gif
 +
|name=Couch
 +
|methods=OLL
 +
|optimal=9 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|(y2) R' U' F U R U' R' F' R|OLL}}
 +
 
 +
|
 +
 
 +
=== OLL 32 ===
 +
{{case
 +
|image=o32.gif
 +
|name=Anti-Couch
 +
|methods=OLL
 +
|optimal=9 [[HTM]]
 +
|text=
 +
}}
 +
 
 +
{{Alg|(y2) F U R U' F' r U R' U' r'|OLL}}
 +
 
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
=== OLL 43 ===
 +
{{case
 +
|image=o43.gif
 +
|name=Anti-P
 +
|methods=OLL
 +
|optimal=6 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|(y) R' U' F' U F R|OLL}}
 +
 
 +
 
 +
|
 +
 
 +
=== OLL 44 ===
 +
{{case
 +
|image=o44.gif
 +
|name=P
 +
|methods=OLL
 +
|optimal=6 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|f (R U R' U') f'|OLL}}
 +
 
 +
 
 
|}
 
|}

Revision as of 19:12, 29 November 2016

Here is a link to my main wiki hub: http://www.hrwiki.org/wiki/User:Stux

Contents

Cubing methods

My Cheat Sheets

Layer by layer steps

This is the cheat sheet I made to learn Layer by Layer:

  • Cross (white)
  • Bottom layer corners
  • Second Layer
Left:
Speedsolving Logo tiny.gif Alg U' L' U L U F U' F'
Right:
Speedsolving Logo tiny.gif Alg U R U' R' U' F' U F
  • Yellow Cross:
Speedsolving Logo tiny.gif Alg F R U R' U' F'
  • Yellow Edges:
Speedsolving Logo tiny.gif Alg R U R' U R U U R'
  • Rotate Yellow Corners:
Speedsolving Logo tiny.gif Alg U R U' L' U R' U' L
  • Orient Corners:
Speedsolving Logo tiny.gif Alg R' D' R D
(x2, or x4, as needed) + (U' to move to the next corner, as needed)

CFOP F2L preferred algorithms

Classification

My classification (where is the corner piece? where is its white block? Where is the edge piece?):

Where is the Edge Piece? (Examples)
  • Near (Left):

F2L02.png

  • Far (Left):

F2L06.png

  • Nearest:

F2L36.png


Corner: Top, White: Right (Near Left)

F2L 2

F2L02.png

Speedsolving Logo tiny.gif F2L U' (F' U F)


F2L 12

F2L12.png

Speedsolving Logo tiny.gif F2L R' U2 R2 U R2 U R


Corner: Top, White: Right (Near Right)

F2L 14

F2L14.png

Speedsolving Logo tiny.gif F2L U' (R U' R' U) (R U R')


F2L 16

F2L16.png

Speedsolving Logo tiny.gif F2L (R U' R') U2 (F' U' F)


Corner: Top, White: Right (Far Left)

F2L 6

F2L06.png

Speedsolving Logo tiny.gif F2L d (R' U' R) U2' (R' U R)


F2L 10

F2L10.png

Speedsolving Logo tiny.gif F2L U' (R U R' U)(R U R')


Corner: Top, White: Right (Far Right)

F2L 4

F2L04.png

Speedsolving Logo tiny.gif F2L (R U R')


F2L 8

F2L08.png

Speedsolving Logo tiny.gif F2L d (R' U2 R) U2' (R' U R)


Corner: Top, White: Left (Near Left)

F2L 13

F2L13.png

Speedsolving Logo tiny.gif F2L (U F' U F) U' (F' U' F)


F2L 15

F2L15.png

Speedsolving Logo tiny.gif F2L U (R' F R F') U (R U R')


Corner: Top, White: Left (Near Right)

F2L 1

F2L01.png

Speedsolving Logo tiny.gif F2L U (R U' R')


F2L 11

F2L11.png

Speedsolving Logo tiny.gif F2L U' (R U2' R') d (R' U' R)


Corner: Top, White: Left (Far Left)

F2L 3

F2L03.png

Speedsolving Logo tiny.gif F2L F' U' F


F2L 7

F2L07.png

Speedsolving Logo tiny.gif F2L U' (R U2' R') U2 (R U' R')


Corner: Top, White: Left (Far Right)

F2L 5

F2L05.png

Speedsolving Logo tiny.gif F2L (U' R U R') U2 (R U' R')


F2L 9

F2L09.png

Speedsolving Logo tiny.gif F2L (U F' U' F) U' (F' U' F)


Corner: Top, White: Top (Near Left)

F2L 18

F2L18.png

Speedsolving Logo tiny.gif F2L y' (R' U2 R) U (R' U' R)


F2L 23

F2L23.png

Speedsolving Logo tiny.gif F2L U (F R' F' R) U (R U R')


