Difference between revisions of "User:Code Monkey/2+2LLL Notes"

m (Table-ize)
(Grab all COLL algorithms)
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|}
 
|}
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= Orient Corners ([[OCLL]]) =
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 +
{|border="0" width="100%" valign="top" cellpadding="3"
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|-valign="top"
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|style="width: 33%"|
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== OLL 27 ==
 +
{{case
 +
|image=o27.gif
 +
|name=S, Sune, Swimming Left
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|methods=[[OCLL]], [[OLL]]
 +
|optimal=7 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|R U R' U R U2 R'|OLL|vidurl=http://www.youtube.com/watch?v=PPZloK1cqrE}}
 +
{{Alg|y' R' U2 R U R' U R|OLL}}
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{{Alg|y L' U2 L U L' U L|OLL}}
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{{Alg|y2 L U L' U L U2 L'|OLL}}
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{{Alg|R U' L' U R' U' L|OLL}}
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{{Alg|U2 r2 U R' U' L' U R U' r' (x')|OLL}}
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{{Alg|y' U R U' L' U R' U' L|OLL}}
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 +
|style="width: 33%"|
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 +
== OLL 26 ==
 +
{{case
 +
|image=o26.gif
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|name=-S, Antisune, Swimming Right
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|methods=[[OCLL]], [[OLL]]
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|optimal=7 [[HTM]]
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|text=
 +
}}
 +
{{Alg|y2 R' U' R U' R' U2 R|OLL}}
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{{Alg|y' R U2 R' U' R U' R'|OLL}}
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{{Alg|y' L U2 L' U' L U' L'|OLL}}
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{{Alg|L' U' L U' L' U2 L|OLL|vidurl=http://www.youtube.com/watch?v=KDalwVQCLzE}}
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{{Alg|L' U R U' L U R'|OLL}}
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{{Alg|y' L' U R U' L U R'|OLL}}
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{{Alg|y' R U2 R' U2' R' F R2 U' R' U' R U R' F'|OLL}}
 +
 +
|
 +
 +
== OLL 21 ==
 +
{{case
 +
|image=o21.gif
 +
|name=H, Double Sune, Flip, Cross
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|methods=[[OCLL]], [[OLL]]
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|optimal=11 [[HTM]], 10 [[STM]]
 +
|text=
 +
}}
 +
{{Alg|R U R' U R U' R' U R U2 R'|OLL}}
 +
{{Alg|y R U2 R' U' R U R' U' R U' R'|OLL}}
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{{Alg|y F (R U R' U')3 F'|OLL}}
 +
{{Alg|y F' (L' U' L U) (L' U' L U) (L' U' L U) F|OLL}}
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{{Alg|R' U' R U' R' U R U' R' U2 R|OLL}}
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{{Alg|L U L' U L U' L' U L U2 L'|OLL}}
 +
{{Alg|y L' U2 L U L' U' L U L' U L|OLL}}
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{{Alg|y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R|OLL}}
 +
{{Alg|L' U2 M' (y) R U2 R U2 R' U2 (y') l|OLL}}
 +
 +
|-valign="top"
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|
 +
 +
== OLL 22 ==
 +
{{case
 +
|image=o22.gif
 +
|name=pi, Bruno, wheel, T-shirt
 +
|methods=[[OCLL]], [[OLL]]
 +
|optimal=9 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|R U2 R2' U' R2 U' R2' U2 R|OLL}}
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{{Alg|f (R U R' U') f' F (R U R' U') F'|OLL}}
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{{Alg|y2 f' (L' U' L U) f F' (L' U' L U) F|OLL}}
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{{Alg|y2 L' U2 L2 U L2 U L2 U2 L'|OLL}}
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{{Alg|R U2 R2 U' R' U R U' R U' R' y M' U2 M|OLL}}
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{{Alg|R' U L U' R U' L' U' L U' L'|OLL}}
 +
{{Alg|y2 L U' R' U L' U R U R' U R|OLL}}
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{{Alg|y2 L' U R U' L U' R' U' R U' R'|OLL}}
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{{Alg|R U' L' U R' U L U L' U L|OLL}}
 +
{{Alg|R U R' U R U2 R' y' R U R' U R U2 R'|OLL}}
 +
{{Alg|R U R' U' R' F R2 U R' U' R U R' U' F'|OLL}}
 +
 +
|
 +
 +
== OLL 23 ==
 +
{{case
 +
|image=o23.gif
 +
|name=U, [[Headlights]], Superman
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|methods=[[OCLL]], [[OLL]]
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|optimal=9 [[HTM]]
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|text=
 +
}}
 +
{{Alg|R2' D' R U2 R' D R U2 R|OLL}}
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{{Alg|R' U2 R F U' R' U' R U F'|OLL}}
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{{Alg|F R U' R' U R U R' U R U' R' F'|OLL}}
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{{Alg|(y') R U R' U' (R U' R' U2) (R U' R' U2) R U R'|OLL}}
