Difference between revisions of "User:Code Monkey/2+2LLL Notes"

From Speedsolving.com Wiki
(Outline remaining algorithms)
Line 144: Line 144:
  
 
== Permute 3 Clockwise ==
 
== Permute 3 Clockwise ==
 +
 +
{{case
 +
|image=a1.gif
 +
|name=A-PLL a
 +
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]
 +
|optimal=9 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg| R' [F R': B2] R' B2 R2 |PLL}}
  
 
|
 
|
  
 
== Permute 3 Counter-Clockwise ==
 
== Permute 3 Counter-Clockwise ==
 +
 +
{{case
 +
|image=a.gif
 +
|name=A-PLL b
 +
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]
 +
|optimal=9 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|R [B' R: F2] R F2 R2|PLL}}
  
 
|-valign="top"
 
|-valign="top"
Line 153: Line 171:
  
 
== Swap Opposite Corners ==
 
== Swap Opposite Corners ==
 +
 +
{{case
 +
|image=n1.gif
 +
|name=N-PLL a
 +
|methods=PLL, [[ZBLL]], [[ZZLL]]
 +
|optimal=14 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|(L U' R U2 L' U R')2 U'|PLL}}
  
 
|
 
|
  
 
== Swap Adjacent Corners ==
 
== Swap Adjacent Corners ==
 +
 +
{{case
 +
|image=j1.gif
 +
|name=J-PLL a
 +
|methods=PLL, [[ZBLL]], [[BLD]]
 +
|optimal=10 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|(y) R' U L' U2 R U' [R': U2] L|PLL}}
  
 
|}
 
|}

Revision as of 11:52, 8 July 2014

These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.

Orient Edges

Flip Adjacent Edges

O44.gif

Name:
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [f: [R, U]]


Flip Opposite Edges

O45.gif

Name: Suit up, T
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [F: [R, U]]


Flip All Edges

O2.gif

Name: zamboni
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL F [R, U S [R, U] f'] Cube Camera Icon.png[1]


Orient Corners (OCLL)

Left Sune

O27.gif

Name: S, Sune, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL R U R' U [R: U2] Cube Camera Icon.png[2]


Right Sune

O26.gif

Name: -S, Antisune, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL y2 R' U' R U' [R': U2]


Double Sune

O21.gif

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

Speedsolving Logo tiny.gif OLL R U R' U [R, U' [R: U2]]


T-Shirt

O22.gif

Name: pi, Bruno, wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL f [R, U S' [R, U] F']


Superman

O23.gif

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL [R': U2 [F U' R': U']]


Hammerhead

O24.gif

Name: T, chameleon, shark, Hammerhead, Little Horse, stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL [r U: R' [F: R]]


Triple Sune

O25.gif

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL R U R' U [R, U'2 [R: U2]]


Permute Corners

Permute 3 Clockwise

A1.gif

Name: A-PLL a
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R' [F R': B2 R' B2 R2 ]


Permute 3 Counter-Clockwise

A.gif

Name: A-PLL b
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R [B' R: F2 R F2 R2]


Swap Opposite Corners

N1.gif

Name: N-PLL a
Used in: PLL, ZBLL, ZZLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif PLL (L U' R U2 L' U R')2 U'


Swap Adjacent Corners

J1.gif

Name: J-PLL a
Used in: PLL, ZBLL, BLD
Optimal moves: 10 HTM

Speedsolving Logo tiny.gif PLL (y) R' U L' U2 R U' [R': U2 L]


Permute Edges

Permute 3 Clockwise

Permute 3 Counter-Clockwise

Swap Opposite Edges

Swap Adjacent Edges