Difference between revisions of "User:Code Monkey/2+2LLL Notes"

(Start with orientation of edges)
 
m (Table-ize)
Line 3: Line 3:
 
= Orient Edges =
 
= Orient Edges =
  
== Flip Adjacent edges ==
+
{|border="0" width="100%" valign="top" cellpadding="3"
 +
|-valign="top"
 +
|style="width: 33%"|
 +
 
 +
== Flip Adjacent Edges ==
  
 
{{case
 
{{case
Line 12: Line 16:
 
|text=
 
|text=
 
}}
 
}}
 +
{{Alg|[f: [R, U]]|OLL}}
  
{{Alg|[f: [R, U]]|OLL}}
+
|style="width: 33%"|
  
 
== Flip Opposite Edges ==
 
== Flip Opposite Edges ==
Line 25: Line 30:
 
}}
 
}}
 
{{Alg|[F: [R, U]]|OLL}}
 
{{Alg|[F: [R, U]]|OLL}}
 +
 +
|
  
 
== Flip All Edges ==
 
== Flip All Edges ==
Line 36: Line 43:
 
}}
 
}}
 
{{Alg|F [R, U] S [R, U] f'|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&feature=related}}
 
{{Alg|F [R, U] S [R, U] f'|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&feature=related}}
 +
 +
|}

Revision as of 08:22, 8 July 2014

These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.

Orient Edges

Flip Adjacent Edges

O44.gif

Name:
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [f: [R, U]]


Flip Opposite Edges

O45.gif

Name: Suit up, T
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [F: [R, U]]


Flip All Edges

O2.gif

Name: zamboni
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL F [R, U S [R, U] f'] Cube Camera Icon.png[1]