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{{Alg|(R' U' R U') R' U2 R2 U (R' U R U2 R')|OLL}}
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{{Alg|R' U L' U R U' L U2 R' U R|OLL}}
 +
{{Alg|L2 D L' U2 L D' L' U2 L'|OLL}}
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{{Alg|l2 U' R D2 R' U R D2 R|OLL}}
 +
{{Alg|l2' U' z' U R2 U' L U R2 z' L|OLL}}
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{{Alg|(y2) R' F2 R U2 R U2 R' F2 R U2 R'|OLL}}
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{{Alg|(y2) R2 D R' U2 R D' R' U2 R'|OLL}}
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{{Alg|R2' B2 R F2' R' B2 R F2' R|OLL}}
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{{Alg|R d' R' U R d R' (y) R' U2 R|OLL}}
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{{Alg|(x) R' B2' (R U' R' U) B2' (U' R U)|OLL}}'
 +
 +
|
 +
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== OLL 24 ==
 +
{{case
 +
|image=o24.gif
 +
|name=T, chameleon, shark, Hammerhead, Little Horse, stingray
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|methods=[[OCLL]], [[OLL]]
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|optimal=8 [[HTM]]
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|text=
 +
}}
 +
{{Alg|r U R' U' L' U R U' x'|OLL}}
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{{Alg|r U R' U' r' F R F'|OLL}}
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{{Alg|(y' x') R U R' D R U' R' D' |OLL}}
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{{Alg|(y') F R U R' U' R U' R' U' R U R' F'|OLL}}
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{{Alg|R U R2' U' R2 U' R2' U2' R U' R U' R'|OLL}}
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{{Alg|(y') R U' R' (U2 R U R') (U2 R U R') (U R U' R')|OLL}}
 +
{{Alg|(y x) D' R' U R D R' U' R x'|OLL}}
 +
{{Alg|(y x) D L U' L' D' L U L' x' |OLL}}
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{{Alg|(y x') U' R' D R U R' D' R x|OLL}}
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{{Alg|(y2) R' F' L F R F' L' F|OLL}}
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{{Alg|(y2) R' F' r U R U' r' F|OLL}}
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{{Alg|(y2) l' U' L U R U' r' F|OLL}}
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{{Alg|(y') l U l' F R B' R' F'|OLL}}
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 +
|-valign="top"
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|
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== OLL 25 ==
 +
{{case
 +
|image=o25.gif
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|name=L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
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|methods=[[OCLL]], [[OLL]]
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|optimal=8 [[HTM]]
 +
|text=
 +
}}
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{{Alg|R U2 R' U' (R U R' U') (R U R' U') R U' R'|OLL}}
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{{Alg|R U R' U (R U' R' U) (R U' R' U) R U2 R'|OLL}}
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{{Alg|y2 R' F R B' R' F' R B|OLL}}
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{{Alg|y2 F R' F' L F R F' L'|OLL}}
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{{Alg|y F' L F R' F' L' F R|OLL}}
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{{Alg|y' F' r U R' U' r' F R|OLL}}
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{{Alg|y' x U R' U' L U R U' r'|OLL}}
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{{Alg|R' F' L' F R F' L F|OLL}}
 +
{{Alg|y R' U' (R U R' F') (R U R' U') (R' F R2)|OLL}}
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{{Alg|y2 R U2' R D R' U2 R D' R2'|OLL}}
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{{Alg|y2 F R' F' r U R U' r'|OLL}}
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{{Alg|y2 l' U R D' R' U' R D x'|OLL}}
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{{Alg|y2 x' L' U' R' U L U' R U|OLL}}
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{{Alg|x' D R U R' D' R U' l'|OLL}}
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{{Alg|x' U L' U' R U L U' l'|OLL}}
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{{Alg|x' R' D R U' R' D' R U x|OLL}}
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{{Alg|x R' U R D' R' U' R D x'|OLL}}
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{{Alg|y2 x L  U' L' D  L  U  L' D' x'|OLL}}
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{{Alg|l' U' L' U R U' L U x'|OLL}}
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{{Alg|U r U R U' L' U R' U' x'|OLL}}
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{{Alg|R U2 R' U' (R U R' U')2 R U' R'|OLL}}
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{{Alg|y2 L' R U R' U' L U R U' R'|OLL}}
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{{Alg|F R B R' F' l U' l'|OLL}}
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{{Alg|U R U2 R' L' U' L U' R U' R' L' U2 L|OLL}}
 +
{{Alg|F R U' R' U' R U2  R' U' F'|OLL}}
 +
{{Alg|y R U R' U' R' F R U R U' R' F'|OLL}}

Revision as of 08:33, 8 July 2014

These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.

