User:Code Monkey/2+2LLL Notes

< User:Code Monkey
Revision as of 23:31, 8 July 2014 by Code Monkey (talk | contribs) (Swap Adjacent Corners)

These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.

Orient Edges

Flip Adjacent Edges

O44.gif

Name:
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [f: [R, U]]


Flip Opposite Edges

O45.gif

Name: Suit up, T
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [F: [R, U]]


Flip All Edges

O2.gif

Name: zamboni
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL F [R, U S [R, U] f'] Cube Camera Icon.png[1]


Orient Corners (OCLL)

Left Sune

O27.gif

Name: S, Sune, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL R U R' U [R: U2] Cube Camera Icon.png[2]


Right Sune

O26.gif

Name: -S, Antisune, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL y2 R' U' R U' [R': U2]


Double Sune

O21.gif

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

Speedsolving Logo tiny.gif OLL R U R' U [R, U' [R: U2]]


T-Shirt

O22.gif

Name: pi, Bruno, wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL f [R, U S' [R, U] F']


Superman

O23.gif

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL [R': U2 [F U' R': U']]


Hammerhead

O24.gif

Name: T, chameleon, shark, Hammerhead, Little Horse, stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL [r U: R' [F: R]]


Triple Sune

O25.gif

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL R U R' U [R, U'2 [R: U2]]


Permute Corners

Permute 3 Clockwise

A1.gif

Name: A-PLL a
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R' [F R': B2 R' B2 R2 ]


Permute 3 Counter-Clockwise

A.gif

Name: A-PLL b
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R [B' R: F2 R F2 R2]


Swap Opposite Corners

N1.gif

Name: N-PLL a
Used in: PLL, ZBLL, ZZLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif PLL (L U' R U2 L' U R')2 U'


Swap Adjacent Corners

J1.gif

Name: J-PLL a
Used in: PLL, ZBLL, BLD
Optimal moves: 10 HTM

Speedsolving Logo tiny.gif PLL (y) (R' U L') U2 (R U' R') U2 R L


Permute Edges

Permute 3 Clockwise

U1.gif

Name: U-PLL a
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

Speedsolving Logo tiny.gif PLL (y) R2 U' [S': U2 U' R2]


Permute 3 Counter-Clockwise

U.gif

Name: U-PLL b
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

Speedsolving Logo tiny.gif PLL (y) R2 U [S': U2 U R2]


Swap Opposite Edges

H.gif

Name: H-PLL, X-PLL
Used in: EPLL, CPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 10 HTM, 7 STM
X-PLL is H-PLL + U2.

Speedsolving Logo tiny.gif PLL [M2: U U2 [M2: U]] Cube Camera Icon.png[3]


Swap Adjacent Edges

Z.gif

Name: Z-PLL
Used in: EPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 12 HTM, 7 STM

Speedsolving Logo tiny.gif PLL M2 U M2 U M' U2 M2 U2 M' U2