Difference between revisions of "User:Code Monkey/2+2LLL Notes"
Code Monkey (talk | contribs) (Outline remaining algorithms) |
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== Permute 3 Clockwise == | == Permute 3 Clockwise == | ||
+ | |||
+ | {{case | ||
+ | |image=a1.gif | ||
+ | |name=A-PLL a | ||
+ | |methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]] | ||
+ | |optimal=9 [[HTM]] | ||
+ | |text= | ||
+ | }} | ||
+ | {{Alg| R' [F R': B2] R' B2 R2 |PLL}} | ||
| | | | ||
== Permute 3 Counter-Clockwise == | == Permute 3 Counter-Clockwise == | ||
+ | |||
+ | {{case | ||
+ | |image=a.gif | ||
+ | |name=A-PLL b | ||
+ | |methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]] | ||
+ | |optimal=9 [[HTM]] | ||
+ | |text= | ||
+ | }} | ||
+ | {{Alg|R [B' R: F2] R F2 R2|PLL}} | ||
|-valign="top" | |-valign="top" | ||
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== Swap Opposite Corners == | == Swap Opposite Corners == | ||
+ | |||
+ | {{case | ||
+ | |image=n1.gif | ||
+ | |name=N-PLL a | ||
+ | |methods=PLL, [[ZBLL]], [[ZZLL]] | ||
+ | |optimal=14 [[HTM]] | ||
+ | |text= | ||
+ | }} | ||
+ | {{Alg|(L U' R U2 L' U R')2 U'|PLL}} | ||
| | | | ||
== Swap Adjacent Corners == | == Swap Adjacent Corners == | ||
+ | |||
+ | {{case | ||
+ | |image=j1.gif | ||
+ | |name=J-PLL a | ||
+ | |methods=PLL, [[ZBLL]], [[BLD]] | ||
+ | |optimal=10 [[HTM]] | ||
+ | |text= | ||
+ | }} | ||
+ | {{Alg|(y) R' U L' U2 R U' [R': U2] L|PLL}} | ||
|} | |} |
Revision as of 11:52, 8 July 2014
These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.
Orient Edges
Flip Adjacent Edges
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Flip Opposite Edges
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Flip All Edges
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Orient Corners (OCLL)
Left Sune
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Right Sune
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Double Sune
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T-Shirt
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Superman
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Hammerhead
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Triple Sune
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Permute Corners
Permute 3 Clockwise
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Permute 3 Counter-Clockwise
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Swap Opposite Corners
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Swap Adjacent Corners
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Permute Edges
Permute 3 Clockwise |
Permute 3 Counter-Clockwise |
Swap Opposite Edges |
Swap Adjacent Edges |