Orient Edges

Flip Adjacent Edges

O44.gif

Name:
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [f: [R, U]]


Flip Opposite Edges

O45.gif

Name: Suit up, T
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [F: [R, U]]


Flip All Edges

O2.gif

Name: zamboni
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL F [R, U S [R, U] f'] Cube Camera Icon.png[1]


Orient Corners (OCLL)

OLL 27

O27.gif

Name: S, Sune, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL R U R' U R U2 R' Cube Camera Icon.png[2]
Speedsolving Logo tiny.gif OLL y' R' U2 R U R' U R
Speedsolving Logo tiny.gif OLL y L' U2 L U L' U L
Speedsolving Logo tiny.gif OLL y2 L U L' U L U2 L'
Speedsolving Logo tiny.gif OLL R U' L' U R' U' L
Speedsolving Logo tiny.gif OLL U2 r2 U R' U' L' U R U' r' (x')
Speedsolving Logo tiny.gif OLL y' U R U' L' U R' U' L


OLL 26

O26.gif

Name: -S, Antisune, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL y2 R' U' R U' R' U2 R
Speedsolving Logo tiny.gif OLL y' R U2 R' U' R U' R'
Speedsolving Logo tiny.gif OLL y' L U2 L' U' L U' L'
Speedsolving Logo tiny.gif OLL L' U' L U' L' U2 L Cube Camera Icon.png[3]
Speedsolving Logo tiny.gif OLL L' U R U' L U R'
Speedsolving Logo tiny.gif OLL y' L' U R U' L U R'
Speedsolving Logo tiny.gif OLL y' R U2 R' U2' R' F R2 U' R' U' R U R' F'


OLL 21

O21.gif

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

Speedsolving Logo tiny.gif OLL R U R' U R U' R' U R U2 R'
Speedsolving Logo tiny.gif OLL y R U2 R' U' R U R' U' R U' R'
Speedsolving Logo tiny.gif OLL y F (R U R' U')3 F'
Speedsolving Logo tiny.gif OLL y F' (L' U' L U) (L' U' L U) (L' U' L U) F
Speedsolving Logo tiny.gif OLL R' U' R U' R' U R U' R' U2 R
Speedsolving Logo tiny.gif OLL L U L' U L U' L' U L U2 L'
Speedsolving Logo tiny.gif OLL y L' U2 L U L' U' L U L' U L
Speedsolving Logo tiny.gif OLL y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R
Speedsolving Logo tiny.gif OLL L' U2 M' (y) R U2 R U2 R' U2 (y') l


OLL 22

O22.gif

Name: pi, Bruno, wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL R U2 R2' U' R2 U' R2' U2 R
Speedsolving Logo tiny.gif OLL f (R U R' U') f' F (R U R' U') F'
Speedsolving Logo tiny.gif OLL y2 f' (L' U' L U) f F' (L' U' L U) F
Speedsolving Logo tiny.gif OLL y2 L' U2 L2 U L2 U L2 U2 L'
Speedsolving Logo tiny.gif OLL R U2 R2 U' R' U R U' R U' R' y M' U2 M
Speedsolving Logo tiny.gif OLL R' U L U' R U' L' U' L U' L'
Speedsolving Logo tiny.gif OLL y2 L U' R' U L' U R U R' U R
Speedsolving Logo tiny.gif OLL y2 L' U R U' L U' R' U' R U' R'
Speedsolving Logo tiny.gif OLL R U' L' U R' U L U L' U L
Speedsolving Logo tiny.gif OLL R U R' U R U2 R' y' R U R' U R U2 R'
Speedsolving Logo tiny.gif OLL R U R' U' R' F R2 U R' U' R U R' U' F'