Corner: Top, White: Top (Near Right)

F2L 17

F2L17.png

Speedsolving Logo tiny.gif F2L (R U2 R') U' (R U R')


F2L 24

F2L24.png

Speedsolving Logo tiny.gif F2L F U (R U' R' F')(R U' R')


Corner: Top, White: Top (Far Left)

F2L 20

F2L20.png

Speedsolving Logo tiny.gif F2L y' U' (R' U2 R) U' (R' U R)


F2L 21

F2L21.png

Speedsolving Logo tiny.gif F2L (R U' R') U2 (R U R')


Corner: Top, White: Top (Far Right)

F2L 19

F2L19.png

Speedsolving Logo tiny.gif F2L U (R U2 R') U (R U' R')


F2L 22

F2L22.png

Speedsolving Logo tiny.gif F2L y' (R' U R) U2 (R' U' R)


Corner: Top, White: Right (Nearest)

F2L 34

F2L34.png

Speedsolving Logo tiny.gif F2L U (R U R') U2 (R U R')


F2L 36

F2L36.png

Speedsolving Logo tiny.gif F2L U F' U' F U' (R U R')


Corner: Top, White: Left (Nearest)

F2L 33

F2L33.png

Speedsolving Logo tiny.gif F2L U' (R U' R') U2' (R U' R')


F2L 35

F2L35.png

Speedsolving Logo tiny.gif F2L U2 (R U' R') U' (F' U' F)


Corner: Top, White: Top (Nearest)

F2L 31

F2L31.png

Speedsolving Logo tiny.gif F2L (R U' R' U)(F' U F)


F2L 32

F2L32.png

Speedsolving Logo tiny.gif F2L (R U R' U')(R U R' U')(R U R')


Corner: Bottom, White: Right (Near)

F2L 28

F2L28.png

Speedsolving Logo tiny.gif F2L (R U R' U') F R' F' R


F2L 30

F2L30.png

Speedsolving Logo tiny.gif F2L (R U R' U')(R U R')


Corner: Bottom, White: Left (Near)

F2L 27

F2L27.png

Speedsolving Logo tiny.gif F2L (R U' R' U)(R U' R')


F2L 29

F2L29.png

Speedsolving Logo tiny.gif F2L y' (R' U' R U)(R' U' R)


Corner: Bottom, White: Bottom (Near)

F2L 25

F2L25.png

Speedsolving Logo tiny.gif F2L y U' (L' U' L) U (F U F')

(Same as Second Layer Left, in Layer by Layer above)

F2L 26

F2L26.png

Speedsolving Logo tiny.gif F2L U (R U' R') U' (F' U F)

(Same as Second Layer Right, in Layer by Layer above)

Corner: Bottom, White: Right (Nearest)

F2L 40

F2L40.png

Speedsolving Logo tiny.gif F2L (R U' R' U)(R U2' R') U (R U' R')


F2L 42

F2L42.png

Speedsolving Logo tiny.gif F2L R U (F R U R' U' F') R'


Corner: Bottom, White: Left (Nearest)

F2L 39

F2L39.png

Speedsolving Logo tiny.gif F2L (R U' R') U' (R U R') U2 (R U' R')


F2L 41

F2L41.png

Speedsolving Logo tiny.gif F2L R F (U R U' R' F') U' R'


Corner: Bottom, White: Bottom (Nearest)

F2L 38

F2L38.png

Speedsolving Logo tiny.gif F2L (R' F R F') (R U' R' U) (R U' R' U2) (R U' R')


F2L 37

F2L37.png

Solved


CFOP OLL preferred algorithms

OLL


All edges flipped correctly (OCLL)

This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the second part of the 2-look OLL.

OLL 27

O27.gif

Name: S, Sune, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL (U L U' R') (U L' U' R)
Speedsolving Logo tiny.gif OLL R U R' U R U2 R' Cube Camera Icon.png[1]
Speedsolving Logo tiny.gif OLL y' R' U2 R U R' U R
Speedsolving Logo tiny.gif OLL y L' U2 L U L' U L
Speedsolving Logo tiny.gif OLL y2 L U L' U L U2 L'
Speedsolving Logo tiny.gif OLL R U' L' U R' U' L
Speedsolving Logo tiny.gif OLL U2 r2 U R' U' L' U R U' r' (x')
Speedsolving Logo tiny.gif OLL y' U R U' L' U R' U' L


OLL 26

O26.gif

Name: -S, Antisune, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL (R' U L U') (R U L')
Speedsolving Logo tiny.gif OLL y2 R' U' R U' R' U2 R
Speedsolving Logo tiny.gif OLL y' R U2 R' U' R U' R'
Speedsolving Logo tiny.gif OLL y L U2 L' U' L U' L'
Speedsolving Logo tiny.gif OLL L' U' L U' L' U2 L Cube Camera Icon.png[2]
Speedsolving Logo tiny.gif OLL L' U R U' L U R'
Speedsolving Logo tiny.gif OLL y' L' U R U' L U R'
Speedsolving Logo tiny.gif OLL y' R U2 R' U2' R' F R2 U' R' U' R U R' F'