OLL 23

O23.gif

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL R2' D' R U2 R' D R U2 R
Speedsolving Logo tiny.gif OLL R' U2 R F U' R' U' R U F'
Speedsolving Logo tiny.gif OLL F R U' R' U R U R' U R U' R' F'
Speedsolving Logo tiny.gif OLL (y') R U R' U' (R U' R' U2) (R U' R' U2) R U R'
Speedsolving Logo tiny.gif OLL (R' U' R U') R' U2 R2 U (R' U R U2 R')
Speedsolving Logo tiny.gif OLL R' U L' U R U' L U2 R' U R
Speedsolving Logo tiny.gif OLL L2 D L' U2 L D' L' U2 L'
Speedsolving Logo tiny.gif OLL l2 U' R D2 R' U R D2 R
Speedsolving Logo tiny.gif OLL l2' U' z' U R2 U' L U R2 z' L
Speedsolving Logo tiny.gif OLL (y2) R' F2 R U2 R U2 R' F2 R U2 R'
Speedsolving Logo tiny.gif OLL (y2) R2 D R' U2 R D' R' U2 R'
Speedsolving Logo tiny.gif OLL R2' B2 R F2' R' B2 R F2' R
Speedsolving Logo tiny.gif OLL R d' R' U R d R' (y) R' U2 R
Speedsolving Logo tiny.gif OLL (x) R' B2' (R U' R' U) B2' (U' R U)

'

OLL 24

O24.gif

Name: T, chameleon, shark, Hammerhead, Little Horse, stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL r U R' U' L' U R U' x'
Speedsolving Logo tiny.gif OLL r U R' U' r' F R F'
Speedsolving Logo tiny.gif OLL (y' x') R U R' D R U' R' D'
Speedsolving Logo tiny.gif OLL (y') F R U R' U' R U' R' U' R U R' F'
Speedsolving Logo tiny.gif OLL R U R2' U' R2 U' R2' U2' R U' R U' R'
Speedsolving Logo tiny.gif OLL (y') R U' R' (U2 R U R') (U2 R U R') (U R U' R')
Speedsolving Logo tiny.gif OLL (y x) D' R' U R D R' U' R x'
Speedsolving Logo tiny.gif OLL (y x) D L U' L' D' L U L' x'
Speedsolving Logo tiny.gif OLL (y x') U' R' D R U R' D' R x
Speedsolving Logo tiny.gif OLL (y2) R' F' L F R F' L' F
Speedsolving Logo tiny.gif OLL (y2) R' F' r U R U' r' F
Speedsolving Logo tiny.gif OLL (y2) l' U' L U R U' r' F
Speedsolving Logo tiny.gif OLL (y') l U l' F R B' R' F'


OLL 25

O25.gif

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL R U2 R' U' (R U R' U') (R U R' U') R U' R'
Speedsolving Logo tiny.gif OLL R U R' U (R U' R' U) (R U' R' U) R U2 R'
Speedsolving Logo tiny.gif OLL y2 R' F R B' R' F' R B
Speedsolving Logo tiny.gif OLL y2 F R' F' L F R F' L'
Speedsolving Logo tiny.gif OLL y F' L F R' F' L' F R
Speedsolving Logo tiny.gif OLL y' F' r U R' U' r' F R
Speedsolving Logo tiny.gif OLL y' x U R' U' L U R U' r'
Speedsolving Logo tiny.gif OLL R' F' L' F R F' L F
Speedsolving Logo tiny.gif OLL y R' U' (R U R' F') (R U R' U') (R' F R2)
Speedsolving Logo tiny.gif OLL y2 R U2' R D R' U2 R D' R2'
Speedsolving Logo tiny.gif OLL y2 F R' F' r U R U' r'
Speedsolving Logo tiny.gif OLL y2 l' U R D' R' U' R D x'
Speedsolving Logo tiny.gif OLL y2 x' L' U' R' U L U' R U
Speedsolving Logo tiny.gif OLL x' D R U R' D' R U' l'
Speedsolving Logo tiny.gif OLL x' U L' U' R U L U' l'
Speedsolving Logo tiny.gif OLL x' R' D R U' R' D' R U x
Speedsolving Logo tiny.gif OLL x R' U R D' R' U' R D x'
Speedsolving Logo tiny.gif OLL y2 x L U' L' D L U L' D' x'
Speedsolving Logo tiny.gif OLL l' U' L' U R U' L U x'
Speedsolving Logo tiny.gif OLL U r U R U' L' U R' U' x'
Speedsolving Logo tiny.gif OLL R U2 R' U' (R U R' U')2 R U' R'
Speedsolving Logo tiny.gif OLL y2 L' R U R' U' L U R U' R'
Speedsolving Logo tiny.gif OLL F R B R' F' l U' l'
Speedsolving Logo tiny.gif OLL U R U2 R' L' U' L U' R U' R' L' U2 L
Speedsolving Logo tiny.gif OLL F R U' R' U' R U2 R' U' F'
Speedsolving Logo tiny.gif OLL y R U R' U' R' F R U R U' R' F'