OLL 21

O21.gif

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

Speedsolving Logo tiny.gif OLL R U R' U R U' R' U R U2 R'
Speedsolving Logo tiny.gif OLL y R U2 R' U' R U R' U' R U' R'
Speedsolving Logo tiny.gif OLL y F (R U R' U')3 F'
Speedsolving Logo tiny.gif OLL y F' (L' U' L U) (L' U' L U) (L' U' L U) F
Speedsolving Logo tiny.gif OLL R' U' R U' R' U R U' R' U2 R
Speedsolving Logo tiny.gif OLL L U L' U L U' L' U L U2 L'
Speedsolving Logo tiny.gif OLL y L' U2 L U L' U' L U L' U L
Speedsolving Logo tiny.gif OLL y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R
Speedsolving Logo tiny.gif OLL L' U2 M' (y) R U2 R U2 R' U2 (y') l


OLL 22

O22.gif

Name: Pi, Bruno, Wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL R U2 R2' U' R2 U' R2' U2 R
Speedsolving Logo tiny.gif OLL f (R U R' U') f' F (R U R' U') F'
Speedsolving Logo tiny.gif OLL y2 f' (L' U' L U) f F' (L' U' L U) F
Speedsolving Logo tiny.gif OLL y2 L' U2 L2 U L2 U L2 U2 L'
Speedsolving Logo tiny.gif OLL R U2 R2 U' R' U R U' R U' R' y M' U2 M
Speedsolving Logo tiny.gif OLL R' U L U' R U' L' U' L U' L'
Speedsolving Logo tiny.gif OLL y2 L U' R' U L' U R U R' U R
Speedsolving Logo tiny.gif OLL y2 L' U R U' L U' R' U' R U' R'
Speedsolving Logo tiny.gif OLL R U' L' U R' U L U L' U L
Speedsolving Logo tiny.gif OLL R U R' U R U2 R' y' R U R' U R U2 R'
Speedsolving Logo tiny.gif OLL R U R' U' R' F R2 U R' U' R U R' U' F'
Speedsolving Logo tiny.gif OLL (R' U L U' R U L') U2 (R' U L U' R U L')

OLL 23

O23.gif

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL R2' D' R U2 R' D R U2 R
Speedsolving Logo tiny.gif OLL R' U2 R F U' R' U' R U F'
Speedsolving Logo tiny.gif OLL F R U' R' U R U R' U R U' R' F'
Speedsolving Logo tiny.gif OLL (y') R U R' U' (R U' R' U2) (R U' R' U2) R U R'
Speedsolving Logo tiny.gif OLL (R' U' R U') R' U2 R2 U (R' U R U2 R')
Speedsolving Logo tiny.gif OLL R' U L' U R U' L U2 R' U R
Speedsolving Logo tiny.gif OLL F (R U R' U') (R' F R F2) (L' U2 L)
Speedsolving Logo tiny.gif OLL L2 D L' U2 L D' L' U2 L'
Speedsolving Logo tiny.gif OLL l2 U' R D2 R' U R D2 R
Speedsolving Logo tiny.gif OLL l2' U' z' U R2 U' L U R2 z' L
Speedsolving Logo tiny.gif OLL (y2) R' F2 R U2 R U2 R' F2 R U2 R'
Speedsolving Logo tiny.gif OLL (y2) R2 D R' U2 R D' R' U2 R'
Speedsolving Logo tiny.gif OLL R2' B2 R F2' R' B2 R F2' R
Speedsolving Logo tiny.gif OLL (y2) R d' R' U R d R' (y) R' U2 R
Speedsolving Logo tiny.gif OLL (x) R' B2' (R U' R' U) B2' (U' R U)
Speedsolving Logo tiny.gif OLL (y2)R U R' U R U2 R2' U' R U' R' U2' R
Speedsolving Logo tiny.gif OLL 3(R U R' U') 3(R' F R F')


OLL 24

O24.gif

Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL r U R' U' L' U R U' x'
Speedsolving Logo tiny.gif OLL r U R' U' r' F R F'
Speedsolving Logo tiny.gif OLL (y' x') R U R' D R U' R' D'
Speedsolving Logo tiny.gif OLL (y') F R U R' U' R U' R' U' R U R' F'
Speedsolving Logo tiny.gif OLL R U R2' U' R2 U' R2' U2' R U' R U' R'
Speedsolving Logo tiny.gif OLL (y') R U' R' (U2 R U R') (U2 R U R') (U R U' R')
Speedsolving Logo tiny.gif OLL (y x) D' R' U R D R' U' R x'
Speedsolving Logo tiny.gif OLL (y x) D L U' L' D' L U L' x'
Speedsolving Logo tiny.gif OLL (y x') U' R' D R U R' D' R x
Speedsolving Logo tiny.gif OLL (y2) R' F' L F R F' L' F
Speedsolving Logo tiny.gif OLL (y2) R' F' r U R U' r' F
Speedsolving Logo tiny.gif OLL (y2) l' U' L U R U' r' F
Speedsolving Logo tiny.gif OLL (y') l U l' F R B' R' F'
Speedsolving Logo tiny.gif OLL R U' R' F R U R' U' R' F' R2 U' R' U2 R U' R'


OLL 25

O25.gif

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL R U2 R' U' (R U R' U') (R U R' U') R U' R'
Speedsolving Logo tiny.gif OLL R U R' U (R U' R' U) (R U' R' U) R U2 R'
Speedsolving Logo tiny.gif OLL y2 R' F R B' R' F' R B
Speedsolving Logo tiny.gif OLL y2 F R' F' L F R F' L'
Speedsolving Logo tiny.gif OLL y F' L F R' F' L' F R
Speedsolving Logo tiny.gif OLL y' F' r U R' U' r' F R
Speedsolving Logo tiny.gif OLL y' x U R' U' L U R U' r'
Speedsolving Logo tiny.gif OLL R' F' L' F R F' L F
Speedsolving Logo tiny.gif OLL y R' U' (R U R' F') (R U R' U') (R' F R2)
Speedsolving Logo tiny.gif OLL y2 R U2' R D R' U2 R D' R2'
Speedsolving Logo tiny.gif OLL y2 F R' F' r U R U' r'
Speedsolving Logo tiny.gif OLL y2 l' U R D' R' U' R D x'
Speedsolving Logo tiny.gif OLL x' D R U R' D' R U' l'
Speedsolving Logo tiny.gif OLL x' U L' U' R U L U' l'
Speedsolving Logo tiny.gif OLL x' R' D R U' R' D' R U x
Speedsolving Logo tiny.gif OLL x R' U R D' R' U' R D x'
Speedsolving Logo tiny.gif OLL y2 x L U' L' D L U L' D' x'
Speedsolving Logo tiny.gif OLL l' U' L' U R U' L U x'
Speedsolving Logo tiny.gif OLL U r U R U' L' U R' U' x'
Speedsolving Logo tiny.gif OLL y2 L' R U R' U' L U R U' R'
Speedsolving Logo tiny.gif OLL F R B R' F' l U' l'
Speedsolving Logo tiny.gif OLL U R U2 R' L' U' L U' R U' R' L' U2 L
Speedsolving Logo tiny.gif OLL F R U' R' U' R U2 R' U' F'
Speedsolving Logo tiny.gif OLL y R U R' U' R' F R U R U' R' F'
Speedsolving Logo tiny.gif OLL y' R U (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') U' R'
Speedsolving Logo tiny.gif OLL x U R' U' r x' U R U' r'
Speedsolving Logo tiny.gif OLL y' R2 D R' U R D' R' U' R'


No edges flipped correctly

OLL 1

O1.gif

Name: Runway, Blank
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL (R U2) (R2' F R F' U2') (R' F R F') Cube Camera Icon.png[3]


OLL 2

O2.gif

Name: Zamboni
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL F (R U R' U') F' f (R U R' U') f' Cube Camera Icon.png[4]


OLL 3

O3.gif

Name: Anti-Nazi, Anti-Mouse
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL (y) f (R U R' U') f' U' F (R U R' U') F'


OLL 4

O4.gif

Name: Nazi, Mouse
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL f (R U R' U') f' U F (R U R' U') F'


OLL 17

O17.gif

Name: Slash, Diagonal
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL R U R' U (R' F R F') U2 (R' F R F')


OLL 18

O18.gif

Name: Crown
Used in: OLL
Optimal moves: 11 HTM


Speedsolving Logo tiny.gif OLL (y) (F R' F' R) U2 (F R' F' R)(U' R U' R')


OLL 19

O19.gif

Name: Bunny
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL r' R U R U R' U' r R2' F R F'

"P" shapes

OLL 31

O31.gif

Name: Couch
Used in: OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL (y2) R' U' F U R U' R' F' R


OLL 32

O32.gif

Name: Anti-Couch
Used in: OLL
Optimal moves: 9 HTM


Speedsolving Logo tiny.gif OLL (y2) F U R U' F' r U R' U' r'


OLL 43

O43.gif

Name: Anti-P
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL (y) R' U' F' U F R


OLL 44

O44.gif

Name: P
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL f (R U R' U') f'